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Staredit Network -> UMS Assistance -> help whit boundz
Report, edit, etc...Posted by demon_evil on 2005-09-11 at 18:34:40
Hi all.
I whanted to know, how can i make like 2 orb's like, ( bound and control, there ahve like 5 bounf running in same time whitout affecting the other) so i whanted to know how can i make like 5 bound working in same time, cuze now i really get confuse
Report, edit, etc...Posted by DT_Battlekruser on 2005-09-11 at 18:49:43
HUH? Can you please try to spell some of your words correctly, I can't understand you.
Report, edit, etc...Posted by Toothfariy on 2005-09-11 at 18:54:16
what the?? confused.gif jus wondering if you are forein or just plain out cant spell?? any way im guessing orbs are osbersevers so... you want 5 diff levels run ing at the same time? seperate the locations biggrin.gif easy as that lol
Report, edit, etc...Posted by Oo.Vic.oO on 2005-09-11 at 20:14:54
i think he ment having 5 explosions workin at the same time without wait blocks, well in bound n control there r like 4 comps i think, n if u do an explosion 4 each comp then there'll b no wait blocks
Report, edit, etc...Posted by Oo.Turin.oO on 2005-09-11 at 20:24:01
QUOTE(Oo.Vic.oO @ Sep 11 2005, 04:14 PM)
i think he ment having 5 explosions workin at the same time without wait blocks, well in bound n control there r like 4 comps i think, n if u do an explosion 4 each comp then there'll b no wait blocks
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Yup i just put that in the OTHER topic he had about the same thing. In order to have two or more bounds going at the same time they all must be under a different player.
Report, edit, etc...Posted by Staredit.Net Essence on 2005-09-12 at 00:36:56
They do?? It can be done with one comp and a grid system Just look at time up bound
Report, edit, etc...Posted by (U)Bolt_Head on 2005-09-12 at 01:33:01
QUOTE(Kept_Wheat @ Sep 11 2005, 11:36 PM)
They do?? It can be done with one comp and a grid system Just look at time up bound
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In time up bound the obsticals are owned by each human player thus preventing any wait blocks.
Report, edit, etc...Posted by Staredit.Net Essence on 2005-09-12 at 01:37:20
If i had the time id show u how to do it with 1 comp and a grid system. I could even do it without any placed locations.
Report, edit, etc...Posted by (U)Bolt_Head on 2005-09-12 at 01:47:52
Using just one comp would require you to use a counter for your waits. Unless all the obsticals were the same.
Report, edit, etc...Posted by Oo.Turin.oO on 2005-09-12 at 19:10:15
QUOTE(Kept_Wheat @ Sep 11 2005, 09:37 PM)
If i had the time id show u how to do it with 1 comp and a grid system. I could even do it without any placed locations.
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This would work but if you just put each bound under a seperate player it would be alot more simpler for this guy. Trying to explain how grids and move location would work would stump the hell out of this guy.
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