Staredit Network

Staredit Network -> UMS Assistance -> "So Called Complex Trigga"
Report, edit, etc...Posted by Warp. on 2005-08-23 at 22:33:36
Well Let me put it out plain and simple In my Map, I trying to move the location onto my unit, but so far it isnt working. Well In Most Rpg There Like a Summoner, right how you have enouhg mana you go to beacon and Creates unit right next to you. The Thing is i have an Ovie That Suppose to cast spells, and put a trigga so when ever a Valk is created it sent 2 the location, and since the location is the Ovie its suppose to stay there but the location doesnt even move to ovie. Help? lol
Report, edit, etc...Posted by Sniper on 2005-08-23 at 22:34:59
Post the map. Try checking your triggers again. Thats the problem 90% of the time, people make mistakes.
Report, edit, etc...Posted by Neiji on 2005-08-23 at 22:35:26
Preserve Trigger? If not... you can't move to areas where you can't place the unit, like in the middle of the location, there's a dodad or something, it won't place it to near place, it won't move at all... I don't know what else tho...
Report, edit, etc...Posted by Warp. on 2005-08-23 at 22:48:02
I have had my 2 best map making Freinds look over it and tryed to fix it they say its "Stuck" Like once the trigga happens it stops... i dont have many triggas, theres no doodads or anything in its ways just Starforged terrain
Report, edit, etc...Posted by MindArchon on 2005-08-23 at 22:53:21
QUOTE(Magical-Vanilla @ Aug 23 2005, 07:48 PM)
I have had my 2 best map making Freinds look over it and tryed to fix it they say its "Stuck" Like once the trigga happens it stops... i dont have many triggas, theres no doodads or anything in its ways just Starforged terrain
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Are they referring to wait blocks or something else? Do you have any waits in this trigger?
Report, edit, etc...Posted by Sniper on 2005-08-23 at 22:56:17
Did you not put preserve trigger?
Report, edit, etc...Posted by Oo.Jamal.oO on 2005-08-24 at 09:33:37
If ur trigger is like that anyway with valk, why not jst put center location whatever on anyunit owned by current player at rpg place. anyway, i dont know if that was what u want, but ill put it in a trigger anyway.'


Trigger
Description:
Whatever
Players:
¤ Player 1
Conditions:
¤ Current player brings at least 1 anyunit to anylocation.
Actions:
¤ Center location anylocation on anyunit owned by current player at rpg place.
¤ Create 1 anyunit at anylocation for current player.
¤ preserve trigger


Ok, the first anylocation is the one where the spell is chosen, the second and third one are ones that arent used, hopefully 2x2 location, that are put on ur summoner person, then ur spell thingy is cast on the 2nd and third anylocation. Rpg place is where ur guy can be.
Report, edit, etc...Posted by Warp. on 2005-08-24 at 19:22:45
Well i did thous triggas and it didnt work... Plus i want the valk stay at location with oive. As in if like lets stay My ovie is moving The valk will follow it As in it will keep apeeraing on ovie
Report, edit, etc...Posted by Corbo(MM) on 2005-08-24 at 19:39:40
first trigger
(condition u want)
(action) center location labeled as"name" on "unit" at "anywhere"
preserve trigger

then you create the valk
then you can do 2 things
1st issue order all valk for "player" at "place" to "move" to location "name"
2nd move all valks for "player" from "place" to "place"
Report, edit, etc...Posted by Urmom(U) on 2005-08-24 at 22:38:40
post the map please?
Report, edit, etc...Posted by Warp. on 2005-08-24 at 23:51:34
Here it is?
Report, edit, etc...Posted by Sniper on 2005-08-25 at 01:01:55
Well, you got the trigger as bring 1 unit to the location that is being centered. Replace that with anywhere.
If you need it to be like that then add hyper triggers, it might help a bit.
Report, edit, etc...Posted by PCFredZ on 2005-08-25 at 20:22:25
Trigger 1: Add Preserve Trigger


Triggers 3 and 6: Change "Anywhere" to "Colossus", add Move action to move Civilian away from "Meteor Shower" or "Hellfire Blast", add Preserve Trigger (and I assume you'd want to add condition for checking Mana before casting)
Report, edit, etc...Posted by Warp. on 2005-08-25 at 23:37:03
QUOTE
add Move action to move Civilian away from "Meteor Shower" or "Hellfire Blast", add Preserve Trigger (and I assume you'd want to add condition for checking Mana before casting)



I know that but first i need The trigga. And Also I used the civlan to a dark archon, and it cant be place
Report, edit, etc...Posted by Kashmir on 2005-08-27 at 11:58:27
*trigger

Your not going to sound cool if you spell it like trigga. Your not gangsta.
Report, edit, etc...Posted by PCFredZ on 2005-08-27 at 18:03:44
QUOTE(Magical-Vanilla @ Aug 25 2005, 11:37 PM)
I know that but first i need The trigga. And Also I used the civlan to a dark archon, and it cant be place
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You're going to need to rephrase that better, I don't understand what you're saying.
Report, edit, etc...Posted by Warp. on 2005-08-29 at 17:16:28
Ok, For my spells I bring my civlan to The beacon, For Dark archon, but everyone time i try to spawn it it cant be placed even on flat surface
Report, edit, etc...Posted by PCFredZ on 2005-08-29 at 18:42:43
QUOTE(Magical-Vanilla @ Aug 29 2005, 05:16 PM)
Ok, For my spells I bring my civlan to The beacon, For Dark archon, but everyone time i try to spawn it it cant be placed even on flat surface
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So you tried to create 1 dark archon, but it didn't work?

If so, was it a normal Create or a Create with Properties? Not that it matters- Civs would work just as well.
Report, edit, etc...Posted by Warp. on 2005-08-29 at 23:08:06
yes i use creat units , but the unit is getting stuck.... it creates it but then it dies
Report, edit, etc...Posted by PCFredZ on 2005-08-30 at 09:11:11
Then there must be a trigger affecting it (which doesn't seem possible from the triggers I see in the map you attached earlier), or, I'd say from the number of units you already have on the map, a Cannot Create More Units error. Why not just preplace the Dark Archon like you did with the Civ?
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