Staredit Network

Staredit Network -> UMS Assistance -> Kill 1 unit, 2units comes in place
Report, edit, etc...Posted by whaaaaat02 on 2005-08-24 at 09:16:05
I thought, thats easy. but ....not

Ok, you kill 1 zealot, and 2 zealots come in place. But not at some random loaction, no the other 2 zealots need to be created where the first zealot died.

And after the 1st zealot died, 2 come in place. those 2 dies and 3 comes in place, then those 3 dies,four comes in place etc etc up till 5.

Never seen it done before on battlenet, just like other stuff i ask in here

Report, edit, etc...Posted by Oo.Jamal.oO on 2005-08-24 at 09:28:36
U would put center location (like 3x3 location) on all zealot owned by any player at anywhere, and then u would put, well, let me put in a trigger.


Trigger
Description:
1,2,3,4,5 zealots
Players:
¤ Any Player
Conditions:
¤ Current player commands at least 1 zealot at anywhere
¤ Current player commands at least 4 zealot at anywhere
Actions:
¤ center location zealot on all zealot owned by current player at anywhere
¤ Preserve Trigger


Ok, anyway, location zealot is like 3x3.

nxt trigger.





Trigger
Description:
Zealot 2
Players:
¤ Any player
Conditions:
¤ Current player has suffered exactly 1 death of zealot
Actions:
¤ Create 2 zealot for current player at zealot.






Trigger
Description:
Zealot 3
Players:
¤ Any player
Conditions:
¤ Current player has suffered exactly 3 death of zealot
Actions:
¤ Create 3 zealot for current player at zealot.






Trigger
Description:
Zealot 2
Players:
¤ Any player
Conditions:
¤ Current player has suffered exactly 6 death of zealot
Actions:
¤ Create 4 zealot for current player at zealot.






Trigger
Description:
Zealot 2
Players:
¤ Any player
Conditions:
¤ Current player has suffered exactly 10 death of zealot
Actions:
¤ Create 5 zealot for current player at zealot.



Whoo, hope that gets me alot of mins anyway, hope this helps ya
Report, edit, etc...Posted by Daedalus on 2005-08-24 at 09:32:24
So you want that first you have 1 zealot, when he gets owned there will be 2, and then you want that if BOTH of them are killed three (3) zealots will be spawned? That is possible but it will require much, much triggers, as I see it.
Well, that IS hard, unless you use whatever kind of program/method which allows numbers the units so you know which unit is which (that is UED, right?)

However, if you simple want that every zealot will spawn 2 zealots when he dies, THAT could be done more easily.
Keep centering a location constant on the first zealot (you'll want hyper triggers for that), whenever he gets killed spawn two (2) zealots on that location. Now comes the hard part, when say that a location should center on a zealot it will take the first zealot from the left bottom (right?) and center on that one, however if an other zealot enters the location he can start centering on that one. Now that shouldn't be a big problem if the location of the other zealot will also go to the one without a location, but if not you'll get 4 zealots spawned when one dies but the other one won't spawn anything.
So the zealots have to keep away from each other, I think that won't be totally possible if you select all the zealots and let them attack something... So I kinda think it won't work.

But anyway, here is the method to prevent that 2 zealots are spawned right near each other which will mess up the game. In your spawning trigger you should first let zealot1 be spawned, then spawn about 3 or 4 other units where the last one is a unique one. Then center a location on that unique unit, and that is the place you can spawn your second zealot. Sounds easy huh? biggrin.gif

But without UED or something I'm rather sure it won't work.
Report, edit, etc...Posted by whaaaaat02 on 2005-08-24 at 09:34:54
Jamal lol minerals biggrin.gif

I give 1 dude some minerals, and now every needy person wants some. Well i aint greedy. happy.gif

Oh and gotto work a again, so tonight will be try and reply time
Report, edit, etc...Posted by PCFredZ on 2005-08-24 at 09:36:43
QUOTE(Jamals2fat @ Aug 24 2005, 09:28 AM)
U would put center location (like 3x3 location) on all zealot owned by any player at anywhere, and then u would put, well,  let me put in a trigger.





Trigger
Description:
1,2,3,4,5 zealots
Players:
¤ Any Player
Conditions:
¤ Current player commands at least 1 zealot at anywhere
¤ Current player commands at least 4 zealot at anywhere
Actions:
¤ center location zealot on all zealot owned by current player at anywhere
¤ Preserve Trigger


Ok, anyway, location zealot is like 3x3.

nxt trigger.








Trigger
Description:
Zealot 2
Players:
¤ Any player
Conditions:
¤ Current player has suffered exactly 1 death of zealot at zealot
Actions:
¤ Create 2 zealot for current player at zealot.









Trigger
Description:
Zealot 3
Players:
¤ Any player
Conditions:
¤ Current player has suffered exactly 3 death of zealot at zealot
Actions:
¤ Create 3 zealot for current player at zealot.









Trigger
Description:
Zealot 2
Players:
¤ Any player
Conditions:
¤ Current player has suffered exactly 6 death of zealot at zealot
Actions:
¤ Create 4 zealot for current player at zealot.









Trigger
Description:
Zealot 2
Players:
¤ Any player
Conditions:
¤ Current player has suffered exactly 10 death of zealot at zealot
Actions:
¤ Create 5 zealot for current player at zealot.

Whoo, hope that gets me alot of mins anyway, hope this helps ya
[right][snapback]297151[/snapback][/right]

It can't work, because Suffer Deaths does not have a location parameter.

QUOTE(Deadalus @ Aug 24 2005, 09:32 AM)
So you want that first you have 1 zealot, when he gets owned there will be 2, and then you want that if BOTH of them are killed three (3) zealots will be spawned? That is possible but it will require much, much triggers, as I see it.
Well, that IS hard, unless you use whatever kind of program/method which allows numbers the units so you know which unit is which (that is UED, right?)

That's actually easy to do, just get something to keep track of how many Zealots to respawn next time and add 1 to that tracker every time you lose all your Zealots.

QUOTE
However, if you simple want that every zealot will spawn 2 zealots when he dies, THAT could be done more easily.
Keep centering a location constant on the first zealot (you'll want hyper triggers for that), whenever he gets killed spawn two (2) zealots on that location. Now comes the hard part, when say that a location should center on a zealot it will take the first zealot from the left bottom (right?) and center on that one, however if an other zealot enters the location he can start centering on that one. Now that shouldn't be a big problem if the location of the other zealot will also go to the one without a location, but if not you'll get 4 zealots spawned when one dies but the other one won't spawn anything.
So the zealots have to keep away from each other, I think that won't be totally possible if you select all the zealots and let them attack something... So I kinda think it won't work.

But anyway, here is the method to prevent that 2 zealots are spawned right near each other which will mess up the game. In your spawning trigger you should first let zealot1 be spawned, then spawn about 3 or 4 other units where the last one is a unique one. Then center a location on that unique unit, and that is the place you can spawn your second zealot. Sounds easy huh? biggrin.gif

But without UED or something I'm rather sure it won't work.
[right][snapback]297154[/snapback][/right]



The closest thing I can think of is a hyper trigger assisted location mover, which constantly moves the location onto Zealots, and whenever there are no Zealots in that location, you'll know that it died.

However, the problem is that the Zealots have to be constantly exchanged between two players, which would, I'd assume, immobilize them.
Report, edit, etc...Posted by whaaaaat02 on 2005-08-24 at 09:39:51
ok well i could settle for, 1 zealot dies 2 comes in it place and those 2 dies, then 34245 zealots come in place. Just throwing a number ok be back tonight.

Oh and EUD is out of the question
Report, edit, etc...Posted by Oo.Jamal.oO on 2005-08-24 at 09:40:35
no whaaaaat02, i didnt mean mins from you, i mean mins from typing all that.

Anyway, i fixed the trigs i typed, should work now, although u shouldnt have any more zealots than that on the map.
Report, edit, etc...Posted by Kumano on 2005-08-24 at 09:59:12
If theres only 1 place there would be this, you could have it like

Trigger
Conditions:
¤ Always
Actions:
¤ Center Location 1 on Zealot
¤ Preserve Trigger

Trigger
Conditions:
¤ Player X has at least 1 deaths of zealot
Actions:
¤ Create 2 zealots at Location 1 for Player X
¤ Set Deaths for zealot to 0 for Player X
¤ Preserve Trigger


It should work
Report, edit, etc...Posted by Daedalus on 2005-08-24 at 10:25:59
With your triggers only one zealot will spawn 2 zealots when it dies. The problem is that ALL the zealots on whole the map must spawn zealots when they die.
Report, edit, etc...Posted by PCFredZ on 2005-08-24 at 10:28:14
It'd depend on what you want to do with the Zealots. If they need to attack, then it'd be pretty hard. If not, see my last post. [snapback]297161[/snapback]
Report, edit, etc...Posted by The_Shattered_moose on 2005-08-24 at 11:00:13
Didn't moose's map hungry hungry hydralisks implement something like this?
Report, edit, etc...Posted by Kumano on 2005-08-24 at 11:08:11
QUOTE
With your triggers only one zealot will spawn 2 zealots when it dies. The problem is that ALL the zealots on whole the map must spawn zealots when they die.


Did you look at the top of my post before?
Report, edit, etc...Posted by Daedalus on 2005-08-24 at 11:20:55
Aw, I misread that, sorry.

Then I think it should work.
Report, edit, etc...Posted by PCFredZ on 2005-08-24 at 11:35:37
QUOTE(Shatter @ Aug 24 2005, 11:00 AM)
Didn't moose's map hungry hungry hydralisks implement something like this?
[right][snapback]297206[/snapback][/right]

Yup. However, the new hydras do not come out of where the old one died, which I'm assuming is what's wanted.
Report, edit, etc...Posted by MapUnprotector on 2005-08-24 at 15:20:36
QUOTE(Jamals2fat @ Aug 24 2005, 09:28 AM)
U would put center location (like 3x3 location) on all zealot owned by any player at anywhere, and then u would put, well,  let me put in a trigger.





Trigger
Description:
1,2,3,4,5 zealots
Players:
¤ Any Player
Conditions:
¤ Current player commands at least 1 zealot at anywhere
¤ Current player commands at least 4 zealot at anywhere
Actions:
¤ center location zealot on all zealot owned by current player at anywhere
¤ Preserve Trigger


Ok, anyway, location zealot is like 3x3.

nxt trigger.








Trigger
Description:
Zealot 2
Players:
¤ Any player
Conditions:
¤ Current player has suffered exactly 1 death of zealot
Actions:
¤ Create 2 zealot for current player at zealot.









Trigger
Description:
Zealot 3
Players:
¤ Any player
Conditions:
¤ Current player has suffered exactly 3 death of zealot
Actions:
¤ Create 3 zealot for current player at zealot.









Trigger
Description:
Zealot 2
Players:
¤ Any player
Conditions:
¤ Current player has suffered exactly 6 death of zealot
Actions:
¤ Create 4 zealot for current player at zealot.









Trigger
Description:
Zealot 2
Players:
¤ Any player
Conditions:
¤ Current player has suffered exactly 10 death of zealot
Actions:
¤ Create 5 zealot for current player at zealot.

Whoo, hope that gets me alot of mins anyway, hope this helps ya
[right][snapback]297151[/snapback][/right]


QUOTE
[actions][a]center location zealot on all zealot owned by current player at anywhere


That right there makes the whole thing not work.


For a system like what whaaaaat02 actually wants you would have to keep track of every zealot, or be able to detect where one dies, which I don't believe is possible without knowing where every zealot is.
Report, edit, etc...Posted by whaaaaat02 on 2005-08-24 at 15:40:53
So what i get from you guys is that none of the above mentioned triggers work. Ill deff try some now, but let me be clear:

- i spawn 1 zealot at loc A, 1 zealot at loc B and 1 zealot at loc C (i dont mind if i should stick to just 1 loc)

- 1 of the zealots die, 2 takes it place, those 2 zealots die, 3 takes it place. (i prefer zealots but if 1 zealot dies and a 2 marines then come, thats cool too)

- The spawned zealots from loc A, B, C walk straight down to loc D where they will dissapear. So they allways move, never attacking. (Would be cool but hey)



Report, edit, etc...Posted by Sniper on 2005-08-24 at 15:54:18
Well, if there was only 1 zealot at a time, you could easily center the location on that zealot. Other than that, your outta luck.
Report, edit, etc...Posted by whaaaaat02 on 2005-08-24 at 16:26:05
ok tried, and didnt really work. At least not what i wanted. But i dont get it cuz suppose i have 1 zealot. That zealot is always centered on a loc,when the zealot dies 2 zealots spawn at the centered loc. That doesnt work cuz when that 1 zealot died, so did its loc? But when the loc sits on 1 place, like kumano's trigger it does work.
Report, edit, etc...Posted by Sniper on 2005-08-24 at 16:31:27
Was your condition for the center location "always"? If it was when the zealot dies the location will center in the middle of the map because therse no other zealot to cetner the location on. Change the condition to "command at least 1 zealot".
Report, edit, etc...Posted by whaaaaat02 on 2005-08-24 at 16:41:35
nope not allways. need map? again? lol

By the way yer giraffe.....when does it die of a headache. Hopefully sooner then me, cuz im gettinge one splitting headache from watching it , over and over and ooover again pinch.gif

biggrin.gif
Report, edit, etc...Posted by Sniper on 2005-08-24 at 16:45:05
Yes map, again...

I like the giraffe..unless you wanna see a black & white penguin get knocked over.
Report, edit, etc...Posted by Kitty on 2005-08-24 at 17:26:34
Here you go, basically all I did was use switches so that each time a zealot is killed, a new switch activates which makes a location follow a zealot.

By the way, I only made it multiply up to 3 zealots because I was sure you would understand it by then.
Report, edit, etc...Posted by whaaaaat02 on 2005-08-24 at 17:35:18
good effort Kitty, hope it works when my zealot is moving from loc a till b, and the new units spawn at where a zealot dies and not on 1 place on the map.

And no i dont wanna see anything knocking over mpsniper tongue.gifbiggrin.gif
Report, edit, etc...Posted by SacredElf on 2005-08-24 at 17:36:49
mmmmm seems like Whaaaaaaat02 is makin a big map =O
Report, edit, etc...Posted by Oo.Jamal.oO on 2005-08-24 at 17:43:29
Mine would work, as i stated, there could be NO other zealots on the map.

Anyway, i could help u with that ur makin whaaaaaat02, if ur making sumthing with this.
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