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Staredit Network -> UMS Assistance -> Why doesnt cloaking bunkers work
Report, edit, etc...Posted by Mp)PeazeL on 2005-08-22 at 05:07:53
Why wont bunkers cloak anymore. ive done everything the tutorial says so. But still i crash!

If anyone could help i would really appreciate it. I really need bunkers to cloak on a map of mine pinch.gif

Im not going through 108 pages to dig up a previous post about trouble with bunkers cloaking.

Tutorials here and why doesnt it work helpsmilie.gif
Report, edit, etc...Posted by VizuaL on 2005-08-22 at 05:16:51
i dunno dude, i played tower defence it works fine, proably some error on ur map closedeyes.gif
Report, edit, etc...Posted by Mp)PeazeL on 2005-08-22 at 05:19:51
no. I tested the cloaked bunker triggers on a new blank map.
Report, edit, etc...Posted by Oo.Vic.oO on 2005-08-22 at 05:29:12
post ur triggers to c wats wrong?
Report, edit, etc...Posted by Mp)PeazeL on 2005-08-22 at 07:18:29

null
Trigger
Players:
¤ Player 2 (Computer)
Conditions:
¤ Always
Actions:
¤ Disable Doodad State for Terran Bunker for Current player at '1'
¤ Wait for 111 milliseconds
¤ Enable Doodad State for Terran Bunker for Current player at '1'
¤ Wait for 111 milliseconds
¤ Enable Doodad State for Terran Bunker for Current player at '1'
¤ Wait for 111 milliseconds
¤ Move all Terran Bunker for Current Player at '1' to '2'
¤ Wait for 111 milliseconds
¤ Create 1 Protoss Observer at '2' for Player 1
¤ Wait for 111 milliseconds
¤ Remove all Protoss Observer for Player 1 at '2'


What is wrong! cry.gif
Report, edit, etc...Posted by Oo.Jamal.oO on 2005-08-22 at 08:11:38
Ur tryin to make em dissapear? or tryin to make em invisible? or tryin to make em be cloacked? the answer would help
Report, edit, etc...Posted by yeow on 2005-08-22 at 12:46:28
Cloaked and Invisible are the same thing -.-

Just try not using the Observer, and disabling it once, I can't remember how I exactly did it, (posting this at school) but it doesn't have to be near that long. I also think when I did it, 'Always' didn't work, I had to use 'Bring Unit to location'.
Report, edit, etc...Posted by MapUnprotector on 2005-08-22 at 12:50:40
Cloak and Invisible are not the same thing.

Cloak is when the actual bunker is there yet cloaked like a unit

Invisible is when it's not there at all and the units appear to be shooting from nowhere. This involves moving the actual bunker to a different spot. The units however will shoot from their original position.

BTW, I believe what's wrong is that when disabling a unit/building it only disables one of them. So if you want all of them disabled you need to like center a location on each of them and disable them one at a time.

So like what I would do is a trigger like:

Computer player 8 cmds at least 1 bunker

Center location on the bunker
Disable the bunker
Give it to another player
Preserve

But I need more information. Does at least one of your bunkers cloak?

And I believe you only have to disable the bunker, you don't need all the wait 111ms, I think that's only for units.

See you are looking at the cloaking UNITS tutorial, the cloaking BEACONS tutorial applies to the bunkers more.
http://www.staredit.net/index.php?tutorial=186
Report, edit, etc...Posted by Sniper on 2005-08-22 at 15:41:17
You don't need the disable enable enable thing. Bunkers are already cloakable. Just disable is fine.
Report, edit, etc...Posted by Deathknight on 2005-08-22 at 17:40:05
You can't enable bunkers after them being disabled without a mod.

Well you can, but it'll crash if you don't have the mod.
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