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Staredit Network -> UMS Assistance -> How do you keep a siege tank from unsieging
Report, edit, etc...Posted by IIDragonII_Bard on 2005-08-20 at 16:25:52
I am making a map, and i am making some tanks for players, and i don't want them to move. How do i keep them from unsieging?

Report, edit, etc...Posted by Gigins on 2005-08-20 at 16:28:16
QUOTE(IIDragonII_Bard @ Aug 20 2005, 11:25 PM)
I am making a map, and i am making some tanks for players, and i don't want them to move.  How do i keep them from unsieging?
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Disable the siege tank ability for computer player. It can be done in Player>settings>special abilities.
Report, edit, etc...Posted by IIDragonII_Bard on 2005-08-20 at 16:32:39
There is no siege tank ability, just siege mode....

BTW, I use starforge
Report, edit, etc...Posted by Gigins on 2005-08-20 at 16:41:50
QUOTE(IIDragonII_Bard @ Aug 20 2005, 11:32 PM)

There is no siege tank ability, just siege mode....

BTW, I use starforge
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Can't you disable the siege mode on SF laugh.gif ? You can even do that in regular staredit. BTW if you are advanced enough to properly use Starforge how can you not know such easy option. BTW2 the siege mode is not researched by default so non-hero tanks can't unsiege. BTW3 siege tank ability is siege mode, like marine ability is stims.
Report, edit, etc...Posted by RexyRex on 2005-08-20 at 16:50:19
SCXE: Players -> Settings -> Special Abilities (tab) -> Click 'Tank Seige Mode' -> Check 'Disabled by default'.
SF: Scenario -> Players -> Technologies -> Click 'Seige Mode' -> Uncheck 'Default Available'.

king.gif
Report, edit, etc...Posted by Deathknight on 2005-08-20 at 16:54:59
I'm not sure, but I think computer players will unsiege anyway. If you're not using computers, then just disable the siege ability and create the sieged tank.
Report, edit, etc...Posted by Gigins on 2005-08-20 at 16:57:19
QUOTE(Deathknight @ Aug 20 2005, 11:54 PM)
I'm not sure, but I think computer players will unsiege anyway. If you're not using computers, then just disable the siege ability and create the sieged tank.
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No computers won't unsiege if the ability is disabled. They haven't got such priorities.
Report, edit, etc...Posted by IIDragonII_Bard on 2005-08-20 at 16:59:43
Oh, I knew how to do all that I just didn't know that disabling siege mode ALSO disabled go back to tank mode...lol.
Report, edit, etc...Posted by LegacyWeapon on 2005-08-20 at 17:10:36
QUOTE(DEAD @ Aug 20 2005, 04:57 PM)
No computers won't unsiege if the ability is disabled. They haven't got such priorities.
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Computers will unsiege if the ability is disabled. They can run any ability with it disabled.
Report, edit, etc...Posted by Gigins on 2005-08-20 at 17:29:03
QUOTE(LegacyWeapon @ Aug 21 2005, 12:10 AM)

Computers will unsiege if the ability is disabled. They can run any ability with it disabled.
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No way. I have used it in many maps. When computer hero ghost is attacked they automatically cloak. When I disable cloak those ghosts are not cloaking anymore.

ADDITION:
However you were right about siege mode. I just tested it. I disabled the siege mode and created a small test map. The tanks seem to unsiege ONLY if you go to close to them. Even neutral players have the ability to unsiege when it is disabled. Tested it by making human players enemies to neutral player with tanks. They unsieged when I got too close.
Report, edit, etc...Posted by SacredElf on 2005-08-20 at 17:43:09
disgust.gif is like a burrowed unit if the ablity burrow is not researched the unit can unburrow anyways disgust.gif
Report, edit, etc...Posted by RexyRex on 2005-08-20 at 17:44:47
Exactly. Maybe someone might want to throw together a list of abilities that the computer has regardless?
Report, edit, etc...Posted by Gigins on 2005-08-20 at 18:03:38
QUOTE(RexyRex @ Aug 21 2005, 12:44 AM)
Exactly. Maybe someone might want to throw together a list of abilities that the computer has regardless?
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Not too many of them. They don't use spells if they are disabled, thats for sure. BTW I have noticed that if you change medics healing ability energy cost, it will drain 1 energy anyway.

ADDITION:
Hero tanks never unsiege. Zerg heroes unburrow only if attacked directly.
Report, edit, etc...Posted by Gunded on 2005-08-20 at 21:35:36
didnt u disable the ability for tanks 2 unsiege only for computers?OR EVERYONE?
Report, edit, etc...Posted by PCFredZ on 2005-08-20 at 22:50:08
QUOTE(Gunded @ Aug 20 2005, 09:35 PM)
didnt u disable the ability for tanks 2 unsiege only for computers?OR EVERYONE?
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Enabling/disabling will work only for players it's checked/unchecked for, but that's irrelevant because it wouldn't matter in this case anyway because the same results will occur in either scenario.
Report, edit, etc...Posted by Gigins on 2005-08-21 at 03:59:03
QUOTE(Gunded @ Aug 21 2005, 04:35 AM)
didnt u disable the ability for tanks 2 unsiege only for computers?OR EVERYONE?
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QUOTE(DEAD)
However you were right about siege mode. I just tested it. I disabled the siege mode and created a small test map. The tanks seem to unsiege ONLY if you go to close to them. Even neutral players have the ability to unsiege when it is disabled. Tested it by making human players enemies to neutral player with tanks. They unsieged when I got too close.

Report, edit, etc...Posted by FatalException on 2005-08-21 at 13:06:40
another way is to just add this trigger:
Trigger
Description:
no normal tanks
Conditions:
¤ Current player brings exactly 1 Siege tank (Tank mode) to 'Tank'
Actions:
¤ Remove 1 Siege tank (Tank mode) at 'Tank'
¤ Create 1 Siege tank (Siege mode) at 'Tank'
¤ Preserve trigger.

it gives the tank a lil down time from shooting because it makes the tank go into siege mode all over again, but it still works. cool1.gif
Report, edit, etc...Posted by PCFredZ on 2005-08-21 at 13:57:17
QUOTE(FatalException @ Aug 21 2005, 01:06 PM)
another way is to just add this trigger:


Trigger
Description:
no normal tanks
Conditions:
¤ Current player brings exactly 1 Siege tank (Tank mode) to 'Tank'
Actions:
¤ Remove 1 Siege tank (Tank mode) at 'Tank'
¤ Create 1 Siege tank (Siege mode) at 'Tank'
¤ Preserve trigger.

it gives the  tank a lil down time from shooting because it makes the tank go into siege mode all over again, but it still works.  cool1.gif
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Change the location in the condition to "Anywhere" and add a new action

Move Location Tank to Siege tank (Tank mode) owned by Cur. Player at Anywhere
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