http://www.staredit.net/index.php?tutorial=25I copied the triggers from the sample map then tried duplicating to fit my map with 6 players that can kill.
CODE
Trigger("Player 1"){
Conditions:
Most Kills("Men");
Command("Player 8", "Terran Civilian", Exactly, 0);
Actions:
Comment("Most Kills");
Preserve Trigger();
Create Unit("Player 8", "Terran Civilian", 1, "7");
Set Resources("Current Player", Add, 1, gas);
Set Score("Current Player", Add, 1, Custom);
Create Unit("Player 8", "Terran Civilian", 1, "2");
Create Unit("Player 8", "Terran Civilian", 1, "3");
Create Unit("Player 8", "Terran Civilian", 1, "4");
Create Unit("Player 8", "Terran Civilian", 1, "5");
Create Unit("Player 8", "Terran Civilian", 1, "6");
}
//-----------------------------------------------------------------//
Trigger("Player 2"){
Conditions:
Most Kills("Men");
Command("Player 8", "Terran Civilian", Exactly, 0);
Actions:
Comment("Most Kills");
Preserve Trigger();
Create Unit("Player 8", "Terran Civilian", 1, "7");
Set Resources("Current Player", Add, 1, gas);
Set Score("Current Player", Add, 1, Custom);
Create Unit("Player 8", "Terran Civilian", 1, "1");
Create Unit("Player 8", "Terran Civilian", 1, "3");
Create Unit("Player 8", "Terran Civilian", 1, "4");
Create Unit("Player 8", "Terran Civilian", 1, "5");
Create Unit("Player 8", "Terran Civilian", 1, "6");
}
//-----------------------------------------------------------------//
Trigger("Player 3"){
Conditions:
Most Kills("Men");
Command("Player 8", "Terran Civilian", Exactly, 0);
Actions:
Comment("Most Kills");
Preserve Trigger();
Create Unit("Player 8", "Terran Civilian", 1, "7");
Set Resources("Current Player", Add, 1, gas);
Set Score("Current Player", Add, 1, Custom);
Create Unit("Player 8", "Terran Civilian", 1, "1");
Create Unit("Player 8", "Terran Civilian", 1, "2");
Create Unit("Player 8", "Terran Civilian", 1, "4");
Create Unit("Player 8", "Terran Civilian", 1, "5");
Create Unit("Player 8", "Terran Civilian", 1, "6");
}
//-----------------------------------------------------------------//
Trigger("Player 4"){
Conditions:
Most Kills("Men");
Command("Player 8", "Terran Civilian", Exactly, 0);
Actions:
Comment("Most Kills");
Preserve Trigger();
Create Unit("Player 8", "Terran Civilian", 1, "7");
Set Resources("Current Player", Add, 1, gas);
Set Score("Current Player", Add, 1, Custom);
Create Unit("Player 8", "Terran Civilian", 1, "1");
Create Unit("Player 8", "Terran Civilian", 1, "2");
Create Unit("Player 8", "Terran Civilian", 1, "3");
Create Unit("Player 8", "Terran Civilian", 1, "5");
Create Unit("Player 8", "Terran Civilian", 1, "6");
}
//-----------------------------------------------------------------//
Trigger("Player 5"){
Conditions:
Most Kills("Men");
Command("Player 8", "Terran Civilian", Exactly, 0);
Actions:
Comment("Most Kills");
Preserve Trigger();
Create Unit("Player 8", "Terran Civilian", 1, "7");
Set Resources("Current Player", Add, 1, gas);
Set Score("Current Player", Add, 1, Custom);
Create Unit("Player 8", "Terran Civilian", 1, "1");
Create Unit("Player 8", "Terran Civilian", 1, "2");
Create Unit("Player 8", "Terran Civilian", 1, "3");
Create Unit("Player 8", "Terran Civilian", 1, "4");
Create Unit("Player 8", "Terran Civilian", 1, "6");
}
//-----------------------------------------------------------------//
Trigger("Player 6"){
Conditions:
Most Kills("Men");
Command("Player 8", "Terran Civilian", Exactly, 0);
Actions:
Comment("Most Kills");
Preserve Trigger();
Create Unit("Player 8", "Terran Civilian", 1, "7");
Set Resources("Current Player", Add, 1, gas);
Set Score("Current Player", Add, 1, Custom);
Create Unit("Player 8", "Terran Civilian", 1, "1");
Create Unit("Player 8", "Terran Civilian", 1, "2");
Create Unit("Player 8", "Terran Civilian", 1, "3");
Create Unit("Player 8", "Terran Civilian", 1, "4");
Create Unit("Player 8", "Terran Civilian", 1, "5");
}
//-----------------------------------------------------------------//
Trigger("Player 7"){
Conditions:
Command("Player 1", "Any unit", Exactly, 0);
Actions:
Remove Unit At Location("Player 7", "Men", All, "1");
Preserve Trigger();
}
//-----------------------------------------------------------------//
Trigger("Player 7"){
Conditions:
Command("Player 2", "Any unit", Exactly, 0);
Actions:
Remove Unit At Location("Player 7", "Men", All, "2");
Preserve Trigger();
}
//-----------------------------------------------------------------//
Trigger("Player 7"){
Conditions:
Command("Player 3", "Any unit", Exactly, 0);
Actions:
Remove Unit At Location("Player 7", "Men", All, "3");
Preserve Trigger();
}
//-----------------------------------------------------------------//
Trigger("Player 7"){
Conditions:
Command("Player 4", "Any unit", Exactly, 0);
Actions:
Remove Unit At Location("Player 7", "Men", All, "4");
Preserve Trigger();
}
//-----------------------------------------------------------------//
Trigger("Player 7"){
Conditions:
Command("Player 5", "Any unit", Exactly, 0);
Actions:
Remove Unit At Location("Player 7", "Men", All, "5");
Preserve Trigger();
}
//-----------------------------------------------------------------//
Trigger("Player 7"){
Conditions:
Command("Player 6", "Any unit", Exactly, 0);
Actions:
Remove Unit At Location("Player 7", "Men", All, "6");
Preserve Trigger();
}
//-----------------------------------------------------------------//
Trigger("Player 7","Player 8"){
Conditions:
Always();
Actions:
Comment("Ally");
Set Alliance Status("Player 7", Enemy);
Set Alliance Status("Player 8", Enemy);
}
//-----------------------------------------------------------------//
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Problem: Its not doing anything. I'm horrible with triggers and I dont even understand how it works, but I'm almost certain I replicated everything fine. Any help = thx.