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Staredit Network -> UMS Assistance -> I Need Help With Stacking Units?
Report, edit, etc...Posted by Element-Nature on 2005-09-03 at 23:33:32
How would you stack marines zlots zlings ext.... helpsmilie.gif
Report, edit, etc...Posted by SacredElf on 2005-09-03 at 23:37:13
you cant stack marires or zealots, maybe all burrowable units but not others
Report, edit, etc...Posted by KABOOM on 2005-09-03 at 23:39:55
[attachmentid=13540]Its the same way of stacking buildings but since there units they would move intill they come to a stop. But if u ghost burrowable units you r able to stack them.
For a Example watch the replay

ADDITION:
forgot to say something you can't ghost units with triggers its a glitch that must be done playing sc.
Don't ask me how because i don't know how its done. sad.gif
Report, edit, etc...Posted by SacredElf on 2005-09-03 at 23:47:06
what u mean whit "Ghost units"??
Report, edit, etc...Posted by KABOOM on 2005-09-03 at 23:52:18
They have no shadow if you look closely in the replay there fore you can walk thro them. That can lead to stacking
Example Thanks too the other kaboom
Report, edit, etc...Posted by r[s]t on 2005-09-03 at 23:53:32
i know hwo to ghost untis its hard to explain.

u have to hotkey a drone and ur group of hydras and u burrown and hotkey or soemthing and blam i just forgot
Report, edit, etc...Posted by KABOOM on 2005-09-03 at 23:59:53
Read this post by me tongue.gif and read on what ppl had to say but it looks confusing to me confused.gif
click here
Report, edit, etc...Posted by Element-Nature on 2005-09-04 at 11:29:52
Man, you people are pretty much retards. i saw mystics map and he has stacked rines.
now can a pro tell me how this is done?
iv heard u use sprites.
Report, edit, etc...Posted by scwizard on 2005-09-04 at 11:37:15
You can stack burrowable zerg units IN GAME WITHOUT TRIGGERS using the method described here: http://www.icyhell.net/forums/index.php?showtopic=2519

Also, using starforge you can place sprites.
Sprites aren't the same as units, they can't move or attack or anything.

Sprites can be placed on top of each other in starforge or SCMDraft2 easily.
If you weren't a n00b and you actually used those editors it would be obvious.

Please don't call SEN members retards if your trying to ask them for help.

EDIT: It's tempting to report you for the above comment, but I'll restrain myself.
Report, edit, etc...Posted by Urmom(U) on 2005-09-04 at 13:16:28
im trying to remember what rexy said to do. i think you place a marine sprite in starforge and change some of its flags. ill try to find that for you.

QUOTE(rexyrex)
All of you are wrong biggrin.gif.
This is pretty advanced, so open up your ears. Note: This only works with some units, others will crash. I dunno if this even works anymore, most likley it does though.

1) Pre-place one Marine in the sprite layer in SF. Place it as a unit sprite.
2) Select it, right click, and push stack.
3) Type 50 into the dialouge box.
4) Select all the marines, right click, and check the Disabled box.
5) Create a location around the 50 marines called marines.
6) Now, make a 2x2 tile spot below where you place the marines.
7) Create a 1x2, or 2x1 location on those tiles and call it disable - start.
8) Create a 2x2 location covering all those tiles and call it disable - end.
9) Create a spot for the marines to be moved to...create a location over it called move marines here.
9) Use this trigger:

Bring(P8, AtLeast, 1, Marine, Marines);
Comment("-Stack-");
MoveUnit(1, Marine, P8, Marines, Disable - Start);
SetDoodadState(Disable, Marine, P8, Disable - End);
Wait(100);
SetDoodadState(Enable, Marine, P8, Disable - End);
SetDoodadState(Enable, Marine, P8, Disable - End);
Wait(100);
Order(Marine, P8, Disable - Start, Move, Disable - End);
Wait(100);
MoveUnit(All, Marine, P8, Disable - End, Move Marines Here);
PreserveTrigger();

ADDITION:
Bleh, here is proof smile.gif.


heres some help from the "retards" at SEN
Report, edit, etc...Posted by Deathknight on 2005-09-04 at 14:35:14
Place a Unit-Sprite in Starforge, and give it the disabled property. Make sure this is owned by a computer player and out of sight for the human players.

Run the trigger

Trigger
Description:
Stack Unit
Players:
¤ Player 8 (Computer)
Conditions:
¤ Bring(P8, AtLeast, 1, -unit-, Location 1);
Actions:
¤ SetDoodadState(Enable, -unit-, P8, Location 1);
¤ -----(Optional, add the part in between the lines if you want the unit cloaked)-----
¤ Wait(0);
¤ SetDoodadState(Disable, -unit-, P8, Location 1);
¤ Wait(0);
¤ SetDoodadState(Enable, -unit-, P8, Location 1);
¤ ---------------------
¤ Order(-unit-, P8, Location 1, Move, Location 2);
¤ Wait(1000);
¤ MoveUnit(1, -unit-, P8, Location 2, Location 3);
¤ GiveUnits(1, -unit-, P8, Location 3, P1);
¤ PreserveTrigger();


This will make one of the following units "Stacked", like when SCVs mine on a newbie map, or cloaked if you include the optional trigger actions.
CODE
Marine(Includes hero)
Ghost(Includes hero)
SCV
Firebat(Includes hero)
Civilian
Sarah Kerrigan
Zergling(Includes hero)
Hydralisk(Includes hero)
Broodling
Drone(Whatever it builds, you can walk through)
Overlord(Includes hero)
Defiler(Includes hero)
Scourge
Infested Terran
Dark Templar(Includes hero)
Dragoon(Includes hero)


Using the "move" trigger with these will make them stack on anything. Any other unit can also be stacked on them.

Units that can use the "Burrowstack" glitch include
CODE
Zergling(Includes hero)
Hydralisk(Includes hero)
Drone
Defiler(Includes hero)
Infested Terran
Lurker


With any of the above stacked units, they will NOT walk off one another, and you will have complete controll over them. They will only walk off anything that has physical properties.
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