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Staredit Network -> UMS Production -> Revenge of the Ages
Report, edit, etc...Posted by Fronter on 2005-08-28 at 17:08:55
QUOTE
Revenge of the Ages
 
Warning: Change is going to be in order, wait a while as I update some thing, I am removing the whole SC idea)

Story 
 
After Arch Trion's death in the planet Orin, Kirthin seeks to find Warren Gerald Cartin to seek the revenge of Arch's death. Warren is a tactical commander, and is a brillilant Genuis is making defenses.

Step into the Dynamic changing world that is the Paladin Underground base, strange things are happening, some things that no one every imagined to happen. The temperature is dropping, the Instillation has a large opening upon which Tirans keep reinforcing the area. Earth Perimeter Defense soliders are meeting their end, and all hope is beginning to be lost.
 


Characters

- Arch Trion
- Warren Gerald Cartin
- Harris Hunt
- Galoen Brilodine
- Kirthin Palastine
- Miril Tricause Strike
- Ocelot Yeger
- Other Characters That Are Being Added

 
Features 
 
- Inventory Mode (Can access Multiple items for use, I.E. Health Packs, Keycards, etc.) 
- Give Mode (Are able to transfer items owned to other fellow allies) 
- Skill Mode (Able to use special skills from you leadership (Gas) for a selection of options) 
- Includes Five Players 
- Only Multiplayer (Defeat Trigger if not played online) 
- Custom Music 
- Three Classes To Chose From (Though Kirthin can't chose one, only the survivors) 
- Upgrades Available 
- Many Bosses 
- Radomized Triggers
- Multiple Rooms
- DNA System (When dead, your DNA will appear where you died, the carrier can take you to the Cloning Lab and revive you)
- Alot of Other Trigger Features
 

Skills 

- Aura of Light (Enables Invinciblilty for ten seconds)
- Herlion Tiran (Nearby Enemies perish)
- Reniforcements (Find a crippled Allie with reduced weapon and health)
- Remake (Able to take someone's DNA into the cloning machine, and bring them back alive, requires a lot of skill)


Some Screenshots Will Be Provided At Later Times: 
 
 
NOTE
 
I am going to change the Inventory around a bit, it is too much cluttered, adding dropship system.  I am remaking a lot of everything changing a lot of things around, it will take longer then I expected.
 
I am always open to suggestions, so fire anything that you may think can improve the map. I will also keep the current Status in my signature and in this Thread. I am setting up a lot of the Item and Skills and DNA system currently. Chaning the Storyline also.

[progress]64[/progress]
Report, edit, etc...Posted by Urmom(U) on 2005-08-28 at 19:44:44
i dont like your inventory system things. you should use a dropship thing instead.
Report, edit, etc...Posted by Fronter on 2005-08-28 at 19:51:26
Dropship system takes to long, especially if you want to give to other people, it will be really long to create. Because giving to five people with the dropship system will take time, you will have to have five different units to switch around to which person you want to give it to.
Report, edit, etc...Posted by Urmom(U) on 2005-08-28 at 20:10:21
a dropship system = maybe 30 minutes more work if you good with triggers. its not a big deal and inventory selections can ruin games if they suck sad.gif
Report, edit, etc...Posted by Fronter on 2005-08-29 at 23:01:54
If I get additional time, I shall put in the droship system I guess...
Report, edit, etc...Posted by TheOddAngel on 2005-08-30 at 11:14:57
Dropship systems are really easy... it requires 1 trigger for each item/spell when you use it and you have enough mana/whatever... and 1 trigger If you dont telling you you dont... Very easy!!!

BTW: the Idea doesn't apeal to me because its set in the SC Universe... you can change all the names and stuff and it would prety much own
Report, edit, etc...Posted by Fronter on 2005-08-30 at 16:19:50
Plus an additional bunch for giving to other players... I just don't have that kind of time on my hand...
Report, edit, etc...Posted by EzDay281 on 2005-08-30 at 16:52:35
Or you could just have a toggle system...
Two Dropships, one whcih contains a unit for every player(including yourself), and another for items.
You drop the unit for the player you want to give the item to, then any items you try to use after that will be given to the other player. When you actualy want to use the items on yourself, you drop your own unit from the player select dropship.
It's not really that many triggers...

QUOTE
BTW: the Idea doesn't apeal to me because its set in the SC Universe... you can change all the names and stuff and it would prety much own

Agreed. I never have liked using Blizzard's heroes in StarCraft campaigns or maps. It's usualy better if the person uses their own. Or, perhaps, their own universe, but of course, fan fiction is always better than otherwise, because fan fiction just owns.
Report, edit, etc...Posted by Urmom(U) on 2005-08-30 at 16:55:30
please tell me that the spore is not an anti-liftoff method...but im not sure why you would need additional triggers for the dropship system...
Report, edit, etc...Posted by Fronter on 2005-08-31 at 17:08:53
Due to the overwhelming want to get rid of the my little annoying iventory system closedeyes.gif I shall move to dropship mode, it does look cleaner and nicer, plus I can get rid of one of my annoying areas that is just cluttered on my map.

Well, about the SC thing, I err... Already am using like Five different WAV files from the game (Since they will be gone however, I should be able to reduc the file size from 898 KB to about 678 KB), and I will have to remake a lot of things... But I guess I can do it. (It kinda throws away the end, might as well reveal it: The Duran that you end up killing is a Hybrid, and the True Duran speaks to Harris Hunt (Because Stukov dies at end) and tells him basically what he told Zeratul in the secret mission. And it also gets rid of the fact of Kerrigan comming end of killing Stukov with a bunch of weird Matrix - Like triggers.

But... Since so many of you hate Starcraft's storyline, I will change that too... (You guys keep kicking my back from my map pinch.gif But I can do this in some time.)

I usally only work about thirty minutes every other day on my map... Because I am usally busy, so it will take a while... (Sometimes I only work about five minutes, depends if I feel like editing around).
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