WHAT I NEED:
# of Units appear at location
The same # of units go to location across the map.
Yes, I know some part of "Suicide AI" is used, but I don't know where to put it.
Example, Level 1 Starts. Units start at start line, moves to finish line. You loose the game.
So how do you make enemy units appear and go to the end line to loose the game?
ok be more clear first. and i think what u want to do is issue order to move to 'Location'
I.. I don't get it. Why would you use SUICIDE AI in the first place when all you need is a order move trigger. I'm still not sure what you're talking about.
im thinkin he doesn't want them to attack the defenders but then why do suaside?
If you use move it won't attack unless its goliath or tank where it shoots sometimes while moving (Or if you block their path they just stop moving and they start attacking)
QUOTE(shadowsniper660 @ Sep 11 2005, 01:34 PM)
# of Units appear at location
The same # of units go to location across the map.
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That's a bit vague. Do you want to
detect what units are at LocationX and replicate them as LocationY, or do you want to
create the same units at both LocationX and LocationY, or do you want to
create the units at LocationX and tell them to move to LocationY?
X-----M2--------Y
.........|............
.........|............
.......End..........
.........|............
.........|............
W-----M1-------Z
is it somthin like that? where u want to be created then told to walk to m1 then the end or move as in send them to m1 after creation?
Whats so hard about naming a topic correctly?
QUOTE((U)Bolt_Head @ Sep 11 2005, 02:26 PM)
Whats so hard about naming a topic correctly?
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They just want to make you mad.

i think this tpoic is a wasted space on the board, its vague, cant help the guy, he doesnt answer, and no ones on the same page
It has only been up for like 4 or 5 hours theres a good chance he will come back to check on it soon.
i dont think this class of things appear on tutorials
I think its time this was layed out nice and simple in trigger format.
| Trigger |
| Description: |
| Trigger 1 |
|
| Players: |
| ¤ All Players |
| Conditions: |
| ¤ Always (or whatever trigger creates the units) |
| Actions: |
| ¤ Create (number) units at (location1) |
| Trigger |
| Description: |
| Trigger 2 |
|
| Players: |
| ¤ All Players |
| Conditions: |
| ¤ Always OR Current Player brings (units) to (location 1) |
| Actions: |
¤ Issue Order To (units) at (location 1) move to (location 2)
|
| ¤ If you put Always then you must have preserve trigger as well |
I don't know why i wasted my time he hasn't even checked back on this since he posted
If your using a starter, do this:
| Trigger |
| Description: |
| Setting the first switch |
|
| Conditions: |
| ¤ Player with starter brings exactly 1 Starter to location 'Starter spot.' |
| Actions: |
| ¤ Set switch 1. |
| Trigger |
| Description: |
| Starting the level |
|
| Conditions: |
¤ Player with Starter brings exactly 1 Starter to location 'Starting Beacon.'
|
| ¤ Switch 1 is set. |
| Actions: |
¤ Create exactly number of Level 1 Unit at location 'Enemy Start.'
|
| ¤ Move 1 Starter at location 'Starting beacon' to 'Starter spot.' |
| Trigger |
| Description: |
| Setting next switch and making enemies charge |
|
| Conditions: |
| ¤ Computer Player brings exactly number of unit to location 'Enemy start.' |
| Actions: |
¤ Set Switch 2
|
¤ Order all unit at location 'Enemy start' to move to 'Enemy finish.'
|
| ¤ Preserve trigger. |
| Trigger |
| Description: |
| Losing |
|
| Conditions: |
| ¤ Computer brings at least 1 any unit to location 'Enemy finish.' |
| Actions: |
| ¤ End scenario in victory for Computer. |
PM me if you need more help.
Wow i forgot how many newbie mappers there still are for a seven year old starcraft game lol.
QUOTE(Kept_Wheat @ Sep 12 2005, 11:49 PM)
Wow i forgot how many newbie mappers there still are for a seven year old starcraft game lol.
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Comments like that aren't needed here.