hmm... random doors, so like some doors go randomly to different rooms? interesting... Well I can't see the map picture because my computer does NOT support PCX files <_<, but all i can say is you sound very motivated and into theis porject so you are the terrainer. So how does the map sound anyway, do you guys like the dark theme?

I'm sorry I haven't been around here much lately so damn busy... Well if you can post the map I can be sure happy to look at it, by the way how many floors (stories) were you guys thinking...
hmm so we have here is:
1) the person has dreams about a hunter trying to kill her or him (beginning cutscene)
2) person wakes up and realizes he or she is working late and decides to head home, to the bottom floor
3) elevator freaks up and sends person to the top floor of the building
4) person enters the floor and finds people dead
5) person realizes the hunter/monster/stalker in his or her dreams is real
6) mission is to get to bottom floor, maybe kill the hunter thing and GET THE #### OUT OF THERE
ok guys I'm thinking about 7 floors, is that alright? each needs to be a pretty decent size because that is where the action will be needed. I'm going to list the floors bottom to top:
Parking - This is where some cars will be, big open area, looks wrecked though
1st - 5th floors - office peoples, most people will be slain, hunter is usually here
6th floor - this is the rooftop area, or we can decide it to be a regular floor if it is too hard (1st - 5th)
ok the guys work place will be the 3rd floor because that is like the middle.
ok now for te ideas:
1) random floors - this can be a pretty cool idea, but might get annoying because you have no control as to which floor you get to... but still cool nonetheless
2) hunter at each level OR hunter that RANDOMLY is in one level - hunter in each could be cool like a boss of that level, and the random floor thing could work with it OR one hunter personalizes it a lot, like a really evil baddy (darth vader, dracula, etc.)
3)or we can start the game from the bottom floor and work to top (like heaven)