Staredit Network

Staredit Network -> UMS Assistance -> Missions system
Report, edit, etc...Posted by r[s]t on 2005-08-16 at 22:50:09
Theres gotta be an easier way to do this.....

This is what i have right now
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Deaths is 0 for mission
Deaths is 0 for objective
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Add deaths for text
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Deaths is 0 for mission
Deaths is 0 for objective
Deaths is 56 for text
-
display texx
t---------------

Deaths is 0 for mission
Deaths is 0 for objective
Deaths is 100 for text
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display texxt (reapeat till dialouge is done)
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Deaths is 0 for mission
Deaths is 0 for objective
Deaths is 150 for text
-
set deaths for text to 0
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Player brings guy to objective
-
add death to objective
set next objective...
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Deaths is 0 for mission
Deaths is 5 for objective
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add death to mission


my way takes like 20 trigs for one mission as you can see. is there a better way?
And the player has hypertriggesr so i guess i cant use the wait thing for dialogue..

If you dont get what i said.
I need to make cutscenes without the use of waits ,easily and an objective system.

Report, edit, etc...Posted by l2k-Warrior on 2005-08-16 at 23:19:49
I'm kind of confused, but from what I think your trying to do why not have it so when you reach the beginning of a cut scene set a player's minerals to X

Then in a seperate trigger create the cut scene and have the condition be accumate X minerals

hope it helped
Report, edit, etc...Posted by r[s]t on 2005-08-16 at 23:32:37
nope, thats what im trying to avoid.

Because adding counters, i will have to make a seperate trigger for every display text.
Report, edit, etc...Posted by PCFredZ on 2005-08-17 at 00:08:54
It looks as simplified as you can get.
Report, edit, etc...Posted by Sniper on 2005-08-17 at 01:28:22
Like i said before, JUST USE THE FRIGGIN WAITS! If you don't use them it's just a waste of waits...if you got waits somewhere else, I'm pretty sure it will require less triggers to use death counters for THAT then having them for a cutscene!
Report, edit, etc...Posted by r[s]t on 2005-08-17 at 02:46:40
the only wiats i have are hyper triggers

and after some testing i've found that triggers with waits dont work
Report, edit, etc...Posted by Sniper on 2005-08-17 at 18:10:58
Put hyper triggers on players without the waits...don't know how many topics I've written that in.
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