When im making my TRIGGER for my new bound, "EURO BOUND!" i get more marines on the first level then i want like when it creates, it makes more than i want?
WHY THE

DOES IT DO THAT!

CONDITIONS:
Switch 1 is SET.
ACTIONS:
ATTACHMENT PLZ READ!
Could you post the trigger?
You probably have the players for that trigger set to more than just one player, so it's firing multiple times.
ya like the guy said. you probally have it on a force instead of a single player.
Ex: you have it on force 1 so every player in that force will create that amount of marines.
as in just player 1 only player 1 will create the marines.
yeh.. just set it to player 1 and it should fix it.
i beleive there is a tutorial on this. please check the tutorials before posting again, it saves alot of us alot of time.
Wait, it could also be that his conditions for spawning the marines fire more than once, although the most likly thing is what everyone else said, you have it owned by multiple players to spawn units for one player, this doesnt work because EACH PLAYER's trigger fires and makes units, instead of just firing once.
Post your map, not half a dozen "Help" emoticons and a .doc file.
Whoa, look at that text file PCfredz, hes pasted screenies of his triggers into word, although they're a bit small.
In the future man, just post the map, or the triggers from the map extracted with SF/SCMDRAFT2. Still, I must commend him for the effort.
Ok, I just finished reading over those triggers, your problem is that you never clear switch 1, therefor the trigger will continue to fire forever.
Ah I had some problem and took it out of force and now it works

thanks thanks i feel so stupid.... lol
but thanks
QUOTE(Shatter @ Sep 8 2005, 07:53 PM)
Whoa, look at that text file PCfredz, hes pasted screenies of his triggers into word, although they're a bit small.
In the future man, just post the map, or the triggers from the map extracted with SF/SCMDRAFT2. Still, I must commend him for the effort.
Ok, I just finished reading over those triggers, your problem is that you never clear switch 1, therefor the trigger will continue to fire forever.
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Personally i'm insulted by a .trg file if thats what your refering too. I refuse to look at them. I would rather see it the way he did, although i find it odd he doesn't just copy and paist a few lines to write out the whole thing.
No bolt, it isn't a .trg, the dude took screenshots of all his triggers and pasted them into a .doc, he then posted that, kinda odd.
| Trigger |
| Players: |
| ¤ Player one |
| Conditions: |
| ¤ "switch 1" is set |
| Actions: |
¤ clear "switch 1"
|
¤ create # of 'marines'
|
| ¤ perserve trigger |
| Trigger |
| Players: |
| ¤ Player one |
| Conditions: |
¤ "switch 1" is clear
|
| ¤ brings one unit to create marine |
| Actions: |
¤ set "switch 1"
|
| ¤ perserve trigger |
the exact triggers you want, make sure the switchs are different for all the players
ex
switch 1 = player 1
switch 2 = player 2
ect.
QUOTE(Thanks to Toothfariy for quoting @ my computer can't open all types of .docs right now because its hard drive is in a coma)
| Trigger |
| Players: |
| ¤ Player one |
| Conditions: |
| ¤ "switch 1" is set |
| Actions: |
¤ clear "switch 1"
|
¤ create # of 'marines'
|
| ¤ perserve trigger |
| Trigger |
| Players: |
| ¤ Player one |
| Conditions: |
¤ "switch 1" is clear
|
| ¤ brings one unit to create marine |
| Actions: |
¤ set "switch 1"
|
| ¤ perserve trigger |
[right][snapback]308712[/snapback][/right]
See, unless you attach the map, we can't know where the locations are, and that could be your main problem.
QUOTE(PZFredZ)
QUOTE(Thanks to Toothfariy for quoting @ my computer can't open all types of .docs right now because its hard drive is in a coma)
what???

QUOTE(Toothfariy @ Sep 9 2005, 04:03 PM)
| Trigger |
| Players: |
| ¤ Player one |
| Conditions: |
| ¤ "switch 1" is set |
| Actions: |
¤ clear "switch 1"
|
¤ create # of 'marines'
|
| ¤ perserve trigger |
| Trigger |
| Players: |
| ¤ Player one |
| Conditions: |
¤ "switch 1" is clear
|
| ¤ brings one unit to create marine |
| Actions: |
¤ set "switch 1"
|
| ¤ perserve trigger |
[right][snapback]308712[/snapback][/right]
That should work, but attaching the map would help, and one of our expert mappers could fix it, in fact a normal mapper could fix easily i think.
QUOTE(Toothfariy @ Sep 9 2005, 06:21 PM)
QUOTE(PZFredZ)
QUOTE(Thanks to Toothfariy for quoting @ my computer can't open all types of .docs right now because its hard drive is in a coma)
what???

[right][snapback]308898[/snapback][/right]
Uh... I thought you quoted the triggers from the map. Never mind.
Hey, I know that someone earlier suggested using switches, and then told him to use different switches for different players. Wouldn't it be smarter and less work intensive to use death counts, as you could simply have 0=on/1=off, just like binary, current player would work then, instead of individual triggering for each player.
If u want about the exact trigger, now if this is a bound ur talking about and the rines are explosion, then this trigger.
| Trigger |
null| Players: |
| ¤ Obstacle Player |
| Conditions: |
| ¤ Bounders bring at least 1 anyunit to set obstacle 1 |
| Actions: |
| ¤ Set Switch #1 |
| Trigger |
| Description: |
| srry. part 2 |
|
| Players: |
| ¤ Player 7 |
| Conditions: |
| ¤ Switch #1 is set. |
| Actions: |
¤ Create 1 marine at ? for current player and so on...
|
| ¤ Preserve Trigger |
| Trigger |
| Description: |
| part 3! |
|
| Players: |
| ¤ Player 7 |
| Conditions: |
| ¤ Bounders Bring at least 1 anyunit to clear switch #2 |
| Actions: |
¤ Clear switch #1
|
¤ set switch #2
|
| ¤ Move all bounding thingy's for Bounders at anywhere to wher the nxt lvl starts??? |
If not, see my earlier post if u just want like rines for the bounder people.
for a death counter you could use in conditions like, player has suffered at least 2 deaths of death counter, and switch # whatever is set, create 1 unit at the location, kill all units there, preserve trigger, then nxt trigger
Lets wait and see if KOOLKID753 is going to come back before replying anymore.