I played Beacon Defense on single player and used the cheat: Black Sheep Wall to see where the bunkers went. They go to this area of the map full of supply depots and every bunker that is created replaces a supply depot. Does that mean you can only have a limited number of bunkers on your map?
That system is just to save location so you don't have to make a lot of location and saves a lot of triggers. You just center on the supply depot, remove it and move the bunker there. And placing the COP beacons gets the flag on it after a while (8 or so minutes) so you cannot place COP of the beacons anymore. So you can only have so many supply depots for the bunkers.
you can use the norad II trick with the bunkers...
I dont know if this is what you want, but here it is..
Trigger
Players:
¤ Player 1
Conditions:
¤ Current Player Commands At Least 1 Supply Depot At Anywhere
Actions:
¤ Center Location Player1 Invisible on Supply depot owned by current player at anywhere
¤ Move all scv for current player at anywhere to Place Scvs.
¤ Create 1 Arbiter at Player1 Invisible
¤ Remove 1 Supply Depot at Player1 Invisible
¤ Create 1 bunker at Player1 Invisible
¤ Create 3 ghosts at player1 invisible
¤ Run al script enter closest bunker at Bunk Place
¤ Wait for 500 milliseconds
¤ Remove 1 Crashed Norad at Norad Place
¤ Move all Bunker for current player at Player1 Invisible to Norad Place
¤ Move all scv at Place Scv To Player1 Invisible
¤ Kill all Arbiter for current player at anywhere
¤ Preserve Trigger
Ok, Theres a list of locations that u should know.
Player1 Invisible= a location where the bunker gets placed.
Norad Place= The place where the norads are.
Bunk Place= Place surrounding where all possible bunkers could be.
Place Scv= Where Scv moves to.
I think that covers everything.
Oh, and 1 more thing, U have to stack ALL the norads in the exact same place so it looks like theres only 1, but theres like 200, etc. The number of norads is how many times the Invis Bunks Will work.
Anyway, the number of units you have stacked is how many times invis bunker will work.
i never like using wait on invisible bunker u should do like when they bring at least 3 men in bunker, then it'll move it
QUOTE
i never like using wait on invisible bunker u should do like when they bring at least 3 men in bunker, then it'll move it
mmmhh, ya is better doing that
i was just wondering if there was a limit to how many invisible bunkers you can have sorry for crappy english in my first post
The english isn't crappy, people just don't like to read.

Anyways, yes there is, but the amount you can have on your map would never get reached so you wouldn't really need to worry. If you stack a whole bunch of 3x2 buildings on one spot, and remove building,move bunker there, it'll save a lot of room. The unit limit is about 1650. Use that to determine the amount of bunkers you can have on your map.
Keep in mind you need to leave a few unit slots open for the units you are defending against.
i think vics way is better, jst use mine then center a location on the bunker and the nxt trigger would be like the part after the wait with condition of current player bring at least 3 units to location.
Yay 400 mins<