Staredit Network

Staredit Network -> UMS Assistance -> Aiming
Report, edit, etc...Posted by FatalException on 2005-08-21 at 13:10:11
Im making a game based off a first person shooter, and i was wondering if i could make it so you need to keep the cursor on the enemy you're attacking so it would be like aiming, and therefore more like a first person shooter. is it possible? and if so, how?
Report, edit, etc...Posted by SacredElf on 2005-08-21 at 13:33:52
mmm, turn allied status on so u have to press A and aim
Report, edit, etc...Posted by FatalException on 2005-08-21 at 13:37:02
so theres nothing like attacking it then using the cursor to aim so that u can miss while firing?
Report, edit, etc...Posted by SacredElf on 2005-08-21 at 13:41:51
usin a dark swarm firing sistem, mmm or usin a zergling grid + tanks
Report, edit, etc...Posted by Kumano on 2005-08-22 at 18:21:11
Or you could make it so they ally with a preserve trigger so it would only shoot once and then you need to tell it to attack again, but sometimes your unit might not shoot at all then.
QUOTE
mmm, turn allied status on so u have to press A and aim

Needs preserve trigger or else you just need to tell it to attack once and it will constantly attack.
Report, edit, etc...Posted by Sniper on 2005-08-23 at 01:57:28
You could combine the virtual HP system and randomization system so it becomes random if you miss or not when you shoot the burrowed drone.
Report, edit, etc...Posted by ChaosXDT on 2005-08-23 at 14:01:35
Aiming system
Here is the trigger list for the aiming system
Report, edit, etc...Posted by SacredElf on 2005-08-23 at 15:32:27
omg that trigger is so weird disgust.gif

Swicht(Randomise)
Switch2(set)
Switch2(Clear)
Switch1(Set)
Kill unit
UH??
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