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Okay, this is going to confuse the

out of all of you. If you're not an advanced mapper, it's better just to use the demonstration to see how it works or just leave.

But, here's the situation.
We have a 16x16 grid made of 2x2 squares. That's 256 squares total.
Now, we want to randomly place a Flag on one of the squares. Exactly on a square, not some Junkyard dog placement thing.
You're saying, "WTF Moose, it can't be done!".
You say "Switches... 8". I say, "yep".
You say "Triggers... way over 256?". I say "19, 7 being Hyper Triggers, 1 more for added speed".
You say "Locations... one for each square... 256? WTF. You've already used the goddamn map, you're an @§$h?lé Moose!". I say "Nope, just three. One to spawn the activation unit, one to activate the placement, and one for unit centering."
You say "Time... the generation itself has to take at least a minute". I say "Nope, three seconds tops".
You say "You wasted hours of your life making this". I say "About a half hour".
The best part is. This can be done through my Advanced Switch Theory.
The map is attached, and unlocked. Enjoy the triggers, this is gold my friends.
The triggers are relatively simple once you understand. The switches are randomized and a binary system adds them converting them into an amount of gas between one and 255. The gas is subtracted and a location over each Observer gives it to another player, once for each gas. When the gas hits zero, the Flag places. When you reset, the Observers and returned and a new random number is generated.
Hope you guys find use for this in a map. I sure as hell know I will.
