QUOTE(flipmonkey @ Sep 4 2005, 03:39 PM)
I want to the easist way to set a trigger, killings 10 units making 1 civ?
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God... retard! You all fail to realize how FREAKING easy this would be to make!
Flipmonkey, forget what everyone before me have said...
just forget it all!
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Make this trigger...
PLAYERS: <Player's Force> (Note if you use All Players, the computer will get the units as well) CONDITIONS: <enemy force> suffers AT LEAST
<numbers of kills for units> of
<unit type> ACTIONS: Modify Deaths Count for
<enemy force>: Subtract 10
<unit type> Create
<unit you want to make for kills> at
<location they spawn at> for Current player
Preserve Trigger
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That's
ALL you need to do! One trigger with 3 actions in it. That's all!
I still highly suggest you use hyper-triggers if you expect to be killing alot of units at one time. Otherwise your civs will take forever to spawn in. With hyper-triggers they spawn quickly.
After coming up with this solution, I tested it 3 times. The tests were against 799 marines that I killed with dozens of firebats at one time. Firebats can kill alot of enemies at once which is why I used them, to test against splash units.
In the end I ended up with 799 kills and 79 civs. If you do the math, that's exactly the amount you should get. If you add one more kill (800) you'd end up with 80 civs. 80 x 10 = 800 kills
So easy.
Hope this helps and have fun!
Remember, give credit to me when possible!
Later!
-MadMage
PS: The site admins are in the process of OK'ing a new KTC (Kills to Cash) Trigger system I came up with.
I can promise you it's the most efficient and accurate KTC system as of yet! Look for it soon in the downloads and tutorials!