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Staredit Network -> UMS Assistance -> Building sprites
Report, edit, etc...Posted by Gigins on 2005-09-10 at 06:26:15
Is there a way to make supply depot sprite with animation but still walkable. So it look like a real building but can be walkable.
Report, edit, etc...Posted by Oo.Jamal.oO on 2005-09-10 at 07:59:49
I dont think its possible to place a sprite Supply depot and have it have animation, although u might me able to mimic it kindof, there are some spinning sprite doodads that look pretty much like the spinners, but that wouldn't really work that well, i dont really think this is possible.
Report, edit, etc...Posted by scwizard on 2005-09-10 at 10:56:52
No...
Report, edit, etc...Posted by SacredElf on 2005-09-10 at 11:55:03
u can make ultralisk, u want to make this in game right?, i dont know but if theres a way to create sprite, it will crash sc dontgetit.gif
Report, edit, etc...Posted by Centreri on 2005-09-10 at 13:30:59
Yah, quite sure sprites dont have animation.. and they dont look very convincing in most cases, even not considering that.
And just so u know, u cant create or remove (i think) sprites using triggers.
Report, edit, etc...Posted by DT_Battlekruser on 2005-09-10 at 16:32:36
No.

Raw sprites (the kind you can walk over) are images, not units. They don't change their image.

This is possible using the now patched EUD actions though. All you would have to do there is change the image of the supply depot sprite to mimic the animation.
Report, edit, etc...Posted by SacredElf on 2005-09-10 at 18:29:19
why peoples always bring EUD on each map makin assistance... we all know they are gonna, why tell ppl that
Report, edit, etc...Posted by DT_Battlekruser on 2005-09-10 at 19:21:51
Interesting? I dunno.
Report, edit, etc...Posted by Kumano on 2005-09-10 at 19:46:27
That's because people often ask for solutions to impossible things (or things that use tons of triggers) and could be made possible/easier/better with EUD actions
Report, edit, etc...Posted by SacredElf on 2005-09-10 at 19:56:38
but EUD actions are gone, theres no point on sayin, u can use EUD oh wait eud actions are gone nvm. get my point?
Report, edit, etc...Posted by Toothfariy on 2005-09-10 at 20:05:02
there is a sprite u can add that has spining fan's like in the depot. so u can add both of them into it. then u'll have a walkable supply depot
Report, edit, etc...Posted by DT_Battlekruser on 2005-09-10 at 20:54:40
There is no such thing as an animated sprite.
Report, edit, etc...Posted by Toothfariy on 2005-09-10 at 22:40:43
umm u sure? here look here. now tell me if im just weird and see them moveing.
Report, edit, etc...Posted by DT_Battlekruser on 2005-09-11 at 00:59:08
I was unable to play the map due to the fact it had 0 human slots. Opening it in Starforge, I saw a lot of sprite-unit animations, which fire once and dissapear. What was I supposed to see?
Report, edit, etc...Posted by micro119 on 2005-09-11 at 02:03:04
Wait, what is EUD?
Report, edit, etc...Posted by Gigins on 2005-09-11 at 07:39:42
QUOTE(Toothfariy @ Sep 11 2005, 05:40 AM)

umm u sure?  here look here. now tell me if im just weird and see them moveing.
[right][snapback]310425[/snapback][/right]

No, I need the exact supply animation.

Like there are few supply depots blocking your way. Then you go closer and your unit just walks through 1 depot. SURPRIZE it's a secret biggrin.gif
Report, edit, etc...Posted by Oo.Jamal.oO on 2005-09-11 at 07:45:25
In fact, as i posted earlier there is a sprite doodad that swirls. If you would jst look at the 2nd post... Hahaha, and this spritedoodad does swirl..
Report, edit, etc...Posted by Toothfariy on 2005-09-11 at 13:24:00
dead ur trying to make this impossible lol. whitch it proly is. just put a moveing one under a non moveing sprite and then they cant go through it and on the one where u dont want it to be blocked then dont put one under there biggrin.gif

>>Edit:
QUOTE(DT_Battlekruser Posted Yesterday @ 10:59 PM)

  I was unable to play the map due to the fact it had 0 human slots. Opening it in Starforge, I saw a lot of sprite-unit animations, which fire once and dissapear. What was I supposed to see?


i did it scm draft and i didn't make it playable. i was just showing moveing sprites
Report, edit, etc...Posted by SacredElf on 2005-09-11 at 14:56:48
QUOTE(micro119 @ Sep 11 2005, 02:03 AM)
Wait, what is EUD?
[right][snapback]310706[/snapback][/right]


Extended Units Deaths it was patched whit 1.13b? c? d? z? cant rembember but giced u the ability to do amazin things
Report, edit, etc...Posted by Gigins on 2005-09-11 at 15:01:13
QUOTE(Toothfariy @ Sep 11 2005, 08:24 PM)
dead ur trying to make this impossible lol. whitch it proly is. just put a moveing one under a non moveing sprite and then they cant go through it and on the one where u dont want it to be blocked then dont put one under there biggrin.gif

>>Edit:

i did it scm draft and i didn't make it playable. i was just showing moveing sprites
[right][snapback]311047[/snapback][/right]

That is a very good solution. Because I just needed them to look the same. They will be containers and containers don't need animations.
Thanks a lot biggrin.gif .
Report, edit, etc...Posted by AFL-InuYasha on 2005-09-11 at 17:19:10
why stop at triggers ppl, u can easily, well for most its ez, make a mod, mod a command center to look like supply deopt, then in ur map, place the command center as in transit, then run the mod and the cc will b a supply depot with spinning fans and u can walk through, well under

Question: can you add a mod to a map so it runs automatically, so all players dont have to run it themselves??? confused.gif
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