Im making a map where you go through a short bound training, then a short defense training, and then after that you play a bound, then after bound (win or lose) you try the defense. So, my idea for the defense is that its a competitive map, where it starts out with 50 units that are made on each side, and if sum1 kills 1, it goes to the other side, so it could be like 30 - 70 or whatever, and when 1 team has 5- units on their side, they win! An idea for the bound would be nice.
Anyway, let me know if u like map idea plz. Its in progess anyway.
Well yuor outline isn't that great but you know you never know if you know what to do.. This idea has been done and became popular for awhile. If you can out wite the last 1 you know you may have a chance..
So it's like a two-team competition then? Sounds like a good idea...could make it like a "relay race" where you have to clear some D levels, then clear some bound levels, then do it all over again!
I like how you took out the time to type out the thread name... "mao" lol, anyways, sounds as if you can think about making it, but I'd like to see you try to make it..
omg MrrLL, your signature is messing up my comp and internet. change it.
Anyways, I like the idea of having a "relay race" as Hofodomo explained it...
Ill post a screen shot of what i have so far, like the glow?
Anyway, it looks ALOT better in game or map editor.
So, how do you like it so far? rate of 1-10.
I think im dont with terrain, now the trigs...
P.S. The outside of the things GLOWs in game, trust me.
sounds good and MrrLL, your signature is messing with my comp and making it lag when i scroll past your post so change your sinature!
I think that was intentional....
Ok guys, its being worked on, i have the bound training, defense training, and bound done, im working on defense, defense is harder and is getting a little glitchy.
so wait what is the point of the bound if its the defence that tells you if you win or lose? like you said "You go through the bound, (win or lose) you go to the defence". so wat is the point of the bound? oh and so your saying for the defence, if team 1 kills 30 guys. it adds 30 more guys for team 2 to kill?
No No And No. If you kill 1 unit, 1 unit spawns at the other teams side. As for the defense making the total decision, i might leave it at that, but i might set it so like if u win bound, a switch sets, and if u lose bound a switch sets, and same with defense, so then if u like win bound lose defense or sumthing it says congrats! u won bound! or whatever, if u guys have an idea for the defense, let me know, i already got the bound training, defense training, bound, and im working on defense! geez, this is taking a while,
[progress]78[/progress]
hmmm, is that done enuf for ya?
How did the hurricane effect you guys...?
i I want the answer now!
thats a crazy idea for a map
**off topic**
Hello mrrll!!! i actaully registerd
So ya, im new here just got back on StarCraft after about of year of non play, but like i was b4, im back into map making
so ya, just wanted to say hi considering this is my first post.
yep...
Edit: how did u take a screenie of the terrain like that?
I think the map is a good idea but the training should be a Trigger trainer.
You still never answered my question about the bound
QUOTE
so wait what is the point of the bound if its the defence that tells you if you win or lose? like you said "You go through the bound, (win or lose) you go to the defence". so wat is the point of the bound?
Also you can use SCMDraft and take a screenie. On my old comp i dled this program that made it so when u right click on a map file (when you are look through C://Program Files/Starcraft/Maps/Download)u see the make copy, send too, etc. the program addds a thing that says "make JPEG."
Ok, its 95% done, heres a pic of it now.
As i said earlier, Bound training, Defense Training, and the Bound i done. The defense is 80% done. Anyway, let me know if u find glitches besides the in-game picture.