I voted that it helped although I knew everything it said. Although I have several suggesitons. Read beloy

One is you need to use a differant example. I like to use the example of a door with lock and key. Not the always haveing a unit or whatever it was.
If you intend on updateing it i would suggest these things.
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Simply put, its just something thats on or off to help you make maps
Ither just replace the word "something" with varable or say something like "A switch is a condition that relates to a trigger's actions rather than physical events in the game,".
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Why should i use them? They allow you to make a random event happen
Ither replace the word "and" with "or" or say something differant Switches are not just used for random. You don't want to give that impression.
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If you been playing around with staredit . . . two more things you can do . . . Toggle and Randomize
I would replace "things" with actions.
On your random diagrams i would also make sure you draw a set = set or clear. To double illistrate that switches do not have to be clear to be randomized.
Would it be too much to tell the equation to figure out how many switches randomized and how many results you can get
R= # of random switches
P= # of possibities or solutions
P=2^R Then if you used that equation you would realize that 3 switches yeilds 8 results not 9 lol.
Also lastly you forgot to put my name on the flash. (just kidding) Good job though.