Staredit Network

Staredit Network -> Concepts -> Various Tricks
Report, edit, etc...Posted by Deathknight on 2005-08-21 at 15:48:34
Frozen Turret - Like the glitch, just place an enemy air unit directly above the turret.

Lose Air Unit Jets - Just get the air unit to attack something while it keeps moving.

2x Speed Lifted Buildings - Just use Create Units With Properties for a liftable building and check "In Transit". The building will have double the speed it usually has but will reset when landed/lifted normally.
Report, edit, etc...Posted by Oo.Vic.oO on 2005-08-21 at 16:02:29
wow! more more more!!! biggrin.gif
Report, edit, etc...Posted by Deathknight on 2005-08-21 at 16:30:11
I was posting things that could easily be done with triggers.
Report, edit, etc...Posted by The_Shattered_moose on 2005-08-21 at 16:43:53
Thats an interesting list, I hope you keep finding weirdness to add to it, that glitch with the terran buildings is actually quite interesting. And do we have any idea WHY the turrets freeze when an enemy air unit is directly above them?
Report, edit, etc...Posted by Deathknight on 2005-08-21 at 17:04:40
It's probably because the turret top spins and if the target is directly at its center, it can't exactly spin to target it, so it would stop, though this is just an assumption at why it does that. tongue.gif
Report, edit, etc...Posted by Hitl1r1 on 2005-08-21 at 18:56:50
Pretty cool but the frozen turret one was pretty obvious if u knew the glitch smile.gif
Report, edit, etc...Posted by yeow on 2005-08-21 at 21:25:21
That 2x lifted building speed is sexy smile.gif
Report, edit, etc...Posted by Simulant on 2005-08-21 at 21:42:36
wow, plz add some more uberwoot.gif
Report, edit, etc...Posted by ChaosXDT on 2005-08-23 at 13:58:18
The only reason they havent patched up the frozen turret cause what is the point of stopping turrets unless your some idiot who would make only one then your pretty much doomed the air jet thing only happens when they are too many units bunched up attacking each other. The 3rd thats your trigger>.<
Report, edit, etc...Posted by Deathknight on 2005-08-23 at 14:47:12
The jet removal trick does not happen that way. You can make any unit that "slides"(like air units, scv, templar, vulture, etc) lose their movement animation by attacking without stopping.
Report, edit, etc...Posted by PCFredZ on 2005-08-24 at 09:30:42
Hyperspeed - Have two ground units try to run past each other, and when they collide they'll try to move past each other but fail because of the perfect symmetry, but since units move faster when trying to move past each other, they'll soon start to run in a perpendicular direction right next to each other at an uber fast speed! Shown to me by Ðk of course. Though he demonstrated with Hydralisks and Zealots, it should work with other ground units as well.
Report, edit, etc...Posted by Mini Moose 2707 on 2005-08-24 at 10:34:40
Yeah, it SHOULD work with other units, but have you done it with other units?
Report, edit, etc...Posted by Merrell on 2005-08-24 at 11:43:09
QUOTE(PCFredZ @ Aug 24 2005, 09:30 AM)
Hyperspeed - Have two ground units try to run past each other, and when they collide they'll try to move past each other but fail because of the perfect symmetry, but since units move faster when trying to move past each other, they'll soon start to run in a perpendicular direction right next to each other at an uber fast speed! Shown to me by Ðk of course. Though he demonstrated with Hydralisks and Zealots, it should work with other ground units as well.
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Dummy, I already posted that, and I removed it because DK was talking about ones that could be done with triggers.
Report, edit, etc...Posted by Oo.Vic.oO on 2005-08-24 at 11:45:24
ooo i saw this when i was workin on my rpg where a few hero zealots patrols
Report, edit, etc...Posted by PCFredZ on 2005-08-24 at 14:00:44
QUOTE(MrrLL @ Aug 24 2005, 11:43 AM)
Dummy, I already posted that, and I removed it because DK was talking about ones that could be done with triggers.
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Oh right, forgot about that.
Report, edit, etc...Posted by Merrell on 2005-08-24 at 15:05:38
Crazy Kakaru- Move a Kakaru to a location with hyper triggers and a preserve trigger. It will look as if it is frozen.. but moving..
Report, edit, etc...Posted by Sniper on 2005-08-24 at 16:47:01
Or..you could just place the kakaru for a non-p12 player. It just sits there flapping.
Report, edit, etc...Posted by Deathknight on 2005-08-24 at 17:36:16
Yeah but his plays the same animation over and over, without a "smooth loop" of the bird flapping.
Report, edit, etc...Posted by Syphon on 2005-08-25 at 18:08:26
get 12 arbiters and make them recall themselves a bunch of times, sometimes some of them disappear for no reason
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