I wnat to makes untis burrowed
But its not working
Unit always get created THEN it burrowed after.
how do u make that burrow detector like in Deep Blue by qpirateking?
The burrow detector is made by seeing if a ground unit can be teleported over the unit, if it can, that means its burrowed, if it cant, that means it isnt.
To CREATE a unit that is burrowed you have to have burrowed checked in the properties and have burrow researched. Or simply enabled if you use a hero unit.
You have to put create unit with properties and check burrowed in properties box.
QUOTE(urmom @ Sep 11 2005, 05:26 PM)
check the tutorials before you post...
http://www.staredit.net/index.php?tutorial=236[right][snapback]311715[/snapback][/right]
That tutorial has to do with DETECTING burrowed units. He needs help creating them.
it's in a post b4 that has been tested that they cannot be burrowed useing triggers.
QUOTE(Vindexus @ Sep 11 2005, 05:51 PM)
To CREATE a unit that is burrowed you have to have burrowed checked in the properties and have burrow researched. Or simply enabled if you use a hero unit.
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There you go... I am sure you were just creating, then they burrowed.
yes i know that but when the unit gets created its not burrowed! its unburrowed THEN IT BURROWS
he means creating it burrowed directly. As in its enabled and researched and its made with the property of burrowed but when its created its not Burrowed its created on top and then given the order to burrow. Its impossible to create it directly burrowed. PAY MORE ATTENTION TO HIS WORDS GUYS
i was replying to this part of the question
QUOTE
how do u make that burrow detector like in Deep Blue by qpirateking?
tutorials, y cant noobs lear to use them, well not all noobs are asking questions, some ppl are noobs to a specific topic, y not chk tutorials 1st, uit wuold b alot exier
This is almost common sense all you have to do is look around for a tutorial or just guess what you think it is.
since im using starforge its kind of hard cuz i have to use uberation along with it.
QUOTE(r[s]t @ Sep 13 2005, 04:28 PM)
since im using starforge its kind of hard cuz i have to use uberation along with it.
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You could just switch to sc-xe for a bit and do the trigger. Or, if your map will allow it, just go to staredit and do it there.
try doing the trigger in SCXE and then import them using uberation.
QUOTE(urmom @ Sep 14 2005, 11:07 AM)
try doing the trigger in SCXE and then import them using uberation.
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You wouldn't have to import them if you already had them on the map in sc-xe.
well if he didnt he could lose stacked units, sprites, and other things in his map by switching to SCXE. thats why u just do the map in it and dont save so you get the locations and everything and then export them.
For the creating units burrowed thing you could fairly easily spawn them in a buffer location, wait for them to become burrowed (using the system outlined above to detect), and then teleport them to wherever you need to "create" a burrowed unit.
or just have them created with 'Burrowed Properties' in the units that you want affected (is it a cutscene or what?) and give it plenty of time to burrow.
If you want to make it a suprise (like 4 lings surrounding your guy) then use the Change Unit Ownership trigger so that your enemy only gets them at the right moment.
Hope that helps

QUOTE(urmom @ Sep 15 2005, 11:43 AM)
well if he didnt he could lose stacked units, sprites, and other things in his map by switching to SCXE. thats why u just do the map in it and dont save so you get the locations and everything and then export them.
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good point