Staredit Network

Staredit Network -> Concepts -> Arrow Keys For Unit Movement
Report, edit, etc...Posted by DaMiNaToR on 2005-09-09 at 09:34:43
I'll be posting a map for it soon, but I've made "arrow keys" work for unit movement. You select the starport. Then the hotkeys for unit building turn your unit in different directions. W(wraith) = up, D(dropship) = down, V(science vessel) = left, B(battlecruiser) = right, Y(valkyrie) = Stop.
Report, edit, etc...Posted by Sniper on 2005-09-09 at 11:23:30
Everyone takes my ideas =/

I think this would be a better system
W=up
D=down
V=left
B=right
Y=stop
Report, edit, etc...Posted by DaMiNaToR on 2005-09-09 at 12:13:06
QUOTE(Sniper @ Sep 9 2005, 10:23 AM)

I think this would be a better system
W=up
D=down
V=left
B=right
Y=stop
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It's the exact same thing I said. ermm.gif
Report, edit, etc...Posted by Wing-of-no-Wing on 2005-09-09 at 12:36:10
Already done it wink.gif.

Also cool is making it so that the keys correspond to stop, go, turn clockwise, and turn counterclockwise...most 3rd person overhead games use something more like that. Even better, you can have a very large number of possible directions...the simplest form of this allows 8 directions with an 8- or 9-unit grid (depending on whether the player unit is under/over the grid or in the middle of it), but you could also make it with 16 directions, 24 directions, 32 directions, etc.

And there are different options other than simply having pressing a button correspond directly to a command. For example, you could have a realistic space simulator where pressing a turn key gives you rotational momentum that way, and pressing the go key gives you directional momentum in the way you were facing. There's a lot of posssibility to this.
Report, edit, etc...Posted by DaMiNaToR on 2005-09-09 at 13:18:37
I'll post the map I made tonight, It's going to be a "snake" map.
Report, edit, etc...Posted by DT_Battlekruser on 2005-09-09 at 13:55:14
It's a real pain though, having to deal with the odd sets of keys for the actions. I do understand there's no other way however. Theres also the small delay for unit training.
Report, edit, etc...Posted by TerminaterCE on 2005-09-09 at 14:31:23
Sounds Kewl happy.gif
Report, edit, etc...Posted by Oo.Vic.oO on 2005-09-09 at 15:04:31
heh though u actually use the arrow key in keyboard, that would b cool biggrin.gif
Report, edit, etc...Posted by scwizard on 2005-09-09 at 16:01:10
It is possible Vic. You need to combine EUD conditions with a continually centering screen.

Whenever they move the screen with the arrow keys, you detect it, and recenter it.
Report, edit, etc...Posted by MapUnprotector on 2005-09-10 at 00:04:00
This concept is extremely old and I've seen it done a lot. However it does make for a cool movement system if you put it into a good map.
Report, edit, etc...Posted by Merrell on 2005-09-10 at 00:08:02
This is stupid.

Silent(U) aka artanis already did it in his map.

The map sucked to tell the truth, it was so annoying.
Report, edit, etc...Posted by Dr.Shotgun on 2005-09-10 at 00:50:31
I would suggest WASD and E for stop.
Report, edit, etc...Posted by DT_Battlekruser on 2005-09-10 at 01:52:35
You don't get how it works. Pressing a unit selects a hotkey for a build. There's not building with hotkeys w,a,s,d,e for building units. This discovery is sort of a trick.
Report, edit, etc...Posted by fishgold on 2005-09-12 at 21:57:21
I've just uploaded the map that apply keyboard input to unit's movement.

By the way, I've given credits to DaMiNaToR and m.r.bob.
Report, edit, etc...Posted by Zeph on 2005-09-12 at 23:33:27
Nice smile.gif
Report, edit, etc...Posted by Staredit.Net Essence on 2005-09-13 at 01:26:11
Kinda dumb. I just finished my fighting conceptuals. There awsome whoever wants to make a streetfighter type map or boxing map PM me. I got some sick concepts and a nice gridder.
Report, edit, etc...Posted by Staredit.Net Essence on 2005-09-13 at 14:59:57
How does this work?
Report, edit, etc...Posted by IIDragonII_Bard on 2005-09-14 at 17:49:06
cool1.gif crazy.gif ohmy.gif wink.gif COOL smile.gif closedeyes.gif blink.gif biggrin.gif . You could make a great platformer with this, if u added a firing function
Report, edit, etc...Posted by greenreaper on 2005-09-14 at 22:26:39
Which EUD Condition did you use for that map? BTW, great job on the map. Never knew it could be done biggrin.gif
Report, edit, etc...Posted by illusion(SS) on 2005-09-14 at 22:40:11
thats a really good idea, but you need to find a better one. because i can barly stretch my fingers across that. but, its good!
Report, edit, etc...Posted by T-MaStAA on 2005-09-14 at 23:17:07
i know alot of people that have used it. But I'll give you props for submiting it.
Report, edit, etc...Posted by Spartan-004 on 2005-09-18 at 11:09:36
Sounds cool, it will be wierd though, and very slow, and if someone is attacking that building you have to stop, land build units or bring units which will chew ip some time, you should make the buildings go like 4X the speed or something, if you can that is smile.gif
Report, edit, etc...Posted by Staredit.Net Essence on 2005-09-23 at 02:52:17
All I have to say is. Why?
Report, edit, etc...Posted by Subrosian on 2005-09-25 at 01:27:03
QUOTE(greenreaper @ Sep 14 2005, 08:26 PM)
Which EUD Condition did you use for that map?  BTW, great job on the map.  Never knew it could be done  biggrin.gif
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EUDs aren't used for this map, and also they were patched already. As he said, you train units from a starport to move the unit.
Report, edit, etc...Posted by Merrell on 2005-09-25 at 14:27:09
Subrosion, EUD conditions were not patched. Eud actions were patched because of possible virus execution in triggers, but conditions cannot because they are just the "cause" and not the "effect"
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