How do i make a Marine move one unit left/right/up/down?
with out it actually moveiong
like this
x is the marine 0 is the units blocks
OOX
OOO
OOO
i want the marien to move 2 units down so build 2 zealots with my gate way
ooo
ooo
oox
like that
now i want it to move one up and one left so i build one goon and one tempalr
000
0x0
000
Are you thinking of a grid system?
make a grid of locations 1x1. and set the trigs
that would be too hard cuz im using 64 locations
is there an easier way than do each square manually? i've seen it in maps before
u might be thinking about a dodgeball map. they use it in a set way. otherwise there is no other way then useing 64 locaitions
This could be hard but... you could have a location at the north, east, south, west, northeast, southeast, southwest and northwest extremes of the map. u want to move north u order it to move the the location on the north extreme of the map but stop soon after giving the effect that it moved one square up, if u want SW make trig that orders it to the SW location and stop so it moved 1 square SW.
etc.etc.etc.etc.etc.etc.etc.
Does your map allow placement of burrowed units all over for a grid?
QUOTE(r[s]t @ Sep 11 2005, 12:41 PM)
umm sure
[right][snapback]311159[/snapback][/right]
Are you sure... Or just guessing? Using only Sixty-Four Locations is strange, does your editor not allow you to get Two-Hundred-Fixty-Six locations? Or do you just not want to?
[attachmentid=13819]You could put air units around it like:
X = marine + junk unit P1 scourge in my map
1 = Up unit P4 scourge in my map
2 = Right Unit P3 scourge in my map
3 = Down unit P2 scourge in my map
4 = Left Unit P5 scourge in my map
5 = whatever unit (covers space) Observer in my map
515
4X2
535
And then move the observers and scourge around to make it always go in that order and center locations around 1 2 3 and 4 and move the marine to that location when you tell it to go up/right/down/left, can look at this map to see what I mean.
(Note: if using this idea I recommend using the scourge and observers the way I did, other ways I tried made it not go straight up/right/left/down, so if you don't want them to be visible they will move slightly in a different direction if you change scourge to observers)
I think what you're looking for is a mobile grid system.
ud pretty much need locations on each sqr and triggs to detect where the unit is for ea movement and then ea trig moves the marine to the rite spot
Simple Grid system. I thank (U)Bolt_Head for teaching me all about them.
QUOTE(LegacyWeapon @ Sep 11 2005, 03:59 PM)
Here's an example map of mobile grid:
http://www.staredit.net/index.php?download=1642[right][snapback]311584[/snapback][/right]
arent u and 235(U) makeing a spike ball map where lurker shoots up/down/left/right?
if so how does that work?
1. Mobile Grid
2. That has nothing to do with anything..
QUOTE(r[s]t @ Sep 11 2005, 09:56 PM)
arent u and 235(U) makeing a spike ball map where lurker shoots up/down/left/right?
if so how does that work?
[right][snapback]311957[/snapback][/right]
im not sure about what your talking about.
It would be easyer using the "static grid" since he can put burrowed units for his grid.
Witch the glossary defines as
Static Grid: A grid of pre-placed locations or units.
In that cause make a grid of preplaced units. Say you have one on every sqaure.
Then you can center 3x1 and 1x3 location on the unit and use those for centering the location used to order the unit up down left or right.
Just like in my very much unfinished bomberman map right Bolt??
Uh, yes if my memory serves me correctly.
grid systems, so many tutorials, noobs nvr read them, same goes for alot of other stuff