There are 64 slots for unit properties, use a Slot Editor and add the property flags you want and then for units you want to have thoes properties put that number it.
Say you edit Slot1 to have 100 health, 100 shields, 100 energy, and invincible. Then you wanted your High Templar to have that, you do:
CreateUnitWithProperties(1, High Templar, Anywhere, CurrentPlayer, 1);
since you edited the Slot 1 to have those properties, that is the number you put in.
QUOTE(Sniper @ Sep 2 2005, 12:23 AM)
If you got sprites I think you could replace them easier. Just use SCMD2 to fix the doodads if they break in half.
What did that have to do with the topic?