Staredit Network

Staredit Network -> Modding Assistance -> Free Minerals
Report, edit, etc...Posted by Simulant on 2005-08-27 at 01:33:36
If you help explain how to make a campaign editor mod, I will pay you minerals for every letter. It just has to be good information though. Plz explain it from an below average modder point of view! cool.gif
Report, edit, etc...Posted by TERRAINFIGHTER on 2005-08-27 at 10:38:07
Its actually pretty simple just use Arsenal III to edit the unit.dat file heres what you do once your in it:

1. on the food and space if you want it infinite units change them to 0 for every unit.
2. go to advanced then you can edit properties that you can place em with ex. hollucionated buildings
3. go to miscellanious settings and edit the movement flags checking everything to put units anywhere
4. go to the staredit settings and make sure Owned, Placeable, Briefing, Player Settings, All Races, DONT CHECK PART OF TERRAIN, check this 1 unknown, Special Effect/Nuke, then leave everything else whatever its already set at or you could make something that crashes
5. edit the Group Flags while still in the staredit tab but leave the sublabel alone
6. go into the Graphics tab then edit the Unit Dimensions and Sel. Circle Dimensions changing the width and height to 1 then save your Unit.dat file as arr\units.dat

now for the tblpad part
1. if you do not have a english stat_txt.tbl file extract it from starcrafts mpqs and keep extracting differant ones in the list till you get the english version
2. once you got your file open it in tblpad you will notice how all the names have <0> in it thats mainly used for folders but it displays the folder to the right of the unit file
3. edit the folders you want all your units in to customize where their stored then once your finished save it as rez\stat_txt.tbl

now that your finished making it you just compile it with these steps
1. put all your modded files into a new mpq you make with winmpq
2. compile it into a mod but make it so the target file for them to patch is staredit

now test your editor

ADDITION: now if only I could explain it better and make it shorter I could make that a tutorial tongue.gif

ANOTHER ADDITION: Minerals dont matter just keep em and dont pay me anything
Report, edit, etc...Posted by Simulant on 2005-08-28 at 16:45:17
thankyou a bunch!!! uberwoot.gif yahoo.gif
Report, edit, etc...Posted by O)FaRTy1billion on 2005-08-28 at 17:02:36
Uhh... Actually Do check part of terrain. It allows you to disable doodad state.
Also, some people do not want units size to be that small.
And if you check the right flags you can make all units placed on top of eachother, as done with my Start Locations. I am still trying to find how to get normal buildings to do that.

Also that will only edit the way you can change units. If you want to do more advanced stuff you have to edit StarEdit and a few DLLs completely.
Report, edit, etc...Posted by TERRAINFIGHTER on 2005-08-28 at 19:33:46
QUOTE(O)FaRTy1billion @ Aug 28 2005, 04:02 PM)
Uhh... Actually Do check part of terrain. It allows you to disable doodad state.
Also, some people do not want units size to be that small.
And if you check the right flags you can make all units placed on top of eachother, as done with my Start Locations. I am still trying to find how to get normal buildings to do that.

Also that will only edit the way you can change units. If you want to do more advanced stuff you have to edit StarEdit and a few DLLs completely.
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I think if you wanna stack normal buildings you can set them all as air units for the editor and uncheck building but the problem is it makes placing them harder cause they dont go by squares like normal buildings do they place em like marines
Report, edit, etc...Posted by BroodKiller on 2005-08-29 at 13:34:39
You can also make the stacking with the older tools like SCMToolkit, where you could manually enter the X and Y of each unit placed on the map. This assures that the stacking is precise.
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