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Staredit Network -> UMS Assistance -> Music Help
Report, edit, etc...Posted by 00cnr on 2005-09-03 at 13:37:31
I'm making an RPG and I'm adding some BG music to it to make it better and add to the feel of the area that the characters are in. I need to figure out how to loop some of the music I've got for my game and if possible, stop the music when they leave that area and move into another.
P.S.- If you want to help me w/ my RPG PM me and I'll message you back w/ the details and you can decide if you still want to help me or not after that.

Thanks in advance smile.gif
Report, edit, etc...Posted by Urmom(U) on 2005-09-03 at 13:49:41
ok, if you dont know there is a TUTORIAL DATABASE. i went in and did a search for "loop" and got these

http://www.staredit.net/index.php?tutorial=125
http://www.staredit.net/index.php?tutorial=230

to be able to stop them, break the music into several small parts and connect them with switches so you can stop them.
Report, edit, etc...Posted by VizuaL on 2005-09-03 at 15:50:39
hmmm wont u get wait blocks for the "easy way"
Report, edit, etc...Posted by Urmom(U) on 2005-09-03 at 15:56:43
if you have other waits owned by the player, yes
Report, edit, etc...Posted by (U)Bolt_Head on 2005-09-05 at 01:02:53
QUOTE(Imperial @ Sep 3 2005, 02:50 PM)
hmmm wont u get wait blocks for the "easy way"
[right][snapback]304528[/snapback][/right]


Yeah, that tutorial is stupid and should be revised or deleted. If you can't figure out the sequince of... Play Wav, Wait, Preserve ... Then you shouldn't be making maps. Looping waves in that since is extreamly easy. The aspect that makes it so 'difficult' is getting around the wait blocks.
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