Staredit Network

Staredit Network -> UMS Showcase -> Switches
Report, edit, etc...Posted by Yoshi da Sniper on 2004-04-27 at 00:01:45
PreludeOfDeath requested this, I made it in about 15 minutes. Enjoy, feedback please.


<OBJECT classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000"
codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,0,0"
WIDTH="550" HEIGHT="400" id="s" ALIGN="">
<PARAM NAME=movie VALUE="http://www.staredit.net/yoshi/s.swf"> <PARAM NAME=quality VALUE=high> <PARAM NAME=bgcolor VALUE=#FFFFFF> <EMBED src="http://www.staredit.net/yoshi/s.swf" quality=high bgcolor=#FFFFFF WIDTH="550" HEIGHT="400" NAME="s" ALIGN=""
TYPE="application/x-shockwave-flash" PLUGINSPAGE="http://www.macromedia.com/go/getflashplayer"></EMBED>
</OBJECT>
Report, edit, etc...Posted by (U)Bolt_Head on 2004-04-27 at 01:59:33
I voted that it helped although I knew everything it said. Although I have several suggesitons. Read beloy smile.gif

One is you need to use a differant example. I like to use the example of a door with lock and key. Not the always haveing a unit or whatever it was.

If you intend on updateing it i would suggest these things.
QUOTE
Simply put, its just something thats on or off to help you make maps

Ither just replace the word "something" with varable or say something like "A switch is a condition that relates to a trigger's actions rather than physical events in the game,".
QUOTE
Why should i use them? They allow you to make a random event happen

Ither replace the word "and" with "or" or say something differant Switches are not just used for random. You don't want to give that impression.
QUOTE
If you been playing around with staredit . . . two more things you can do . . . Toggle and Randomize

I would replace "things" with actions.

On your random diagrams i would also make sure you draw a set = set or clear. To double illistrate that switches do not have to be clear to be randomized.

Would it be too much to tell the equation to figure out how many switches randomized and how many results you can get
R= # of random switches
P= # of possibities or solutions

P=2^R Then if you used that equation you would realize that 3 switches yeilds 8 results not 9 lol.

Also lastly you forgot to put my name on the flash. (just kidding) Good job though.
Report, edit, etc...Posted by dashrike on 2004-04-27 at 09:29:29
Nice looking lightbulbs. biggrin.gif

Also realize that your example with 2 switches randomized can be done with more switches, allowing for much more randomized-ness.

CODE

"x" is off; "o" is on.
s1: x x x x x x x x o o o o o o o o
s2: x x x x o o o o x x x x o o o o
s3: x x o o x x o o x x o o x x o o
s4: x o x o x o x o x o x o x o x o
Report, edit, etc...Posted by Yoshi da Sniper on 2004-04-27 at 11:17:09
QUOTE
P=2^R Then if you used that equation you would realize that 3 switches yeilds 8 results not 9 lol.

Check your math. 3²=9 tongue.gif

Lightbulbs are simple with "on and off". I used to say doors that are "open and closed" but I figured lightbulb start as off, so whatever.

I'll fix up your suggestions.

You want an swf/exe/fla file avalible bolt?
Report, edit, etc...Posted by dashrike on 2004-04-27 at 11:28:50
Using 3 switches would make it 8. 2^3 = 8. You're thinking 3^2, which is a different equation...
Report, edit, etc...Posted by .Coko[CK] on 2004-04-27 at 11:57:12
Yes Yoshi, i to Maths, he and has it correct, you have it incorrectly, it is two to the amount of switches, not the switches to the power of two.
Report, edit, etc...Posted by Yoshi da Sniper on 2004-04-27 at 12:23:39
Whoops, you're right. I was thinking of programming, a totally different logic tongue.gif

I'll correct that when I get home.
Report, edit, etc...Posted by (U)Bolt_Head on 2004-04-27 at 12:53:01
I was thinking about that, Ironicly amount of switches raised to 2 gives you the correct answer for 2 switches and for 4 yet not 3 or 1
Report, edit, etc...Posted by dashrike on 2004-04-27 at 12:54:25
3 switches would be:

CODE

s1: x x x x o o o o
s2: x x o o x x o o
s3: x o x o x o x o


Pretty simple patterns. I can give you the answers for any number of switches you use. biggrin.gif
Report, edit, etc...Posted by (U)Bolt_Head on 2004-04-27 at 13:00:04
Yeah I notied that when i was comming up with the solutions for 6 switches. (but i would always forget.
Report, edit, etc...Posted by .Coko[CK] on 2004-04-27 at 13:44:08
Yeah, i see its useful, why not include a randomisation of the Switches as well?
Report, edit, etc...Posted by (U)Bolt_Head on 2004-04-27 at 13:45:55
Yeah you could do it, and it sounds pretty cool untill you just reazlize you can use a death counter and get the same effect.

Yoshi I may use the flash thingy in the Map Archives post. I can dl the swf file no problem if i want it. smile.gif

Edit: except the random part, but you still would need 256 triggers for that.
Report, edit, etc...Posted by Clokr_ on 2004-04-27 at 13:50:16
You cannot randomize a death counter. With that you can randomize a number between 0 and 255 and work with it as a death counter.
Report, edit, etc...Posted by Yoshi da Sniper on 2004-04-27 at 14:26:34
As I said, letme fix it when I get home.
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