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Staredit Network -> UMS Assistance -> Kill condition
Report, edit, etc...Posted by r[s]t on 2005-08-31 at 00:28:48
need to make trigger

player kills units owned by p1

condiiton
Report, edit, etc...Posted by pixels on 2005-08-31 at 00:39:57
conditions:
player kills 1 unit
p1 suffers death of unit

yes?
Report, edit, etc...Posted by (U)Bolt_Head on 2005-08-31 at 01:26:07
QUOTE(pixels @ Aug 30 2005, 11:39 PM)
conditions:
player kills 1 unit
p1 suffers death of unit

yes?
[right][snapback]301917[/snapback][/right]

So...

player 3 kills a player 2 unit
player 4 kills a player 1 unit

Now Player 3 will have killed 1 unit and player 1 would have suffed one death. But player 3 did not kill player 1s unit.

Just to point that out

Report, edit, etc...Posted by PCFredZ on 2005-08-31 at 09:33:13
QUOTE(r[s]t @ Aug 31 2005, 12:28 AM)
need to make trigger

player kills units owned by p1

condiiton
[right][snapback]301895[/snapback][/right]

need to make clear

meaning of question

in english


From what I can decipher, you want a condition that detects how many kills of P1's units a particular player makes?
Report, edit, etc...Posted by r[s]t on 2005-08-31 at 15:07:05
P1 kills p2 bunker
Report, edit, etc...Posted by PCFredZ on 2005-08-31 at 18:27:54
QUOTE(r[s]t @ Aug 31 2005, 03:07 PM)
P1 kills p2 bunker
[right][snapback]302211[/snapback][/right]

So how about Vindexus' system combined with detecting deaths suffered by player X at the same time? That should work.
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