Im making this map with all these arcade games and i thought of putting tetris in it. So i was thinking about the triggers You know hwo the blocks fall in Random Places? well i was thinking of how to make the turn trigger (the trigger that makes the blocks turn around when u want them to). because they are in random places so how would the trigger know where the units (blocks) are. If u can help plz give me sum suggestions
ok ty fwop i think ill look at those triggers and see if i can try to use LESS locations
That wasn't "SOMEONE"
It was blizzard, god, don't be dumb.
QUOTE(MrrLL @ Sep 2 2005, 09:58 PM)
That wasn't "SOMEONE"
It was blizzard, god, don't be dumb.
[right][snapback]304172[/snapback][/right]
are u menal? blizzard didnt make a tetris map
QUOTE(AOB)Snipe)r( @ Sep 2 2005, 08:42 PM)
are u menal? blizzard didnt make a tetris map
[right][snapback]304203[/snapback][/right]
are YOU mental? did you even look at the map?
This map simply checks every possible scenario.
It can be made simpler, using Move Location.
I did start an SCTetris map that used Move Location and a few hundred Observers to check movements, but never got far before my hard drive got obliterated.
simply put its not logical to go to the effert to make tetris as a side game
well wat about a coordinate system, and a diff unit for ea blk so its ezier to kno where to chk from the 1st piece of the blk found, just need to stak lets say a photon for each human player and the computer that the coordinate system will use, then all the players will see the cannons as a green border, just add some cannons to all sides, juist an idea