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Staredit Network -> UMS Production -> ChaosCruiser
Report, edit, etc...Posted by Heavyclone on 2005-08-26 at 10:53:15
[center] ChoasCruiser
This map is not for the quantity of begginers at RPG's.
It requires fast thinking (in some ways) and very good stratagies.

Some of the vast majority of features are:

  • If 3 turrets are built in 3 different spots and extra cannon is built on the ChaosCruiser
    (this can be done 3 times)
  • If not landed, and ground units are asked to exit the ship they will die.
  • If land units go under ship the engine presure will crush them into tiny peices.
  • Unit storage system. (very simple systems)
  • Two different races (protoss)(Terran) for selection. (same storyline)
  • One location for multiple quest. (simple triggers using switches)
And more Features will be added on the list l8er, and also some screenies bleh.gif but the bad thing is you have a very long wait for this map as its ganna take long enough for the Terrain alone never mind the triggers dry.gif
so watch out for updates.

Advantages
Protoss:
  • Attack power
  • Sheilds (i dont think i can think of anymore yet laugh.gif )

    Terran
  • Starting attack
  • HP (and the same for terran i dont think i can think of anymore yet laugh.gif )
Objectives:
Eliminate the Zerg forces and achieve the title of Zerg Destroyer

Story
Terran:
One day in the not to far future when Cloaking was invented the alien forces called Zergs landed and astablished bases
the Human race was on the erge to extinction so they send out a desbrate call for help and another race had received there call and had landed, they were called the Protoss with highly advanced technolagy, they swiped all the attacking Zerg forces of the face of the earth but now the Zergs rise once again and the leaders of the Terran and Protoss armies then have to set of on a journey with there armies behind them to destroy the Zergs. "I just hope we can work with them sir."

Protoss:
Passing by the planet called "Earth" the protoss see a massive Zerg invested area spreading, wanting to destroy these evil forces they set the corse for earth but at the same time get a desprate request saying.
"My name is Jack and we are under attack of the Zerg speicie and require help of any other speicie whether its humans or any other, plz if your within the area of earth plz come and save us, this is a ergent request. So if you want to help or if the Zerg is your enemy plz some to earth and save us, Thank You" so now the protoss know that earth has other Inhabitance Potak puts on the order "FULL SPEED AHEAD." When they arrive on earth the orders are given to search the Entire planet of all non-zerg Species and transport them to the ship destroying all of the Zerg forces on the way. After safely transportin all the survivers back to the ship the scouts had the order to set corse for the Zerg heart (produces there breathing air so its called that) after the scouts had established safe rally points all units was given the order to destroy it and all the guarding Zerg forces. Now a few years after the protoss had destroyed the Zergs and settled in with the Humans the Zergs rise once again and the leaders of the Terran and Protoss armies then have to set of on a journey with there armies behind them to destroy the Zergs.

The storys of the leaders will be by there point of view and will be posted in a different post l8er on because this thread is getting to get to long laugh.gif
[/center]
Report, edit, etc...Posted by TheOddAngel on 2005-08-26 at 11:00:51
This seems interesting... Do you control everyone on the ship or do you control the pilot or who...? Is there space battles and land battles?
Report, edit, etc...Posted by Heavyclone on 2005-08-26 at 11:59:43
Yes you do control everyone on the ship as you need to use them for dif things (not thats thers much)

And no thers not space battles just battles on the ground but there is ganna be misions were u need to kill a unit with a sertain unit which u cant build like a wrath if your terran, or a scout if ur Protoss and u hav to kill an air unit with it or at lkeast it has to help kill it.

Also there are leaders (which i forgot to put in) which are alot stronger than other units, also when u build a factory in a sertain spot tany units on the spot will be transported into the unit storage ready to go out into battle.

also turrets are ganna cost 20000 each since the extra cannons are ultimate and hav a very high attack but can be destroyed and also if a setain zerg ground unit gets in it can try to sabatage the ship from the inside and have to use the main char or get the units in the storage to enter the main ship area to destroy the saba tager. Same when your in the air if thers a setain air unit that touches the ship it also can try to sabotage it.

Also once you complete it you can go through it all over again with your curren money and stats using a phew switches.

QUOTE
control the pilot or who
as you said about the pilot if he's not in the pilot seat you cant move the chaos crusier and there for will not attack.


ADDITION:
[center]Report
Known Bugs:
  • Entering Ship (Extreme Bug)
Trigger for Entering Ship:


Trigger
Description:
Player 1
Conditions:
¤ "Player 1" brings al least "1" "men" to location "Follow Chaos Crusier"
Actions:
¤ Move "all" "men" for "player 1" at location "Follow Chaos Cruiser" to "Building Area"
¤ Preserve Trigger
¤ Comment: Enter Chaos Cruiser(white control)

[/center]

If you know whats wrong with this trigger plz tell me.
If the bug is fixed i will post it in the next report.

Report, edit, etc...Posted by Shadow_da_Sniper on 2005-08-26 at 12:00:31
So umm, is this kind of like the oringinal Starcraft theme when the Zerg land and Terrans get pissed of so they attack. Except the Protoss don't attack the terrans.
Report, edit, etc...Posted by TheOddAngel on 2005-08-26 at 12:03:35
Dont use the bring condition... Make it Always and it might work because it will constantly move anyuntis for p1 under the cruser into the cruser.
Report, edit, etc...Posted by Heavyclone on 2005-08-26 at 13:51:15
Thx and no its not just oine like that cos one of the Zerg genrals which is a hydra joins up with you (no surprise cos hydras are my frav unit laugh.gif) and then he infiltrates the Zerg heart which is created again in a hiden location.

ADDITION:
I just remembered its a only air unit location so ground units dont take effect. sweatdrop.gif

ADDITION:
[center]Report
The Bug for entering the ship is fixed. But unfortually another has been found and cant be fixed so ill need help on fixing it.

Triggers are:



Trigger
Description:
Player 1
Conditions:
¤ Always
¤ 'Follow Chaos Cruiser(red)' is set
Actions:
¤ Center Location labeled 'Follow Chaos Cruiser' on 'Chaos Cruiser' owned by 'Player 1' at 'air'
¤ Preserve Trigger
¤ Comment: Follow Chaos Cruiser(red)


And the starting one is:


Trigger
Description:
Player 1
Conditions:
¤ Always
¤ 'Follow Chaos Cruiser(white)' is set
Actions:
¤ Center Location labeled 'Follow Chaos Cruiser' on 'Chaos Cruiser' owned by 'Player 7' at 'air'
¤ Preserve Trigger
¤ Comment: Follow Chaos Cruiser(white)


That one works but when the switch is set for the location to follow player 1's chaos cruiser after its control is siwtched from whites to reds the location goes into the middle of the map. so i just dont get it.[/center]
Report, edit, etc...Posted by TRiGGaMaSTa on 2005-08-26 at 18:14:47
Are you doing...a carrier for protoss and a BC for terran? and only 1 per side.

If so instead of using siwtches use the bring trigger.. P1 brings 1 chaos cruiser to air. move location on it.

P7 brings atleast 1 chaos cruiser to Air and P1 doesn't, move location on it for P7.
Report, edit, etc...Posted by PCFredZ on 2005-08-26 at 23:07:54
QUOTE(Heavyclone @ Aug 26 2005, 01:51 PM)
Thx and no its now just oine like that cos one of the Zerg genrals which is a hydra joins up with you (no surprise cos hydras are my frav unit laugh.gif) and then he infiltrates the Zerg heart which is created again in a hinden location.

ADDITION:
I just remembered its a only air unit location so ground units dont take effect. sweatdrop.gif

ADDITION:
Report
The Bug for entering the ship is fixed. But unfortually another has been found and cant be fixed so ill need help on fixing it.

Triggers are:


...
...


[right][snapback]298783[/snapback][/right]

You don't need an Always condition if there's another condition present. In fact, the Always condition probably messes it up because it would, by definition, always make the trigger run, and in this case will cause both triggers to run.
Report, edit, etc...Posted by TRiGGaMaSTa on 2005-08-27 at 04:45:11
That,s not true. i put always in ALL my triggers and I mean ALL. and they work fine.




Its a habit..
Report, edit, etc...Posted by Heavyclone on 2005-08-27 at 08:24:04
Thx i so for got about having the air there and using it for other purposes and will defenetly change it. and ill see if it works biggrin.gif

ADDITION:
Wanna know sumet it actually worked thx thats very smart smile.gif

and the triggers are as followed just incase u want to know how i put it.


Trigger
Description:
Player 1
Conditions:
¤ 'Player 1' brings 'at least 1' 'chaos cruiser' to 'Air'
Actions:
¤ Center location labeled 'follow chaos cruiser' on 'chaos cruiser' owned by 'player 1' at 'air'
¤ Preserve Trigger
¤ Comment: Follow Protoss Chaos Cruiser(red)


and thats how i did it and it works when control is shifted between white and red.
Report, edit, etc...Posted by TheOddAngel on 2005-08-27 at 09:41:18
Ya i was looking through thsi thread and was about to reply

"Why do you have Always conditions..."
Glad you got it fixed though smile.gif keep up the good work
Report, edit, etc...Posted by Heavyclone on 2005-09-05 at 13:26:35
QUOTE
Ya i was looking through thsi thread and was about to reply

Y dont you subscribe it then every time theres a the post it will e-mail you but only once if u hav on the delay option then after uve seen the reply it will send u another when theres another post.

Also ive done alot more triggers in the past hours and have finished all the triggers for inside the ship and can now get doing the ones out side of it (units, quest, secret locations, etc.) and im ganna put a Read Me file in a Zip with the download and im ganna get round to post some screen shots soon oh and the updates will be comeing soon.


ADDITION:
Now that i can start on the quest triggers im ganna release a demo after the first 5 quest have been done



inlove.gif ----> drunk.gif -----> chair.gif

ADDITION:
Well im ganna stop making the map for the day now. and im ganna go on sumet else as ive been lookin at them trigs all day and y am I so good at map making when im on a big prodject as well as Y WILL I BE STARTING ANOTHER AFTER THIS ONE!!!! dots.gif

ADDITION:
Update:
Nothing realy laugh.gif but will be working on getting the Demo version done.

Also after the map is complete (god thats in a while) im be submitting it as 'Chaos Cruiser V1.1' and the a dif ver called 'Chaos Cruiser V1.2'

Difrences:
V1.1=Normal
V1.2=A modded version with diffrent attack powers actuall almost all of the attacks sprites and attacks are ganna be changed along with attack speed, and running speed. The prices are ganna be changed with units that can just zoom acros the map in a second or 2.


ADDITION:
Updates:

None laugh.gif will be working on it this saturday (god schools a bumber)
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