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Staredit Network -> UMS Assistance -> burrow
Report, edit, etc...Posted by r[s]t on 2005-09-11 at 19:03:52
I wnat to makes untis burrowed

But its not working

Unit always get created THEN it burrowed after.


how do u make that burrow detector like in Deep Blue by qpirateking?
Report, edit, etc...Posted by The_Shattered_moose on 2005-09-11 at 19:48:12
The burrow detector is made by seeing if a ground unit can be teleported over the unit, if it can, that means its burrowed, if it cant, that means it isnt.
Report, edit, etc...Posted by Vindexus on 2005-09-11 at 19:51:38
To CREATE a unit that is burrowed you have to have burrowed checked in the properties and have burrow researched. Or simply enabled if you use a hero unit.
Report, edit, etc...Posted by Oo.Turin.oO on 2005-09-11 at 20:22:11
You have to put create unit with properties and check burrowed in properties box.
Report, edit, etc...Posted by Urmom(U) on 2005-09-11 at 21:26:31
check the tutorials before you post...
http://www.staredit.net/index.php?tutorial=236
Report, edit, etc...Posted by Oo.Turin.oO on 2005-09-11 at 22:17:15
QUOTE(urmom @ Sep 11 2005, 05:26 PM)
check the tutorials before you post...
http://www.staredit.net/index.php?tutorial=236
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That tutorial has to do with DETECTING burrowed units. He needs help creating them.
Report, edit, etc...Posted by Toothfariy on 2005-09-11 at 22:36:51
it's in a post b4 that has been tested that they cannot be burrowed useing triggers.
Report, edit, etc...Posted by Fronter on 2005-09-11 at 22:50:25
QUOTE(Vindexus @ Sep 11 2005, 05:51 PM)
To CREATE a unit that is burrowed you have to have burrowed checked in the properties and have burrow researched. Or simply enabled if you use a hero unit.
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There you go... I am sure you were just creating, then they burrowed.
Report, edit, etc...Posted by r[s]t on 2005-09-11 at 23:37:57
yes i know that but when the unit gets created its not burrowed! its unburrowed THEN IT BURROWS
Report, edit, etc...Posted by Staredit.Net Essence on 2005-09-12 at 00:28:46
he means creating it burrowed directly. As in its enabled and researched and its made with the property of burrowed but when its created its not Burrowed its created on top and then given the order to burrow. Its impossible to create it directly burrowed. PAY MORE ATTENTION TO HIS WORDS GUYS
Report, edit, etc...Posted by Urmom(U) on 2005-09-12 at 15:15:37
i was replying to this part of the question
QUOTE
how do u make that burrow detector like in Deep Blue by qpirateking?
Report, edit, etc...Posted by AFL-InuYasha on 2005-09-12 at 20:27:42
tutorials, y cant noobs lear to use them, well not all noobs are asking questions, some ppl are noobs to a specific topic, y not chk tutorials 1st, uit wuold b alot exier
Report, edit, etc...Posted by T3mplaR on 2005-09-12 at 21:41:06
This is almost common sense all you have to do is look around for a tutorial or just guess what you think it is.

Report, edit, etc...Posted by r[s]t on 2005-09-13 at 20:28:55
since im using starforge its kind of hard cuz i have to use uberation along with it.

Report, edit, etc...Posted by Oo.Turin.oO on 2005-09-13 at 22:22:32
QUOTE(r[s]t @ Sep 13 2005, 04:28 PM)
since im using starforge its kind of hard cuz i have to use uberation along with it.
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You could just switch to sc-xe for a bit and do the trigger. Or, if your map will allow it, just go to staredit and do it there.
Report, edit, etc...Posted by Urmom(U) on 2005-09-14 at 15:07:37
try doing the trigger in SCXE and then import them using uberation.
Report, edit, etc...Posted by Oo.Turin.oO on 2005-09-14 at 22:22:18
QUOTE(urmom @ Sep 14 2005, 11:07 AM)
try doing the trigger in SCXE and then import them using uberation.
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You wouldn't have to import them if you already had them on the map in sc-xe.
Report, edit, etc...Posted by Urmom(U) on 2005-09-15 at 15:43:34
well if he didnt he could lose stacked units, sprites, and other things in his map by switching to SCXE. thats why u just do the map in it and dont save so you get the locations and everything and then export them.
Report, edit, etc...Posted by The_Shattered_moose on 2005-09-15 at 16:01:11
For the creating units burrowed thing you could fairly easily spawn them in a buffer location, wait for them to become burrowed (using the system outlined above to detect), and then teleport them to wherever you need to "create" a burrowed unit.
Report, edit, etc...Posted by T3mplaR on 2005-09-15 at 16:36:35
or just have them created with 'Burrowed Properties' in the units that you want affected (is it a cutscene or what?) and give it plenty of time to burrow.

If you want to make it a suprise (like 4 lings surrounding your guy) then use the Change Unit Ownership trigger so that your enemy only gets them at the right moment.

Hope that helps wink.gif
Report, edit, etc...Posted by Oo.Turin.oO on 2005-09-15 at 19:44:37
QUOTE(urmom @ Sep 15 2005, 11:43 AM)
well if he didnt he could lose stacked units, sprites, and other things in his map by switching to SCXE.  thats why u just do the map in it and dont save so you get the locations and everything and then export them.
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good point
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