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Staredit Network -> Concepts -> Ion cannon fires...
Report, edit, etc...Posted by Gigins on 2005-08-27 at 02:56:47
Ion cannon with ammo and 2 modes.

1- Random mode. Cannon shoots at random locations on target field. This is more realistic because a cannon by that size can't be 100% accurate.

2- Target mode. Move Scourge to point where cannon will shoot. 100% accurate but less realistic.

Cannon has 10 ammo at the start but you can restore it any time.

Control panel- Move SCV to shoot, move probe to get +5 ammo and move drone to select mode.

I also added sounds from SC for the cannon.
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Report, edit, etc...Posted by Sniper on 2005-08-27 at 03:02:20
It's ok. The control panel thing is cool cause of the hot keys. I find its just a bunch of explosions and ammo triggers. But I like the random target thing.
Report, edit, etc...Posted by TRiGGaMaSTa on 2005-08-27 at 04:48:16
I liked it;/
Report, edit, etc...Posted by Staredit.Net Essence on 2005-08-27 at 14:13:09
I like it... Great job biggrin.gif
Report, edit, etc...Posted by The_Shattered_moose on 2005-08-27 at 14:49:03
Its an interesting idea, and it seems bug free to me, one question though, where is the ammo counter?
Report, edit, etc...Posted by AFL-InuYasha on 2005-08-27 at 15:27:39
cool, this is so simple yet no one else has thought of it b4, thats awsome idea, gj
Report, edit, etc...Posted by Gigins on 2005-08-28 at 10:31:59
QUOTE(Shatter @ Aug 27 2005, 09:49 PM)
Its an interesting idea, and it seems bug free to me, one question though, where is the ammo counter?
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I don't really understand your question but for ammo counter I used custom points on leader board.
Report, edit, etc...Posted by The_Shattered_moose on 2005-08-28 at 10:58:34
Oh, I thought that ammunition was visible somewhere, like as a visible counter, but I couldn't find it, thats why I guess.
Report, edit, etc...Posted by notnuclearrabbit on 2005-08-28 at 15:51:25
[center]Not sure if this is possible, but, how about centering a start location unit under the scourge? SL's look quite target-ish...[/center]
Report, edit, etc...Posted by Gigins on 2005-08-28 at 16:03:40
QUOTE(nuclearrabbit @ Aug 28 2005, 10:51 PM)
[center]Not sure if this is possible, but, how about centering a start location unit under the scourge? SL's look quite target-ish...[/center]
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I am not sure that I can make SL to be visible. I mean, I can't see SL unit in game. BTW I am not sure SL is a unit anyway. But that would be cool tongue.gif .
Report, edit, etc...Posted by TRiGGaMaSTa on 2005-08-28 at 18:46:47
You can use the startlocation sprite and disable it.. doesn't it become a unit then?
Report, edit, etc...Posted by RexyRex on 2005-08-28 at 20:54:37
Easy. In StarForge...
1) Sprite Layer -> Unit Mode -> Start Location
2) Unit Properties -> Check 'Disabled'

Done.
Report, edit, etc...Posted by Felagund on 2005-08-28 at 23:01:05
You know what would be awesome for the random simulation? Make it so it randomly chooses five or more options for accuracy (direct hit, left, right, down, and up), use your scourge to target something, and then whatever accuracy option is set, have an observer move in that direction (for like 1 second), and center the location on that for the firing. Better yet, have a different accuracy option (in addition to the direction option), that chooses between 1, 2, and 3 second movements for the observer to move. So direct hit would be 100% accuracy, 1 second area would be 75%, 2 second 50%, and so on and so forth.
Report, edit, etc...Posted by Gigins on 2005-08-29 at 14:04:56
QUOTE(Felagund @ Aug 29 2005, 06:01 AM)
You know what would be awesome for the random simulation? Make it so it randomly chooses five or more options for accuracy (direct hit, left, right, down, and up), use your scourge to target something, and then whatever accuracy option is set, have an observer move in that direction (for like 1 second), and center the location on that for the firing. Better yet, have a different accuracy option (in addition to the direction option), that chooses between 1, 2, and 3 second movements for the observer to move. So direct hit would be 100% accuracy, 1 second area would be 75%, 2 second 50%, and so on and so forth.
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Well, that would make the shoot to delay for 1 or 3 sec. Quite annoying if you ask me. And it would probably be pretty buggy too. In my trigger shoot delay is 0.5 second, imagine that you have to wait 3.5 seconds before cannon shoots.
Report, edit, etc...Posted by Shapechanger on 2005-09-01 at 07:38:56
Plus, it would't be 75% or 50% accuracy, because youu now have absolutely no chance of hitting the exact point you targeted.
Report, edit, etc...Posted by Scotinator on 2005-09-01 at 19:34:33
Wow very cool indeed Ive never seen this before cool1.gif Thats cool
Report, edit, etc...Posted by Caboose on 2005-09-02 at 03:20:37
thats pretty cool gj happy.gif wink.gif cool1.gif biggrin.gif tongue.gif smile.gif
Report, edit, etc...Posted by Hofodomo on 2005-09-02 at 13:35:13
Anticipating the ion cannon used en mass now? Nah...but it at least looks cool biggrin.gif
Report, edit, etc...Posted by Gigins on 2005-09-02 at 13:44:57
QUOTE(Hofodomo @ Sep 2 2005, 08:35 PM)
Anticipating the ion cannon used en mass now?
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I am not sure what do you mean by that.
Report, edit, etc...Posted by Scotinator on 2005-09-02 at 18:26:38
DEAD your Ion canon Is so coolcan I use it to make a map? happy.gif
Report, edit, etc...Posted by xszerg on 2005-09-02 at 20:27:09
Hmmm this seems usefull for attacking real life like.
Report, edit, etc...Posted by Gigins on 2005-09-03 at 02:22:45
Of course you all can use it. If I wouldn't want you to use it then I wouldn't post it tongue.gif .
Report, edit, etc...Posted by fishgold on 2005-09-03 at 02:57:54
QUOTE(DEAD @ Aug 27 2005, 06:56 PM)
1- Random mode. Cannon shoots at random locations on target field. This is more realistic because a cannon by that size can't be 100% accurate.
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I'm sorry, I haven't tried your map yet. But I wonder how you could randomly select a location on target field. So can you explain me how you did that?

If you created some locations and used swtiches to select a location randomly , then you don't need to explain.
Report, edit, etc...Posted by Gigins on 2005-09-03 at 03:43:50
QUOTE(fishgold @ Sep 3 2005, 09:57 AM)

I'm sorry, I haven't tried your map yet. But I wonder how you could randomly select a location on target field.  So can you explain me how you did that?

If you created some locations and used swtiches to select a location randomly , then you don't need to explain.
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No I used the so called "grig system". I burrowed zerglings on battlefield. And made a location. 1 triggers moves location on lings all the time and other triggers gives lings to different player so location moves to next ling. Check out the map and you will see.
Report, edit, etc...Posted by fishgold on 2005-09-03 at 06:23:50
QUOTE(DEAD @ Sep 3 2005, 07:43 PM)
No I used the so called "grig system". I burrowed zerglings on battlefield. And made a location. 1 triggers moves location on lings all the time and other triggers gives lings to different player so location moves to next ling. Check out the map and you will see.
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You mean "Grid System" that Bolt_Head invented? Well then, you can not really say it's random. Here is the definition of random.

"To be random, there must be nothing that influence the selection. In other words, everything in table must have same probability of being chosen at all time."

But in your system, the time decides which location to be selected. If player shoots cannon early, say as soon as game starts, then the first location will be selected. Even if it's hard for player to predict which location to be selected because system moves location very fast, it is still not random. It doesn't matter whether player can predict the selection or not. If there is anything that influence the selection, then it's not random.

And for some people who might think "Junkyard Dog (Roam around)" is random, well, it is not. Perhaps, StarCraft engine chooses cooridnate(Destination) randomly, but their current cooridnate IS directly influced by previous coordinate.

To add more, let's say you want to make RPG that gives a random item to players when players kill monsters. You have created 12 items and you decided to use 4 swtiches. But 4 swtiches can produce 16 outcomes. Four of them must take null actions which means you have to randomize swtiches until expected outcome has been produced. So you decide to use "Junkyard Dog" on Terran Civilian to choose random item. You give item1 to player if civ is in location1 and you give item2 if civ is in location2 and so on. Since location that is closer to civ has got more probability of being chosen, if item1 has been selected, then item12 is not likely to be selected until civ goes to any location that is closer to the location that gives item12. So it's not random.

Edit: example
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