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Staredit Network -> UMS Assistance -> Help with spell system
Report, edit, etc...Posted by Centreri on 2005-09-06 at 10:16:46
Im trying to make the spell system for my rpg, but i need lots of moving and creating units to do it.
A few questions
Can Dark Swarms be created and moved by triggers?
Can scarabs be created inside a reaver by triggers?
Can Spider Mines be created and moved by triggers?
Can Distruption Webs be created and moved by triggers?
Report, edit, etc...Posted by Vindexus on 2005-09-06 at 10:26:20
Dark Swarms and Disruption Webs cannot be created, but they can be moved by triggers. Scarabs can be created inside of Reavers, but you cannot create them without a Reaver. Spider Mines can be created normally, and be added to vultures.

I'm a firm believer in the Dropship System.
Report, edit, etc...Posted by Centreri on 2005-09-06 at 10:28:49
Shame..
How do u create scarabs in reavers using triggers?
Report, edit, etc...Posted by Vindexus on 2005-09-06 at 10:29:42
Modify Unit Hangar Count.
Report, edit, etc...Posted by Centreri on 2005-09-06 at 10:33:17
Oh. Thanks smile.gif
Report, edit, etc...Posted by Toothfariy on 2005-09-06 at 17:13:46
u might also try intercepter's from a carrier
Report, edit, etc...Posted by Urmom(U) on 2005-09-06 at 20:17:50
im pretty sure u cant give vultures back their mines
Report, edit, etc...Posted by KaboomHahahein on 2005-09-06 at 20:23:15
You can't. You can remove the vulture and replace it with another one. Other than that, vultures can't have spider mines once they are used up. But I think what Silver-Dragon wanted was just to spawn the spider mines and move them, which you can.
Report, edit, etc...Posted by AFL-InuYasha on 2005-09-06 at 20:29:05
QUOTE(urmom @ Sep 6 2005, 08:17 PM)
im pretty sure u cant give vultures back their mines
[right][snapback]306981[/snapback][/right]

nope, srry, but they can b moved with triggers, heres a map where it does

The File
Report, edit, etc...Posted by KaboomHahahein on 2005-09-06 at 21:49:03
Yes spidermines can be moved with triggers but what urmom was saying was that you cannot refill the vulture with more mines once it layed all 3 of its spider mines.
Report, edit, etc...Posted by Urmom(U) on 2005-09-07 at 14:51:01
yea kaboom is right on what im talking about. i was answering to this
QUOTE
Spider Mines can be created normally, and be added to vultures.
Report, edit, etc...Posted by SacredElf on 2005-09-07 at 15:15:51
lol inuyasha, i think every1 in here knows that mines can be created an moved happy.gif
Report, edit, etc...Posted by Centreri on 2005-09-07 at 17:13:59
Yah, i just wanted to make sure Spider mines can be spawned. I dont have a chance to test it very often, so i didnt want to make this mistake. Is there an AI script that forces a defiler to use dark swarm so i can move it later?
Report, edit, etc...Posted by The_Shattered_moose on 2005-09-07 at 18:30:40
From the tutorial database:
- Dark Swarm -
*A nearby defiler will put up a darkswarm when some of its melee units are being attacked by any ground unit with range
*The defiler won't always use it though, additional units in combat will encourage it to use its dark swarm more
*They will use this to help protect allies too
*Only seem to want to use it once, using a melee AI will make them use it multiple times
You might want to take a look at that section, it has lots of useful info.
http://www.staredit.net/index.php?tutorial=175
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