QUOTE(DT_Battlekruser @ Sep 3 2005, 01:52 AM)
A few things about strings.
2) A line of text can go on virtually indefinitely. It won't go to another line unless 0D0A (hex ASCII) is in the string somewhere.
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A new line can simply be created by pressing the Enter Key when editing the string. This is needed for wordwrap because when wordwrap forces the text to a new line the color will be lost.
QUOTE(KABOOM @ Sep 3 2005, 10:42 AM)
Well did what you asked was bored out of my mind so i counted how many letters there can be before it skips to the next line in sc and it is 96. SC can hold 96 letter/numbers in a line. Your Welcome

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As they have already said each character is a differant size, thus filling the line with l's would be differant than filling it with W's. The only usefull thing to count would be how many spaces you can fit across or tabs since you could find where the start of the text is from there.
I have never considered the trial and error method to be very difficult at all. You can create a map specificlly to test it and display the same line 11 times with varying spaceing and pick the closest one and move the others depending on witch way you want it. It would take no more than 2 test doing it that way. I've created entire animated breifings with display text trigger though trial and error so someone too lasy to do a few test i don't have much simpathy for.
However since your in desperate need for a 'easy' way. Open up starforge and use its string editor. It is designed to display the text exactly the way it is shown in the game. The only flaw is it can't handle multiple alignment characters (and maybe not tabs)