I'm making a program capable to export and import all the things that a map can have: terrain, triggers, units, doodads, settings, etc. It's a really simple program, made in VB, that maybe I'll release the source.
The most important feature is that it don't read the information of the map, thing that don't gives to it much possibilities but don't crashes when a map is corrupted. So if your map is corrupted you can use this program for extract sections of it and don't lost everything. For now it have this features:
-Import (replace) and export terrain.
-Import (replace/add) and export units.
-Import (replace/add) and export doodads.
-Import (replace/add) and export triggers.*
-Import (replace/add) and export briefings.*
*The strings are not imported/exported, so they will be messes up.
Here I attach one version of this program.
Testing and suggestions here, please.
Doesn't GUedit already do this?
Not for mission briefings... w00t
Only for triggers,
Clokr_ make sure you don't make it a *gasp* Unprotector. Cause essentually protected maps are "corrupted"
It have a crappy protection detection, same as most map making tools. I can make one harder to break anyway...
Ok cool, I will check it out later.
You're the man, Clokr_. What else can I say? It's a very practical tool.
I am working on VB learning at the moment, and wouldn't mind viewing your source code for it, would be cool to see what can be done with it.
Good work, and lets not make this to well known so hackers don't try to convert it into evil!
Well, the code if very simple. PROEdit code is a lot harder. Giving the source out is not releasing a big deal. I think that PROEdit protection can win versus that source =P
The next that I'll make a better protection detection. And then unit settings, upgrade settings and special abilities settings, that are really useful.
There is something more. If any programmer want to make a SC map making utility but don't want to extract/import the chk, can just open and save the files that my program exports and imports. If someone wants to know the format of one of that files (that formats are very simple), just ask for it.
I don't get it. Whats it importing/exporting the .sc/.scx files to?
Call me stupid, call me what you will...
My program exports/imports sections of the scm/scx files like terrain, units, doodads or settings.
QUOTE(Clokr_)
I'm making a program capable to export and import all the things that a map can have: terrain, triggers, units, doodads, settings, etc.
To what? What is it importing/exporting them to?
It imports/exports the sections to some custom format files that I made. Just download the program and test a little with it.
Ok, I added that protection detection thing. Now is a lot harder extract sections from a protected map. Version 1.1 available on first post.
QUOTE(Clokr_ @ Apr 26 2004, 04:28 PM)
It imports/exports the sections to some custom format files that I made. Just download the program and test a little with it.
Alright then I get it. I must have missed that or something.
I'll dl it when I get home.

Its similar to programs that enabled you to take all files out of the .mpq's, useful for moderators.
Does this input things into other maps then? What backing format did you use to store the files and can they be opened in this format, or do they require inporting into another map to be used.
Will ported triggers with locations go to blank, as is with saving and opening triggers in another map? I guess this would be a yes, since its almost pointless enabling this feature, since undoubtably most people will not have a map so similar!
Version 1.2 available.
NOTE: I didn't tested it too much.
Looks pretty good.
Hey why don't you ask Heimdal if you can continue the production of Starforge?

?
Clokr_, would you like to add it to the downloads database? You can always update the version whenever you want (thats only if you submit it)
so now you make a deprotector for your protection? oh the irony
I dont think it unprotects.... does it?
I think SI is implying the fact that you can take most things out of maps, and that it might include protected maps, which isn't the intention, anyway wasn't it said protected maps couldn't have things taken out of them from being corrupted?
QUOTE(Yoshi da Sniper @ Apr 27 2004, 07:00 PM)
Clokr_, would you like to add it to the downloads database? You can always update the version whenever you want (thats only if you submit it)
Yes please!
QUOTE(SuicidalInsanity)
so now you make a deprotector for your protection? oh the irony
QUOTE(SCMIE versions.txt)
SCMIE:
Version 1.0:
Features:
-Load and save map
-Terrain: Imp(detects sizes) & exp
-Units: Imp(Add & Rep) & exp
-Doodads: Imp(Add & Rep) & exp
-Triggers: Imp(Add & Rep) & exp
-Briefings: Imp(Add & Rep) & exp
-Crappy protection detection
Bugs:
-None
Version 1.1:
Features:
-Better protection detection
Bugs:
-None
Version 1.2:
Features:
-Player Settings: Imp(Rep everything, rep owners, rep races, rep colors) & exp
QUOTE(Clokr_ @ Apr 28 2004, 01:58 PM)
QUOTE(Yoshi da Sniper @ Apr 27 2004, 07:00 PM)
Clokr_, would you like to add it to the downloads database? You can always update the version whenever you want (thats only if you submit it)
Yes please!
Its best that you submit it. You can update it later for bugfixes and whatever.
I've wondered, Yoshi are you able to remove any ones attachments and place them instantly into the download database, or even when attached you can tick to add it into the download database?
They're seperate functions, I can't move anything over.