Staredit Network

Staredit Network -> UMS Assistance -> spawning lives
Report, edit, etc...Posted by Razerr789 on 2005-08-21 at 22:18:33
How do i spawn something at the 2nd obj after i beat first? helpsmilie.gif ??
Report, edit, etc...Posted by Pie_Sniper on 2005-08-21 at 22:31:32
Erm... Could you try making a little more sense? Do you mean if you accomplish the first thing you need to do, it spawns a unit at the beginning of the second? What part do you need help with? The spawning, or knowing when to spawn, or something else?
Report, edit, etc...Posted by The_Shattered_moose on 2005-08-21 at 22:32:28
Ok, I'm assuming you're talking about a bound, so heres my explanation.
Simple, you can do it two ways really, the first way is to use a switch for each level's completion (bad), the second is to use a single death counter, and just add 1 death for each level completed. Thus, your trigger to spawn at another objective would be:
Trigger
Conditions:
¤ Current player has suffered X deaths of level
¤ Current player brings exactly 0 men to "level 2"
¤ Current player's custom score is at least 1
Actions:
¤ Create 1 bounder at "Level 2 spawn"
¤ Preserve trigger

Then also have a trigger that adds 1 death of level every time they complete a level.
The above trigger also doubles as the respawn trigger, hence the conditonn requiring custom score, which I assume you are using for lives.
Report, edit, etc...Posted by LegacyWeapon on 2005-08-22 at 08:57:36
Here's an unprotected bound in the DLDB for people who are new to making bounds to look at:
http://www.staredit.net/index.php?download=2195
Report, edit, etc...Posted by Razerr789 on 2005-08-22 at 11:40:53
what would be the trigger that adds 1 deathcounter.?
Report, edit, etc...Posted by uberfoop on 2005-08-22 at 12:13:50
the set death count action
Next Page (1)