Staredit Network

Staredit Network -> UMS Assistance -> Show me Randomization
Report, edit, etc...Posted by Fadetoblack on 2005-09-01 at 13:00:22
I looked at the the tutorials and kinda of understand randomization, but i need an example for my new squad support map. Can someone show me this type of example.
Report, edit, etc...Posted by r[s]t on 2005-09-01 at 13:20:52
QUOTE(Fadetoblack @ Sep 1 2005, 09:00 AM)
I looked at the the tutorials and kinda of understand randomization, but i need an example for my new squad support map.  Can someone show me this type of example.
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wth are u talking about? (or want)
welll hers one example.....

PLace X units in X seperate slots.

Create a trigger that kills X-1 of the units.

ANd the the slots thing wil lbe randomized
Report, edit, etc...Posted by Urmom(U) on 2005-09-01 at 14:39:49
dude, he means with switches... heres an example:

player brings at least 1 unit to 'start formation'
---------------------------------------------------
Set Switch Glitch
Randomize Switch 1
Randomize Switch 2

Switch Glitch is set
Randomize Switch 1 is cleared
Randomize Switch 2 is cleared
-----------------------------------
Order Marine to 'Defensive spot 1'
Order Jim Raynor to 'Defensive spot 2'
Order Firebat to 'Defensive spot 3'

Switch Glitch is set
Randomize Switch 1 is cleared
Randomize Switch 2 is set
-----------------------------------
Order Marine to 'Defensive spot 2'
Order Jim Raynor to 'Defensive spot 3'
Order Firebat to 'Defensive spot 1'

and then you make the conditions for all the ppossible ways which you shouldve learned in math class
Report, edit, etc...Posted by Kumano on 2005-09-01 at 14:45:49
Yeah, and the triggers you used wouldn't work, killing X-1 units wont work since they kill the units depending where they are so it would always have the same outcome..
Report, edit, etc...Posted by Sniper on 2005-09-01 at 14:49:03
An add-on to above :

Starcraft detects things from bottom left to top right. So yes it wouldn't randomize.
And if you ever have extra outcomes, just set those outcomes so that it will randomize the switches again until it gets a used outcome.
Report, edit, etc...Posted by r[s]t on 2005-09-01 at 18:44:53
they are all in the same location
Report, edit, etc...Posted by Fadetoblack on 2005-09-01 at 18:48:03
Could I use a Randomization switch for each trig, so i only need one or 1 for each one?
Report, edit, etc...Posted by Kumano on 2005-09-01 at 19:17:54
QUOTE
they are all in the same location

That doesn't matter, it will leave the unit at the top right of the group alive since it will kill from bottom left to top right (like Sniper said)

QUOTE
Could I use a Randomization switch for each trig, so i only need one or 1 for each one?


Not quite sure what you're asking
Report, edit, etc...Posted by Oo.Vic.oO on 2005-09-01 at 20:49:15
QUOTE
Yeah, and the triggers you used wouldn't work, killing X-1 units wont work since they kill the units depending where they are so it would always have the same outcome..


unless the units r roamin around biggrin.gif
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