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Staredit Network -> UMS Assistance -> Possible to make a "Grid System"
Report, edit, etc...Posted by greenreaper on 2005-08-27 at 20:51:23
Is it possible to make a 3x3 grid system using ground units? In a map I'm making, I already have a 6x6 grid centered on a unit using AIR units, so I can't use air units to make a 3x3.
Report, edit, etc...Posted by Urmom(U) on 2005-08-27 at 21:30:11
it should be
Report, edit, etc...Posted by Spartan-004 on 2005-08-27 at 22:29:38
Yes, it is.
It will take a long time but its possible.

May teh force be with you.
..LOL


Spartan-004
Report, edit, etc...Posted by Sniper on 2005-08-27 at 22:43:51
It's gonna be hard since you have a unit blocking the way. Takes a lot of testing, just mess around with the number of units you remove and move locations on.
Report, edit, etc...Posted by CheeZe on 2005-08-27 at 22:44:14
I'm not sure why you need to make a grid if you already have a grid there...

Or, since it's an odd number, why not just set the first grid and then set a second grid?
Report, edit, etc...Posted by Sniper on 2005-08-27 at 22:50:17
Ya, now I think about, you could use the same grid to move the locations on different spots.
Report, edit, etc...Posted by TRiGGaMaSTa on 2005-08-27 at 22:50:37
Why can't you just... setup the 6x6 grid with air units then setup the 3x3 grid with air units..... i don't understand your problem.
Report, edit, etc...Posted by (U)Bolt_Head on 2005-08-28 at 05:16:10
The term Grid System is so widely used i have no idea what your actually trying to do.
Report, edit, etc...Posted by PCFredZ on 2005-08-28 at 10:48:30
You don't want to use ground units though, because they're affected by terrain, unlike air.
Report, edit, etc...Posted by LegacyWeapon on 2005-08-28 at 11:03:34
I figured something that's really weird. If you use more than 1 mobile grid system in 1 trigger, then the grid systems will work out fine. If you use multiple mobile grid system in multiple triggers, they seem to mess each other up. If you spawn an air unit and kill it, then spawn a mobile grid in the same trigger, it will not mess up. If you spawn an air unit and kill it and then spawn a mobile grid in a different trigger it seems to mess up. I think that's what it is...
Report, edit, etc...Posted by PCFredZ on 2005-08-28 at 11:38:03
QUOTE(LegacyWeapon @ Aug 28 2005, 11:03 AM)
I figured something that's really weird. If you use more than 1 mobile grid system in 1 trigger, then the grid systems will work out fine. If you use multiple mobile grid system in multiple triggers, they seem to mess each other up. If you spawn an air unit and kill it, then spawn a mobile grid in the same trigger, it will not mess up. If you spawn an air unit and kill it and then spawn a mobile grid in a different trigger it seems to mess up. I think that's what it is...
[right][snapback]300310[/snapback][/right]

If the grids intersect, obviously things are going to get messed.
Report, edit, etc...Posted by Sniper on 2005-08-28 at 14:36:24
But by the time the first grid finishes setting up, all the units will be gone and theres nothing stopping the second mobile grid from working properly.
Report, edit, etc...Posted by (U)Bolt_Head on 2005-08-28 at 15:47:32
QUOTE(LegacyWeapon @ Aug 28 2005, 10:03 AM)
I figured something that's really weird. If you use more than 1 mobile grid system in 1 trigger, then the grid systems will work out fine. If you use multiple mobile grid system in multiple triggers, they seem to mess each other up. If you spawn an air unit and kill it, then spawn a mobile grid in the same trigger, it will not mess up. If you spawn an air unit and kill it and then spawn a mobile grid in a different trigger it seems to mess up. I think that's what it is...
[right][snapback]300310[/snapback][/right]


Probolly just a trigger order situation.
Report, edit, etc...Posted by Urmom(U) on 2005-08-28 at 20:07:56
how do you guys know that he is making a mobil grid system?
Report, edit, etc...Posted by LegacyWeapon on 2005-08-29 at 16:49:18
QUOTE(Sniper @ Aug 28 2005, 02:36 PM)
But by the time the first grid finishes setting up, all the units will be gone and theres nothing stopping the second mobile grid from working properly.
[right][snapback]300420[/snapback][/right]
Try it, by the time the first one is gone and the second is running (in the same trigger loop), it will still screw up the second one.
QUOTE((U)Bolt_Head @ Aug 28 2005, 03:47 PM)
Probolly just a trigger order situation.
[right][snapback]300496[/snapback][/right]
Testzorz please biggrin.gif
Report, edit, etc...Posted by PCFredZ on 2005-08-29 at 19:59:39
Hold on, the topic starter hasn't posted a single reply, and the topic title says "using burrowed units". I think we're going down the wrong track, did he just want a yes/no answer to wheter using burrowed units is feasible in a grid system?
Report, edit, etc...Posted by Sniper on 2005-08-29 at 22:40:42
Burrowed units don't work they will all be placed underneath the unit on the exact same spot...or so I would think.
Report, edit, etc...Posted by LegacyWeapon on 2005-08-29 at 22:53:06
The first spawn will be pushed aside like a normal unit spawn. The others will get stacked at the first spawn's place.
Report, edit, etc...Posted by greenreaper on 2005-08-29 at 23:10:43
Sorry for the late reply, but I don't necessarily HAVE to use burrowed units. As long as two "mobile" grids can be used one ONE unit, it's fine with me =D.
Report, edit, etc...Posted by PCFredZ on 2005-08-30 at 09:07:03
QUOTE(greenreaper @ Aug 29 2005, 11:10 PM)
Sorry for the late reply, but I don't necessarily HAVE to use burrowed units.  As long as two "mobile" grids can be used one ONE unit, it's fine with me =D.
[right][snapback]301318[/snapback][/right]

Since ground units are interfered by terrain and air units by each other, I don't see any easy solutions myself.

Can you describe your scenario, so we can find a way to solve your problem with 1 grid system?
Report, edit, etc...Posted by (U)Bolt_Head on 2005-08-31 at 01:38:34
QUOTE(LegacyWeapon @ Aug 29 2005, 03:49 PM)
Try it, by the time the first one is gone and the second is running (in the same trigger loop), it will still screw up the second one.
Testzorz please biggrin.gif
[right][snapback]300991[/snapback][/right]


This is so increadably vague... I guess this is why i don't normally jump in to help people who need "grid help"

... same with "battle systems"
Report, edit, etc...Posted by greenreaper on 2005-09-02 at 00:33:13
Ugh....I thought too much about something so simple ><. This is what I WANTED to do (before I thought how simple my problem was).

1st Picture: This is a 6x6 grid. (When I mean 6x6, I mean 6 STARCRAFT squares by 6 STARCRAFT squares.) As you can see....each square you see in my crappy illustration is composed of 4 squares, thus making the "Whole" TOTAL BIG square a 6x6 square. I have a grid system that looks like my illustration centered on a unit. The 6x6 grid is for a remote-control system sort of thing. Anywho, when I used the "remote control" to control the unit, it moved TOO much in a direction. So that's why I wanted to make a 3x3 grid, to refine the unit's "movement". No, I didn't want to delete the 6x6 grid. Eventually, I figured the unit's movement by remote control wasn't too big, and it stopped whenever something (ex. a unit, building) was it it's way, so I decided to live with it. Sorry for wasting your time biggrin.gif




Report, edit, etc...Posted by (U)Bolt_Head on 2005-09-02 at 09:16:07
"you have a 6x6 sqaure"
"each sqaure composed of a 4 sqaures making a whole total big 6x6 sqaure"

Then you attached a picture of a 3x3 sqaure,

I'm glad you don't need help anymore cause it seems you don't understand any math.
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