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Squad Wars {Version 1.0.0}
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Created by: Mp)PeazeL of Clan Map Producers
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1. Introduction
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Its King of the Hill Style. Two teams decide to kill each other and rule the zone and you can be apart of it.
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2. How to play
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You start off in either blue team or red team. Each team has a set of "bots" that add to the fun. You select your loadout of your squad. You may choose up to 10 different weapons to make up your squad. In every squad there is a General. And your General has much more interactivity than your squad will have. You will get additional bonus points after each kill your squad has if your General remains alive.
When your entire squad is killed including the General. You will be respawned with the option to choose your loadout again. You may capture PSP's (Player Spawn Points) so you may respawn at them instead of the default location. This allows you to get to the enemy faster than having to walk all the way from the start again.
When you capture PSP's. You may move your Commander (Civilian) onto one of the beacons located to the right part of the weapon selections. Keep your Commander over them so you may respawn your men at the corresponding PSP. If you do not have your Commander on any of the PSP beacons. Then your squad will spawn from the Default Location.
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3. Unique Key Features
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This game adds up the fun from its different features:
-Custom built AI.
Computer players dont run on "Random AI Script". They choose their paths and will decide to take two paths at a specific point they reach.
-Bot AI strategy.
Computer players will camp, and invade.
-Use the vehicles to your advantage.
You may man the powerful Photon Turret on the Battle Tank to blast out anyone who comes near you. You also may man one of the turrets located on the Armored Battlecraft.
-Generals may use up to 4 secondary weapons.
Claymores, Bazooka's, Sniper "Cannon" Rifle, and Mortar.
-Generals Target Scope.
Aim virtually anywhere you want with the target to launch your devestating weapons at your enemy.
-Quick Spawning.
Take over PSP (Player Spawn Point) to spawn near your enemy quickly without having to run all the way from the start to the end.
-Realistic Damage.
You may die from a few shots. Use your medics to counter this.
-Explosive Splash Damage.
Units near the radius of explosions will be killed or wounded depending on where they are.
-Use rooftops as cover.
Rooftops may provide terrain elevation cover for your squad from enemy fire.
-Armory System.
Allows you to purchase additional equipment for your General as well as healing your squad.
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4. The Squads Arsenal
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M249 SAW MG.
Heavy Damage Machine Gun. Nothing will survive the spray of a hundred bullets shot at your target.
M21 Sniper Rifle.
A fast loading sniper rifle that is efficient for sniping. But lacks range since gravity pulls its bullet down on far distances.
Canister Flamegun.
A deadly armored Combat Trooper that is armed with a powerful Flame Thrower that will burn your enemies.
Medical Kit.
The medics primary function. The medic is to rush into the warzone and assist in healing the nearest injured unit (Player).
Shredder Shotgun.
This is the most feared Shotgun to be made. It is built to specialize in taking out ranged targets.
Armored Drone.
The deadly Drone seeks outs its target and mauls it apart. However since its armored. Its slower at attack and movement.
Rusher Drone.
The fast "Rusher" Drone moves even faster and attacks even faster than its original version. But since its so fast. it has less armor.
Grenader.
Cast the Dark Swarm and boom! Anyone near the grenade when it explodes will be killed!
Armored CQB (Close Quarters Battle).
The CQB's primary weapon is a set of laser blades that rip apart enemies in close combat. The armored CQB moves slow but has a terrific amount of armor to protect it from gun fire.
CQB Rusher (Close Quarters Battle).
The Rusher CQB is much faster than its original version. However since it has a great deal of speed, it lacks armor.
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5. The Generals Arsenal
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The Generals weapons are all activated through his Inventory. If you have the weapon, you can use it. You require Combat Points to purchase these items. Your General cannot move or fight back using the Sniper Cannon, Bazooka, and Mortar. This makes him vunerable to attack. You can turn off weapons by using the method you used to activate them.
Keep in mind, all apart from the Claymore allow you to target almost anywhere. But each of these weapons have a weakness. So you wont be hitting your target every single time.
Claymore.
The Claymore is useful for planting it in places where an enemy would most likely walk over. If your enemy does, he will be ripped apart and nearby units will suffer the damage or more likely be killed too!
Bazooka.
The Bazooka can take out vehicle targets as much as it can against infantry. But Bazooka's will not destroy "usable" vehicles in the game. Bazooka's will kill any enemy inside a vehicle.
Sniper Cannon.
The deadly long ranged sniper cannon with a such a force for a bullet that it rips through walls. The bullet is half the size of a Mortar Shell. You may only carry a few at a time. This weapon is effective for long range combat.
Mortar.
The Mortar can also be deadly with its range. It will destroy anything it hits.
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6. How to Win
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The way to win is simple. Keep atleast 1 unit inside the Zone located in the middle of the map inside the "Flag Sector". As long as one unit is inside the Zone, score will build up. First team to reach the max points wins.
Minerals are the Red Teams Score.
Vespene Gas are the Blue Teams Score.
Which resource reaches 100 first is the winner.
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7. Current Protections
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This map will not tolerate cheaters.
Backstab Protection.
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8. Version History
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-Version 1.0.0
Improvements to map_citywars
· Added Background Music
· Added trigger to remove players units after he leaves the game
· Added trigger to Scoring Notifications
· Removed Score Reset Trigger
· Modified Grenade, Bazooka, Mortar radius of damage by 1 square
· Modified Medic will have Restoration
· Modified Optical Flare will cost less
· Modified Claymores Damage more
· Modified Miniguns and Photon Turret much weaker in HP
· Modified Generals armor weaker
· Modified Grenade Interval for 4 seconds
· Modified Mortar Interval for 3.1 seconds
· Modified more score income
· Modified the hill zone is much smaller
· Modified exit a flying Carrier
· Modified Carrier Patrolling over to the Zone (Hill)
· Placed Map revealers placed at important locations
Bug Fixes
· Fixed Invincible units
· Fixed Guardian Respawning more than once
· Fixed Broken Text
· Fixed Sound not playing capturing PSP
· Fixed Guardians being moved to inside
· Fixed Guardians cant be hit due to moving too fast
· Fixed Failure to Win when your timer hits 250
· Fixed Spawning at enemy captured PSP's
· Fixed Claymores in Hill getting score
· Fixed Mortar Target Bug
· Fixed Mortar splash damage explosion
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9. About
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Created by: Mp)PeazeL of Clan Map Producers
Contact: Mp)PeazeL@USEast -or- Multikills@hotmail.com
*map_citywars by Mp)PeazeL
Special Thanks to the following
· S.T.A.R.S-Chris
· Kk)Rage(kK
· Jaxxons
· SW-RioMerc
Attached is the game+manual. Inspired by playing Delta Force online, gameplay is similiar to it but not 100% exact. Tell me what you think.