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Staredit Network -> UMS Production -> Another token for the Map Commute.
Report, edit, etc...Posted by DISTURBED on 2005-08-22 at 00:07:45
Uh... How to start....
WELL!.. I've decided to return to the map making business, though all despite the fact I suck! ... I think... Anyway! I'm going back to my project Golem Madness Frozen Theory... Which hasn't been worked on for months.

Ahem. Everything I said I would of added I didn't havn't and won't. Kapeeche?.. Okay. The map, even though it's been a while, is still at 45%... (I DO NOT... know where I got those numbers). Just a wild guess I guess..... *Mumble*..

Things I -DO- need to work on are my special combos, special units themselves, (I.E. Golem Factory).

I guessssssssssssssss.... I could put up in detail what I've got done....jerks.... crazy.gif


WHAT I'VE GOTTEN DONE... Before I got lazy :

  • Spawn Golems
  • -SOME- Special Spells
  • Mass Attack (Hooray for Mass!)
  • Full Arena Design *Be thankful I actually made a design WORTH USING!*
  • Balanced out area of battle ground usage (Quit complaining about how it isn't. It is)
  • Corrected the year of mapping from 2004 to 2005. (Whoooo cares..Gosh..)
  • Commentary .. Oh.. My.. Gosh.. what am I gonna do?
  • Q & A trigger.
  • Last but not least, rebalanced some triggers.. (why didn't I mention this before the commentary? MOTHER @%&*@#%^)


I... ***WILL NOT!*** bother putting up what units and what their stats are untill some one complains to me for them. XD.. 'Till then get your own biscuts.

Stupid lazy bean picking sons of a crow... Yeah um... hmm... Anyway.. .. . . . .
I'll be working on this.... map..... Grr.. for quite some time... *cry**Sob*
Any suggestions, questions, comments will be appreciated.
Report, edit, etc...Posted by TRiGGaMaSTa on 2005-08-22 at 02:07:16
I odn't think terrain is balanced but w.e
Report, edit, etc...Posted by AshaMeD on 2005-08-22 at 03:33:23
Dude golems are old.. but if u can add new stuff and make it fun!! GO FOR IT!!!

Yah the terrian does look a lil off... Try to fix that!
Report, edit, etc...Posted by DISTURBED on 2005-08-22 at 18:26:54
Golems are still mass played by various players.
I still think Golems are the better of the madness maps out there.
Old school, and original. You can't get much better than that. Besides the fact that's it's original, suggestions, as I said, are welcome... So this Golems will defy the meaning of Golems.

BY THE WAY. Players units DO NOT spawn behind the bunkers.... If you thought that.. Only an idiot would presume to ever spawn units like that.
Report, edit, etc...Posted by Sniper on 2005-08-23 at 01:41:14
The terrain is not balanced. Your better off with a hexagon.
Report, edit, etc...Posted by Hitl1r1 on 2005-08-23 at 01:51:08
Better off with a octagon like Sniper said biggrin.gif
Report, edit, etc...Posted by DISTURBED on 2005-08-23 at 01:54:32
I'll repeat.... The terrain "IS" balanced. I've tested and aproved of it. Only thing YOU people see wrong, which of course is not, is how far apart the top and bottem are. They're like that for a reason. In every other golems you've ever played, top and bottem always had a reach-range extension advantage with the bunker, or ranged units, I.E. Siege Tank.



FIXES

Post-Balance check on unit stats.
Terrain abnormalties.

ADDED

10 Golem combos.
2 Spells.
Report, edit, etc...Posted by Sniper on 2005-08-23 at 02:01:51
If you approved it yourself it means nothing -.-. Draw lines from each player's location that extends to other players that can directly attack it without other playesr interfering. You'll see the center players have a disadvantage of being ganged up on from every players sides. Players in the corner have an advantage because only 3 players are able to reach them without other players interfering.
Report, edit, etc...Posted by Hitl1r1 on 2005-08-23 at 02:03:39
A lot of golem maps have it so u can get ganged up on though well, the ones ive played ohmy.gif
Report, edit, etc...Posted by DISTURBED on 2005-08-23 at 02:18:39
QUOTE(Mp)Sniper @ Aug 23 2005, 02:01 AM)
If you approved it yourself it means nothing -.-. Draw lines from each player's location that extends to other players that can directly attack it without other playesr interfering. You'll see the center players have a disadvantage of being ganged up on from every players sides. Players in the corner have an advantage because only 3 players are able to reach them without other players interfering.
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My aproval very much so means something. I MADE the map layout. and fat chance those players are gonna gang up on any one. Plus what I've done with this map will not allow such disgraceful stratedgy.
Report, edit, etc...Posted by Sniper on 2005-08-23 at 03:15:26
It's not about the ganging up, players get in the way, thats my point. But its your map, what I say are just suggestions.
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