QUOTE(TRiGGaMaSTa @ Aug 21 2005, 05:13 AM)
instead of making it random, you could detect which item is popular maybe. such as the more an item is bought maybe the seller will raise the price.
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ive been playing around with this idea in my head and i have a solution, normally shop items use the extre power-ups, so why not just every time one is bought subtract 1 death to that particualr item for a neutral player, when that item is sold back to the shop, add 1 death. then depending on how many deathcounters there are, the prices changes
Ex:Potion (Buy: every death represents 20 minerals)
(Sell: every death represents 5 minerals)
Deaths: 5
Buy: 100 minerals
Sell: 25 minerals
Deaths: 10
Buy: 200 minerals
Sell: 50 minerals
Deaths: 15
Buy: 300 minerals
Sell: 75
And maybe have a minimumsotck (deaths) and a maximum stock, well im still playing around with this and rarer items should hav a lower minimum and lower maximum while normail items should have a higher minimum and a higher maximum, its up to u to use this idea and modify it, its one of my ideas i get while reading other topics