Changes from 0.5.5:
Bugs * Minimap now updates when undoing / redoing unit owner changes and unit movement.
* Doodads occasionaly were being set as active without this being possible. (-> staredit/SCXE crash)
* Removed read only checkbox when opening maps (wasn't supposed to be there)
* Upgrade limit now properly set to 1 for upgrades with only 1 level.
* Brush unit updates player color (Goliath and tank turrets weren't changing)
* Sprite flags now can be unset
* Some shortcuts weren't always registering, now all work.
* Was allowing maps with more than 64 locations to be saved as Vanilla maps, fixed.
* Bug causing dropdown of save dialog to not properly be filtered fixed
* Also fixed bug with SCM / SCX maps
Features * Copy / Cut / Paste units
* Copy / Cut / Paste doodads
* Copy / Cut / Paste sprites
* Copy / Cut / Paste terrain
* Multilayer Copy / Cut / Paste
* Ctrl click to select current terrain type (Also jumps to selected tile in tileset indexed mode)
* Display of areas where minerals / start locations are not allowed
* Mineral type randomizer
* Added second grid layer
* Added grid to tileset indexed window
Interesting and awesome things for this version. Looks like we finally have copy & paste in, a feature we've begging for about for a while, and SI did an extremely good job with it. Personally, I'm raving how easy it is to do these things and how it was integrated into the program.
What next? We're still bugging SI about terrain brushes and array placement.
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