[center]Sacred Jewel RPG[/center]
Map Completion - 80% Done
1 Player Map
Map Size - 128x128
Tileset - Badlands
Sounds Included
Battle System is Turn Based (using Gateway to choose orders)
Regular Monster Battles
Boss Battles
Shops are all Virtual Except the Inn which you have to stand on a beacon to sleep.
3 Items you get to use on the Battlefield when it's your turn are:
StarDust - Fully Heal your Life
Tonic - Heals 8 MP (Magic Point's)
Necklace of the Dead - Revives your hero
There are some items that you can find/buy to gain a good profit to get the items that you need.
You can choose from 3 skills when it's your turn, but those are not finished yet.
In darkened areas that you enter you can only see by using a Torch.
Every unit will be able to be talked to, and every town you visit the unit speech is different.
Pick up Chest's on your journey, some chests contain items/money/nothing/monsters.
The story will go along with your journey, it leads up to the ending of the map.
That is just about it for right now. I can give everyone a Demo to play and see if they like it.
Screenshots can be added if anyone wants to see them, it is only ISOM though.
Sacred Jewel RPG *Fixed 2nd boss stats*
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Seems interesting enough but whats the actual %age of completion?
Oh, well it's about 80% done.
Sounds a lot like inuyasha to me
. I'll try the demo right now.
i got up to the 2nd boss, i only did 2 dmg to him and he would just regen it back, well it was very fun, nice battle system
dood is freakin awsome!!!
QUOTE(Fwop_ @ Sep 2 2005, 01:42 PM)
i got up to the 2nd boss, i only did 2 dmg to him and he would just regen it back, well it was very fun, nice battle system
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did you upgrade your attack any? Just wondering....
DR: Hey thanks man!
i upgraded my attack 2, and def like 3. i hardly got any upgrade points which made it hard. maybe im just not that good at it
Nah that should be good enough, for right now I did lower the 2nd bosses armor down to 1 because he was pretty hard to beat because I couldnt beat him either.
Sounds like a good RPG slayer, gl on this
Yeah, it's actually really easy to create so luck is on my side.
now i think the boss was too easy, i beat him on my 2nd turn, i just maxed attack and took like 60 off him each time, should prolly put it at 2 def and raise hp a little, but thats just my opinion.
Alright thanks for the help, I havent tested my map out yet.
Very nice map Slayer hehe, given me idea for a map ^_^ im gonna do rpg like urs pretty much same but different -_-;. Oh did you know you can beat zerglings first round no ups?
\\Moogle
Hey, Mog.
Yeah I knew that you could beat lings first round but some rounds they like to run around alot and you cant catch them so it would take you two rounds.
Iam glad that I can inspire you to make something like mine and good luck with it.
Nice RPG. Just a note: I think you should include a download slot to spread your map a little. YOu can try and make the monsters move a little, and ur RPG kinda looks like one of those zig-zaggy path ones...
Kinda reminds me of my RPG (NOT THE BATTLE SYSTEM, DONT YELL) with the units staying in one area, and a limited amount to battle...
Yeah well if I make the monsters move around you wouldnt be able to catch them, but they move when you attack them and I think that that's good enough.