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Staredit Network -> UMS Assistance -> Hyper trigger help
Report, edit, etc...Posted by www.com.au on 2005-09-07 at 02:59:31

I couldn't find anything in tutorials...

Im making a new trailer, and i have hyper triggers on.

it says 3 lines of text, each taking about 4,000 milliseconds, (12,000 ms's all up) and then it goes to a scene of a man walking up to a door. (12,000 ms's again.) i have a trigger to make the screen center on the location of the man, and another to make te location follow the man.

Now, by the time he gets to the door, the hyper triggers start to slow down, and by the time hes moved about 20 cm (onscreen) its like there not there.


Then the rest of the Trailer acts like it has no hyper triggers on.

aE[Screwed] is having a look at it for me, but so far no word. I could have this finished in another hour if i could get the hyper triggers to work properly.

I cant post the map at this point of time, but when i get some things sorted out ill post it, possibly in a day or two.

Any help is appreciated.
Report, edit, etc...Posted by SA_Max71 on 2005-09-07 at 03:45:12
SEN has tutorials for everything. *Max checks the tutorial and sees there isn't one on how to hack SC.* No, wait, I take that back. SEN has tutorials for almost anything! shifty.gif
Your clasic version of hypertriggers
Hypertriggers without the NEO (see the bottom of the tutorial)
Report, edit, etc...Posted by www.com.au on 2005-09-07 at 06:36:53
that helps nothing.

thanks for trying
Report, edit, etc...Posted by R(a)GeD(F) on 2005-09-07 at 08:40:05
i had the same thing but i figured it out it turns out if u have a preserve with waits in it running with another one they hate each other and it goes crazy
so try not to use waits preserve more than once its ok if it like a condition action [not a wait] then prezerve so..
if that dosnt help i dont no what it is
Report, edit, etc...Posted by (U)Bolt_Head on 2005-09-07 at 10:23:21
You need to have the hyper triggers owned by a differant player, one not running all those other waits.
Report, edit, etc...Posted by LegacyWeapon on 2005-09-07 at 14:47:12
Use more death counters in place of waits.
Report, edit, etc...Posted by Toothfariy on 2005-09-07 at 15:53:51
death counts work in place of waits? really i never knew that. so it's like set death count to 0?
Report, edit, etc...Posted by Urmom(U) on 2005-09-07 at 16:04:32
there is a tutorial on that too...id advise just about everybody to read the tutorials databae over once at least
Report, edit, etc...Posted by Vindexus on 2005-09-07 at 17:05:56
QUOTE(Toothfariy @ Sep 7 2005, 02:53 PM)
death counts work in place of waits? really i never knew that. so it's like set death count to 0?
[right][snapback]307402[/snapback][/right]

You have one trigger constantly adding 1 death to a unit and count by that. Each death of the unit is like 1/12 of a second or something like that. It's the frequency at which hyper triggers fire, I know that much.
Report, edit, etc...Posted by PCFredZ on 2005-09-07 at 21:03:12
QUOTE(www.com.au @ Sep 7 2005, 02:59 AM)
Now, by the time he gets to the door, the hyper triggers start to slow down, and by the time hes moved about 20 cm (onscreen) its like there not there.
Then the rest of the Trailer acts like it has no hyper triggers on.
[right][snapback]307260[/snapback][/right]

What are the hypers for in the first place? Following the guy?
Report, edit, etc...Posted by www.com.au on 2005-09-08 at 00:05:25
The hyper triggers are on Player 3.

an unused player.

O CRAP!!

HOW STUPID AM I!!!

NOOOOOOOOOOO!

so sorry guys..

i forgot to put preserve trigger!!!

so sorry.. man im stupid..
Report, edit, etc...Posted by (U)Bolt_Head on 2005-09-08 at 01:01:24
lol, well some times all it takes is a second look. Well since you figured it out i'll close the topic smile.gif
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