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Staredit Network -> UMS Assistance -> Turn off "WARNING: UNIT UNPLACEABLE" how?
Report, edit, etc...Posted by rustyknife5 on 2005-09-11 at 23:48:50
im making a map and i want to turn off the "WARNING: UNIT UNPLACEABLE" message because i think it is unnecessary. i noticed in one game i was playing in Battle.net that the "WARNING" notification didnt come on when the automatically created units filled up the LOCATIONS they were in. does anyone know how this feature is turned off in a game or in a map editor? thanks!
Report, edit, etc...Posted by Fwop_ on 2005-09-11 at 23:49:53
cant turn it off, just reduce the amount of units created or have a limit to the units in the location when creating them
Report, edit, etc...Posted by Vindexus on 2005-09-12 at 00:25:11
Create them in a place where you know they won't overflow the location. You can do that by adding a "Brings at most X men" condition to the trigger. Then you move them.
Report, edit, etc...Posted by Staredit.Net Essence on 2005-09-12 at 00:25:50
QUOTE(rustyknife5 @ Sep 11 2005, 08:48 PM)
i noticed in one game i was playing in Battle.net that the "WARNING" notification didnt come on when the automatically created units filled up the LOCATIONS they were in.
[right][snapback]311911[/snapback][/right]


You cant turn it off but theres away to get around it. I think the guy your talking about did this method.

1) take the location your creating the units for.
2)fill it up with the unit being created
3)When its full and your sure not 1 more would fit in there count them
4)Do this trigger:

Trigger
Description:
Trigger
Players:
¤ Player your want to create the units for
Conditions:
¤ At Most "The max amount of units that could fit in the location here" "units being created" are at "location of choice"
Actions:
¤ Create unit of choice at location of choice


When the location is full it will stop making units there. Make sure the location is the right size i.e. When creating units they can be created outsdie the location but when it gets so wide it makes WARNING thingy. make the location fiit that entire area before it starts making the WARNING
Report, edit, etc...Posted by Toothfariy on 2005-09-12 at 17:03:19
u cant get rid of the sound but u can spam text in there face with hyper triggers biggrin.gif
Report, edit, etc...Posted by The_Shattered_moose on 2005-09-12 at 17:51:38
You can also do this, possibly more perfectly, by having a location elsewhere on the map where units are spawned as a buffer, with triggers constantly moving all units at the buffer to the real spawn point. This makes it so that if a unit cant be moved to the real spawn point, then you can stop spawning.
Triggers would be like this:
Trigger
Conditions:
¤ Current player brings at most 10 any unit to "buffer"
Actions:
¤ Create 1 whatever at buffer
¤ Preserve trigger


Then also have a trigger like this running:
Trigger
Conditions:
¤ always
Actions:
¤ Move all any unit at buffer to spawn
¤ Preserve trigger

Report, edit, etc...Posted by Oo.Turin.oO on 2005-09-12 at 18:54:35
QUOTE(rustyknife5 @ Sep 11 2005, 07:48 PM)
im making a map and i want to turn off the "WARNING: UNIT UNPLACEABLE" message because i think it is unnecessary. i noticed in one game i was playing in Battle.net that the "WARNING" notification didnt come on when the automatically created units filled up the LOCATIONS they were in. does anyone know how this feature is turned off in a game or in a map editor? thanks!
[right][snapback]311911[/snapback][/right]

There is one way to turn off the annoying text. You need hyper triggers. The only problem is, you can no longer see what you say to anybody, in the game or not. If you can live with that, then just make a trigger that displays a text with nothing but 20? enters. Thats the only way for them to not see the Warning stuff...and you would actually still see little flashes of it crazy.gif
Report, edit, etc...Posted by Vindexus on 2005-09-12 at 20:13:59
QUOTE(Veritaserum @ Sep 12 2005, 05:54 PM)
There is one way to turn off the annoying text. You need hyper triggers. The only problem is, you can no longer see what you say to anybody, in the game or not. If you can live with that, then just make a trigger that displays a text with nothing but 20? enters. Thats the only way for them to not see the Warning stuff...and you would actually still see little flashes of it  crazy.gif
[right][snapback]312271[/snapback][/right]

Don't do that, do what Shatter and I posted.
Report, edit, etc...Posted by Oo.Turin.oO on 2005-09-12 at 21:51:45
QUOTE(Vindexus @ Sep 12 2005, 04:13 PM)
Don't do that, do what Shatter and I posted.
[right][snapback]312432[/snapback][/right]

I wouldn't suggest what i said. I only offered it as a simple solution if he didn't mind. Thats not what i would do either. I would do exactly what you said. Make a buffer spawn.
Report, edit, etc...Posted by Staredit.Net Essence on 2005-09-13 at 01:35:48
My solution is more perfect and it actually works like he asks. disables the text because it stops spawing when it is full. And if u wanted to keep track of all those units that werent being spawned you can do that too.
Report, edit, etc...Posted by rustyknife5 on 2005-09-13 at 03:14:30
QUOTE(Vindexus @ Sep 11 2005, 11:25 PM)
Create them in a place where you know they won't overflow the location. You can do that by adding a "Brings at most X men" condition to the trigger. Then you move them.
[right][snapback]311931[/snapback][/right]


yeah, you and Shatter are right because i tried what you said and it worked. if you move units from one location to another location with a trigger, the "warning: unit unplaceable" text is history. thank you so much for your help because that repetitive "warning" text was getting on my nerves.
Report, edit, etc...Posted by Centreri on 2005-09-13 at 18:28:59
What was said before is about all it is 2 it.
But there might be a few bugs with the 'cp brings exactly XX units to location XX'
Remember that certain ways units are located effect how much space they take up, so it might stop spawning a bit early (small bug though)
If ure spawning lots of different units, remember that bigger units take up a lot of space, as do air units.
Lower the 'exactly XX' for flying or large units.
Report, edit, etc...Posted by 00cnr on 2005-09-13 at 19:01:59
you can't turn it off. it happens when it cant create the units in the given location for what ever reasons, there are too many in that location, or the terrain wont allow the creation of units, make sure the location is in open terrain and that units won't over flow it.
Report, edit, etc...Posted by UBCS on 2005-09-13 at 20:29:57
when it says that it means you have an overpopulated spawn, you need to create more valid space for units to be spawned or less units spawned at that location. Very simple.
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