Staredit Network

Staredit Network -> StarForge -> Unit Properties
Report, edit, etc...Posted by Xghozt on 2005-09-01 at 23:45:23
During the making of one of my maps, i have have found an issue i need help with, i was wondering if anyone had an idea as to how to do it.

problem
- What is the number property in starfoge that allows a unit to be burrowed and invincible?

example
..............................................................................................This number
....................................................................................................||||
- CreateUnitWithProperties(1, Defiler, Anywhere, CurrentPlayer, 1);
Report, edit, etc...Posted by r[s]t on 2005-09-01 at 23:50:00
u need a unit propertie editor

the number is just a name
with propertie editor u open the name and edit it
Report, edit, etc...Posted by Xghozt on 2005-09-01 at 23:51:58
QUOTE(r[s]t @ Sep 1 2005, 08:50 PM)
u need a unit propertie editor

the number is just a name
with propertie editor u open the name and edit it
[right][snapback]303468[/snapback][/right]


and where shall i get one of these?
Report, edit, etc...Posted by r[s]t on 2005-09-01 at 23:52:37
download data base

Use uberation

Report, edit, etc...Posted by Sniper on 2005-09-02 at 02:23:46
The properties trigger doesn't work in starforge, or any text-based triggering programs that I know of. Your best choice is to go into SCXE and add the trigger. If you got sprites I think you could replace them easier. Just use SCMD2 to fix the doodads if they break in half.
Report, edit, etc...Posted by Xghozt on 2005-09-02 at 18:28:55
the properies trigger does work in starforge, i have useing it to create units that ware invincible, i just tryed all the diff numbers till i found it...
also another way of doing it "was" to create the trigger in staredit and then open it up in sf, but for somereason when you ahve 2 it doesnt work...
Report, edit, etc...Posted by O)FaRTy1billion on 2005-09-03 at 13:10:45
There are 64 slots for unit properties, use a Slot Editor and add the property flags you want and then for units you want to have thoes properties put that number it.
Say you edit Slot1 to have 100 health, 100 shields, 100 energy, and invincible. Then you wanted your High Templar to have that, you do:
CreateUnitWithProperties(1, High Templar, Anywhere, CurrentPlayer, 1);
since you edited the Slot 1 to have those properties, that is the number you put in.

QUOTE(Sniper @ Sep 2 2005, 12:23 AM)
If you got sprites I think you could replace them easier. Just use SCMD2 to fix the doodads if they break in half.

What did that have to do with the topic?
Report, edit, etc...Posted by PlayaR on 2005-09-03 at 14:20:58
i jus make those kinds of triggers on xtra edit ;\ takes me like 30 secs then go back to sf and do the other triggers
Report, edit, etc...Posted by Heimdal on 2005-09-04 at 12:24:45
There's a sticky thread on this.
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