Ok, usally I use star forge for terrain, and X-tra for the unit placements/triggers.
Once im done my terrain, theres usally some Null, I open X-tra, and where ever there's Null, it replaces the null with random terrain..(I.e. Water, Dirt, Rocks, Sand, ETC.)
But in the game, the null is fine.. its hard to make the locations with all this dumb random terrain where ever theres null... and its Also hard to place buildings with the random terrain..
Also, my Star Forge Fu**ed up and it says its missing a dll file, which is right beside it..
So I know use ScmDraft for terrain and X-tra for triggers... Any ideas?
Spartan-004
You can use scmdraft if you want, but it's not our problem. The maker of X-tra doesn't goto SEN. I know most people uses Starforge and xtra combo but it's best if you use a single campaign editor. Xtra only supports AI Script triggers, preplace other races' units than the one you chose, 255 Upgrades, buildings stacked, and maybe buildings on non-buildable area. Starforge does coding on triggers, terrain, sprites and everything in starforge. Get used to it with the coding, that's what blizzard does.
btw, Wrong forum section.
instead of using null terrain, you could use water, and that wont happen, because i have had that problem too. you could also minimize the map and maximize it again and then everything will reset for the part of the map you did it on
Try selecting a null from the master palette instead of placing the 0-0 one.
QUOTE(LegacyWeapon @ Aug 28 2005, 09:16 AM)
Try selecting a null from the master palette instead of placing the 0-0 one.
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I think that still messes it up. 0-0 is the one that crashes when placed or played or something like that, right?
None of the others mess up the editor display. 0-0 does not crash either.
i know, my post is for pcfredz legacy and i posted at the same time
Try using SCMD for terrain and SF for triggers.
^ ^ ^ ^ ^ ^ ^ ^
perfect combination
Too bad some people don't understand text-based triggers.
You could just simply fill in the terrain with null later.
QUOTE(Sniper @ Aug 28 2005, 03:04 PM)
Too bad some people don't understand text-based triggers.
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Too bad some people don't understand geometry either, but that's their problem. Text triggers are easy once you get the hang of it, and if you lack patience to try it, you wouldn't make too good a mapper anyway.
don't worry it doesnt matter to the outcome to your map

u could just use Starforge and use textrigs though...