Staredit Network

Staredit Network -> UMS Assistance -> *Blinding Dropships*
Report, edit, etc...Posted by TheOddAngel on 2005-08-28 at 09:44:57
Ok... I have the dropships set for player 6 (Computer) and the medic set for Player 4 (Computer) Both are in different forces and both have triggers telling them that the other is their enemy.
Everything is set up but when the dropship is given to me so i can see whats going on it is not blind... as soon as it loads the units the medics decides to stop blinding. If I give it to player 1 to start off with (Human) and both players have triggers setting enemy it still wont blind.

This is really starting to confuse me... does anyone have any suggestions?
Report, edit, etc...Posted by Heimdal on 2005-08-28 at 10:00:11
QUOTE(TheOddAngel @ Aug 28 2005, 08:44 AM)
as soon as it loads the units the medics decides to stop blinding. [right][snapback]300280[/snapback][/right]
What do you mean by that? If it blinds once, shouldn't it stay blind? How much HP does the dropship have?
Report, edit, etc...Posted by SacredElf on 2005-08-28 at 12:07:37
medics will blind if they got attacked huh.gif
Report, edit, etc...Posted by Gigins on 2005-08-28 at 12:44:00
QUOTE(SacredElf @ Aug 28 2005, 07:07 PM)
medics will blind if they got attacked  huh.gif
[right][snapback]300343[/snapback][/right]

Medics will blind 1st enemy unit it will see at the start of map.
Report, edit, etc...Posted by Deathknight on 2005-08-28 at 15:30:47
They will Blind all units not currently blind if attacked. Make sure the energy cost of Blind is none, or set the medic's energy to 100% every so often.
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