| Trigger |
| Description: |
| Bunker Inv |
| Players: |
| ¤ Player 2 |
| Conditions: |
| ¤ Player 2 brings at least 1 Norad II (Crashed Battlecruiser) to 'Norad Bunk Mid'. |
| Actions: |
| ¤ Create 1 Terran Bunker at 'Hangar Mid' for Player 2. |
| ¤ Create 4 Terran Marine at 'Hangar Mid' for Player 2. |
| ¤ Execute AI Script 'Enter Closest Bunker' at 'Hangar Mid'. |
| ¤ Wait for 1000 Milliseconds. |
| ¤ Remove 1 Norad II for Player 2 at 'Norad Bunk Mid'. |
| ¤ Move all Terran Bunker for Player 2 at 'Hangar Mid' to 'Norad Bunk Mid'. |
| ¤ Preserve trigger. |
| Trigger |
| Players: |
| ¤ Player 1 |
| Conditions: |
| ¤ Current Player Commands At Least 1 Supply Depot At Anywhere |
| Actions: |
| ¤ Center Location Player1 Invisible on Supply depot owned by current player at anywhere |
| ¤ Move all scv for current player at anywhere to Place Scvs. |
| ¤ Create 1 Arbiter at Player1 Invisible |
| ¤ Remove 1 Supply Depot at Player1 Invisible |
| ¤ Create 1 bunker at Player1 Invisible |
| ¤ Create 3 ghosts at player1 invisible |
| ¤ Run al script enter closest bunker at Bunk Place |
| ¤ Wait for 500 milliseconds |
| ¤ Remove 1 Crashed Norad at Norad Place |
| ¤ Move all Bunker for current player at Player1 Invisible to Norad Place |
| ¤ Move all scv at Place Scv To Player1 Invisible |
| ¤ Kill all Arbiter for current player at anywhere |
| ¤ Preserve Trigger |
| Trigger |
| Description: |
| Make bunkers "invisible"(start) |
| Players: |
| ¤ Force 1(Human players) |
| Conditions: |
| ¤ Current player commands at least 1 Supply Depot. |
| ¤ Player 12 brings at least 1 building to Location 1. |
| Actions: |
| ¤ Center location labelled Location 2 on Supply Depot owned by Current Player at Anywhere. |
| ¤ Remove All Supply Depot at Location 2 for Current Player. |
| ¤ Move All SCV owned by Current Player from Anywhere to Location 3. |
| ¤ Create 1 Bunker at Location 2 for Current Player. |
| ¤ Create 4 Marines at Location 2 for Current Player. |
| ¤ Preserve Trigger. |
| Trigger |
| Description: |
| Make bunkers "invisible"(Return Error if bunkers can no longer be stacked) |
| Players: |
| ¤ Force 1(Human players) |
| Conditions: |
| ¤ Current player commands at least 1 Supply Depot. |
| ¤ Player 12 brings at most 0 building to Location 1. |
| Actions: |
| ¤ Display Text Message: "No more bunkers can be created." |
| ¤ Remove Supply Depot for Current Player. |
| ¤ Refund Money? |
| ¤ Preserve Trigger. |
| Trigger |
| Description: |
| Make bunkers "invisible"(Order all units to enter) |
| Players: |
| ¤ Force 1(Human players) |
| Conditions: |
| ¤ Current Player brings at most 3 Marines to Location 2. |
| ¤ Current Player brings at least 1 Bunker to Location 4. |
| Actions: |
| ¤ Run AI Script "Enter Closest Bunker" at Location 4. |
| ¤ Preserve Trigger. |
| Trigger |
| Description: |
| Make bunkers "invisible"(Make invisible after all units have entered) |
| Players: |
| ¤ Force 1(Human players) |
| Conditions: |
| ¤ Current Player brings at least 4 Marines to Location 2. |
| ¤ Current Player brings at least 1 Bunker to Location 4. |
| Actions: |
| ¤ Remove 1 building at Location 1 for Player 12. |
| ¤ Move All bunker owned by Current Player from Location 2 to Location 1. |
| ¤ Move All SCV owned by Current Player from Location 3 to Location 2. |
| ¤ Preserve Trigger. |