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Staredit Network -> UMS Assistance -> Trigger Help!
Report, edit, etc...Posted by Shadow_da_Sniper on 2005-09-11 at 13:34:54


WHAT I NEED:

# of Units appear at location
The same # of units go to location across the map.

Yes, I know some part of "Suicide AI" is used, but I don't know where to put it.

Example, Level 1 Starts. Units start at start line, moves to finish line. You loose the game.

So how do you make enemy units appear and go to the end line to loose the game?

Report, edit, etc...Posted by Toothfariy on 2005-09-11 at 13:36:37
ok be more clear first. and i think what u want to do is issue order to move to 'Location'
Report, edit, etc...Posted by Sniper on 2005-09-11 at 13:36:47
I.. I don't get it. Why would you use SUICIDE AI in the first place when all you need is a order move trigger. I'm still not sure what you're talking about.
Report, edit, etc...Posted by Toothfariy on 2005-09-11 at 13:37:51
im thinkin he doesn't want them to attack the defenders but then why do suaside?
Report, edit, etc...Posted by Kumano on 2005-09-11 at 13:42:58
If you use move it won't attack unless its goliath or tank where it shoots sometimes while moving (Or if you block their path they just stop moving and they start attacking)
Report, edit, etc...Posted by PCFredZ on 2005-09-11 at 13:57:44
QUOTE(shadowsniper660 @ Sep 11 2005, 01:34 PM)

# of Units appear at location
The same # of units go to location across the map.

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That's a bit vague. Do you want to detect what units are at LocationX and replicate them as LocationY, or do you want to create the same units at both LocationX and LocationY, or do you want to create the units at LocationX and tell them to move to LocationY?
Report, edit, etc...Posted by Toothfariy on 2005-09-11 at 14:04:26
X-----M2--------Y
.........|............
.........|............
.......End..........
.........|............
.........|............
W-----M1-------Z
is it somthin like that? where u want to be created then told to walk to m1 then the end or move as in send them to m1 after creation?
Report, edit, etc...Posted by (U)Bolt_Head on 2005-09-11 at 14:26:53
Whats so hard about naming a topic correctly?
Report, edit, etc...Posted by PCFredZ on 2005-09-11 at 15:06:04
QUOTE((U)Bolt_Head @ Sep 11 2005, 02:26 PM)
Whats so hard about naming a topic correctly?
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They just want to make you mad. biggrin.gif
Report, edit, etc...Posted by AFL-InuYasha on 2005-09-11 at 17:21:57
i think this tpoic is a wasted space on the board, its vague, cant help the guy, he doesnt answer, and no ones on the same page
Report, edit, etc...Posted by (U)Bolt_Head on 2005-09-11 at 17:30:49
It has only been up for like 4 or 5 hours theres a good chance he will come back to check on it soon.
Report, edit, etc...Posted by Shadow_da_Sniper on 2005-09-12 at 19:21:27
yes I did
Report, edit, etc...Posted by T3mplaR on 2005-09-12 at 21:44:51
Read a Tutorial!!!
Report, edit, etc...Posted by SacredElf on 2005-09-12 at 21:53:16
i dont think this class of things appear on tutorials
Report, edit, etc...Posted by Oo.Turin.oO on 2005-09-12 at 22:07:23
I think its time this was layed out nice and simple in trigger format.


Trigger
Description:
Trigger 1
Players:
¤ All Players
Conditions:
¤ Always (or whatever trigger creates the units)
Actions:
¤ Create (number) units at (location1)



Trigger
Description:
Trigger 2
Players:
¤ All Players
Conditions:
¤ Always OR Current Player brings (units) to (location 1)
Actions:
¤ Issue Order To (units) at (location 1) move to (location 2)
¤ If you put Always then you must have preserve trigger as well


I don't know why i wasted my time he hasn't even checked back on this since he posted
Report, edit, etc...Posted by FatalException on 2005-09-12 at 23:36:40
If your using a starter, do this:
Trigger
Description:
Setting the first switch
Conditions:
¤ Player with starter brings exactly 1 Starter to location 'Starter spot.'
Actions:
¤ Set switch 1.


Trigger
Description:
Starting the level
Conditions:
¤ Player with Starter brings exactly 1 Starter to location 'Starting Beacon.'
¤ Switch 1 is set.
Actions:
¤ Create exactly number of Level 1 Unit at location 'Enemy Start.'
¤ Move 1 Starter at location 'Starting beacon' to 'Starter spot.'


Trigger
Description:
Setting next switch and making enemies charge
Conditions:
¤ Computer Player brings exactly number of unit to location 'Enemy start.'
Actions:
¤ Set Switch 2
¤ Order all unit at location 'Enemy start' to move to 'Enemy finish.'
¤ Preserve trigger.


Trigger
Description:
Losing
Conditions:
¤ Computer brings at least 1 any unit to location 'Enemy finish.'
Actions:
¤ End scenario in victory for Computer.

PM me if you need more help.
Report, edit, etc...Posted by Staredit.Net Essence on 2005-09-13 at 00:49:35
Wow i forgot how many newbie mappers there still are for a seven year old starcraft game lol.
Report, edit, etc...Posted by (U)Bolt_Head on 2005-09-13 at 02:14:06
QUOTE(Kept_Wheat @ Sep 12 2005, 11:49 PM)
Wow i forgot how many newbie mappers there still are for a seven year old starcraft game lol.
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Comments like that aren't needed here.
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