Exact triggers then...
| Trigger |
| Players: |
| ¤ Player 1 |
| Conditions: |
| ¤ Current Player kills score is at least 1 |
| Actions: |
¤ Set resources for player 1: Add 1 mineral
|
¤ Set current player kills score to 0
|
| ¤ Preserve Trigger |
The small flaw is if you kill two units before the trigger fires, it will give you the same reward as if you had killed just one
If you add hypertriggers, that will be eliminated, but splash damage from things like Siege Tanks can fool the method.