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Staredit Network -> UMS Assistance -> Controlable storm as unit
Report, edit, etc...Posted by whaaaaat02 on 2005-08-22 at 16:02:05
For my last special unit on my map, i want it to be a controlable storm

Example:

STORM>>>Create obs, Kill obs, preserve trigger.

Then maybe 1 observer you control can move around wherever you want and the storm follows it.

Any ideas on how to make it work?
Report, edit, etc...Posted by Kumano on 2005-08-22 at 16:16:08

null
Trigger
Conditions:
¤ Always
Actions:
¤ Move Location 1 to (storm controller) at anywhere
¤ create 1 (explosion unit) at Location 1
¤ Kill 1 (explosion unit) at Location 1
¤ Effects of storm here
¤ Preserve Trigger



This should work, but you can't have an observer controlling it and being the unit dieing or else the observer might die and it would be annoying selecting the new one over and over.
Report, edit, etc...Posted by Corbo(MM) on 2005-08-22 at 16:28:40
have a location always centering on you "storm controller"
then make a trigger that goes as kumano said
Report, edit, etc...Posted by Sniper on 2005-08-22 at 16:29:13
Doesn't have to be an observer dying. Could be something else, I suggest ground unit because then it would spawn right BELOW the air unit controling it.
Report, edit, etc...Posted by SacredElf on 2005-08-22 at 17:15:02
Ground units will make Annyioning errors
Report, edit, etc...Posted by whaaaaat02 on 2005-08-22 at 18:02:44
[attachmentid=13195]hmm didnt really work. I tried several methods or the storms stays or the storms moves to the left, but not controlable. Plz download my map to see whats wrong. I commented the trigger as STORM.
Report, edit, etc...Posted by Kumano on 2005-08-22 at 18:18:09
Uhhh, I think you didn't make the comment right because I didn't find any commented triggers, but the problem is that you made the trigger center it on the observer at 'obstest2' when it should be anywhere (observer might go out of it when it moves, but it's not the actual problem now that i look at it, could just make it bigger as an alternate solution) You made the explosions at 'obstest' when that location doesn't center anywhere....
Report, edit, etc...Posted by Staredit.Net Essence on 2005-08-22 at 18:19:19
yeah lol im not sure this can be done with the real storm
Report, edit, etc...Posted by SacredElf on 2005-08-22 at 18:19:49
There is no comment trigger confused.gif
Report, edit, etc...Posted by Staredit.Net Essence on 2005-08-22 at 18:19:59
yeah lol im not sure this can be done with the real storm for explosion fx use kakura. Did u know the critter Ragnarok= The day of doom in greek mythology cool no?
Report, edit, etc...Posted by SacredElf on 2005-08-22 at 18:24:29
i think he wants to make Dont feed the Snake thing
Report, edit, etc...Posted by Gigins on 2005-08-22 at 18:43:48
Ok I didn't fix storm in your map because I use SCXE for triggers and and it deleted a lot of units. But storm trigger however is most easy. It contains from 2 triggers.

1st trigger moves location on observer


Trigger
Description:
move location
Players:
¤ player 1
Conditions:
¤ always
Actions:
¤ center location "storm" on observer owned by Player 1
¤ preserve trigger

Player 1 is human player that controls your storm.

2nd trigger creates storm effect.

Trigger
Description:
storm effect
Players:
¤ player 1
Conditions:
¤ always
Actions:
¤ create 1 observer at "storm" for player 2
¤ kill 1 observer at "storm" owned by player 2
¤ preserve trigger

Player 2 must be computer or neutral player.

You should handle the killing stuff for yourself as I am not familiar to your map. I also added those 2 simple triggers in case there is a problem. [attachmentid=13198] Simple add your location to those triggers.
Report, edit, etc...Posted by Kumano on 2005-08-22 at 20:44:19
Uhhh.. why does it need 2 triggers? you can just put move location into the second trigger as the first action.
Report, edit, etc...Posted by The_Shattered_moose on 2005-08-22 at 21:11:15
Check your other thread, I posted a version that worked a while ago.
Report, edit, etc...Posted by Corbo(MM) on 2005-08-22 at 23:12:44
k i don't know if this is what you wanted but here have a map that i made in less than a minute
you can change the unit explosion and you can increase the observer sight range and speed
i made it easier, i divided the triggers in steps read the coments first and follow them

have fun

NOTE: with air units it will appear not right in the middle of the location because the observer is already taking that place
[attachmentid=13204]
Report, edit, etc...Posted by whaaaaat02 on 2005-08-23 at 08:32:42
WOOOW. I wake up, go to the site, and its a hot topic (duh biggrin.gif ). So many replys and effort shown.THNX guys

As for the comment,ugh my bad, must have add a comment but forgot to save my map.

DEAD: Im using Xtra editor(2.5) as well, special mode. Maybe you were working in a another mode, thats why units get deleted.

Corbo: Great looking out, stuff worked and was easy to understand, it should be added to the tutorials.

Shatter: Yup checked the last post from my last topic darkswarm. Since you were so kind to do it in my map, im sticking with your method biggrin.gif And yours is the cheapest way biggrin.gif biggrin.gif

All i have to do now, is to make a timer for it. So you get enough civs, you choose the stormunit, and you can use it for like 10 seconds. Or maybe you hurt only so many units with it, then the stormunit disapears for 5 minits or so, then reapears. Well you know,still gonna be tough one though.






ADDITION:
ok timer is done lol
Report, edit, etc...Posted by TheOddAngel on 2005-08-23 at 10:04:01
NEVER use Special Mode... Use Alternative if you still want to be able to place buildings where you cant normaly place them... In Specail the units will get messed up and wont place
Report, edit, etc...Posted by MapUnprotector on 2005-08-23 at 13:58:39
I always use Special Mode. closedeyes.gif
Report, edit, etc...Posted by whaaaaat02 on 2005-08-23 at 14:54:11
And even so.......too late now ey blink.gif happy.gif

This should be added to the tutorials, this unit
Report, edit, etc...Posted by Corbo(MM) on 2005-08-23 at 16:54:22
i think it's already in the tutorial DB and if it isn't they should add my map ;D it's a whole tutorial in it biggrin.gif 4 easy steps
Report, edit, etc...Posted by Neiji on 2005-08-23 at 22:40:10
I always use special. I'm reluctant to use SCM Draft or Starforge...
Report, edit, etc...Posted by Gigins on 2005-08-24 at 13:10:02
QUOTE(corbo @ Aug 23 2005, 11:54 PM)
i think it's already in the tutorial DB and if it isn't they should add my map ;D it's a whole tutorial in it biggrin.gif 4 easy steps
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Well, its my idea and it is 2 triggers. 4 steps? You can even make it in 1 trigger. There is no need in tutorial, it is to easy. I don't really understand what was whaaaaat02's problem. Changing unit's owner is most easy.

OMG man you are not real thumbdown.gif !! The map you posted has exactly the same triggers I posted before. Some stuff that is lame.

1-archons are ground units so you will get a lot of warnings in a real map.

2-changing location "anywhere" to "En cualquier lugar" is too confusing for a tutorial.

3-step 4 "Thanks Corbo!"? Man that isn't even your anything.
Report, edit, etc...Posted by whaaaaat02 on 2005-08-24 at 15:23:40
The whole storm was your idea? Im too lazy to check, but ill believe you. My problem with making the storm controlable was that , just switching the owners like you said didnt work for me. I dunno why, maybe a conflicting trigger.

They might have stolen it from the "dude who made the storm up"(DEAD?) but I was just thanking them for the effort.

As for archons making errors, well not yet in singleplayer, but the real deal is on battlenet, so i dont know yet. Damn just made some bound stuff, for de super duper weapon:P in my map with infested terrans, Damn blizzard an their patch. or is it just the building infested cc. i dunno

Report, edit, etc...Posted by Gigins on 2005-08-24 at 16:23:34
QUOTE(whaaaaat02 @ Aug 24 2005, 10:23 PM)

The whole storm was your idea? Im too lazy to check, but ill believe you. My problem with making the storm controlable was that , just switching the owners like you said didnt work for me. I dunno why, maybe a conflicting trigger.

They might have stolen it from the "dude who made the storm up"(DEAD?) but I was just thanking them for the effort.

As for archons making errors, well not yet in singleplayer, but the real deal is on battlenet, so i dont know yet. Damn just made some bound stuff, for de super duper weapon:P in my map with infested terrans, Damn blizzard an their patch. or is it just the building infested cc. i dunno
[right][snapback]297370[/snapback][/right]

I am sorry for getting mad about this stuff biggrin.gif . I just hate when this guy post the same stuff I posted few posts above and make it look like his genius who w/e.... wallbash.gif . Archons will make errors when storm goes on terrain where ground units can't go. Or where other ground units already stand because archons are pretty big.
Report, edit, etc...Posted by whaaaaat02 on 2005-08-24 at 16:33:41
ok thats cool happy.gif oh yeah, i just recall i changed the Xplosion effect to an air unit biggrin.gif

Im gonna post my wobbly errorly map biggrin.gif in the Maps in production section, Im gonna also ask if anybody could help finish my map. This due to time, and especially in need for some "talent". You are ofcourse welcome DEAD.
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