im trying to remember what rexy said to do. i think you place a marine sprite in starforge and change some of its flags. ill try to find that for you.
QUOTE(rexyrex)
All of you are wrong biggrin.gif.
This is pretty advanced, so open up your ears. Note: This only works with some units, others will crash. I dunno if this even works anymore, most likley it does though.
1) Pre-place one Marine in the sprite layer in SF. Place it as a unit sprite.
2) Select it, right click, and push stack.
3) Type 50 into the dialouge box.
4) Select all the marines, right click, and check the Disabled box.
5) Create a location around the 50 marines called marines.
6) Now, make a 2x2 tile spot below where you place the marines.
7) Create a 1x2, or 2x1 location on those tiles and call it disable - start.
8) Create a 2x2 location covering all those tiles and call it disable - end.
9) Create a spot for the marines to be moved to...create a location over it called move marines here.
9) Use this trigger:
Bring(P8, AtLeast, 1, Marine, Marines);
Comment("-Stack-");
MoveUnit(1, Marine, P8, Marines, Disable - Start);
SetDoodadState(Disable, Marine, P8, Disable - End);
Wait(100);
SetDoodadState(Enable, Marine, P8, Disable - End);
SetDoodadState(Enable, Marine, P8, Disable - End);
Wait(100);
Order(Marine, P8, Disable - Start, Move, Disable - End);
Wait(100);
MoveUnit(All, Marine, P8, Disable - End, Move Marines Here);
PreserveTrigger();
ADDITION:
Bleh, here is proof smile.gif.
heres some help from the "retards" at SEN