trigger 1
Deaths(P12, Exactly, 0, Stage);
SetSwitch(Switch 1, Set);
DisplayText("
dfgdgfds
", 4);
SetDeaths(P12, SetTo, 1, Stage);
Comment("Stage 0");
condition in trigger 2
Deaths(P12, Exactly, 1, Stage);
action in trigger 2 no working why?
could you make it a little more clear what ur tryin to do?
You can't modify the deaths of players 9-12 (unless you have EUD enabler).
ADDITION:
Ha, a double multipost, and I still get the first real anwser!
ADDITION:
SetDeaths(P12, SetTo, 1, Stage);
That's the action.
QUOTE
SetDeaths(P12, SetTo, 1, Stage);
That was trigger 1, he said trigger 2. But you got the answer so it doesn't matter.
Can u mod deaths of any players? cause i cant seem too (see Morale -- kills + deaths)
QUOTE(m.r.bob @ Sep 12 2005, 04:51 PM)
You can't modify the deaths of players 9-12 (unless you have EUD enabler).
ADDITION:
Ha, a double multipost, and I still get the first real anwser!
ADDITION:
SetDeaths(P12, SetTo, 1, Stage);
That's the action.
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the answer i was looking for
QUOTE(micro119 @ Sep 12 2005, 06:32 PM)
Can u mod deaths of any players? cause i cant seem too (see Morale -- kills + deaths)
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You can't change death counts for players 9 and above.Wow what map are you working on RST that needs all this help?? And didnt they take that out with EUD DT??
can't***
And the players has nothing to do with EUDs, it was the Extended Unit Deaths that EUDs were using.
QUOTE(r[s]t @ Sep 12 2005, 07:44 PM)
action in trigger 2 no working why?
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Because the conditions are not met. I don't have to read the trigger to know that.
could you perhaps use the nifty TRIGGER feature at the top when you post. it makes it much easier to read than what you have.
QUOTE((U)Bolt_Head @ Sep 12 2005, 09:58 PM)
Because the conditions are not met. I don't have to read the trigger to know that.
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Thats not necessarily true. If you havn't read the trigger than he could just not be noticing his actions do occur.
Yeah but then he would be lieing in ignorance. It could also be a wait block.
QUOTE(T3mplaR @ Sep 14 2005, 07:24 AM)
Isnt there a trigger downloadthat lets you make triggers for players 9-12?
http://www.staredit.net/index.php?download=452 <--Thats it.
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That's for people who can't run
Starforge.
Besides, as stated, you can't change deaths for P9+.
QUOTE(T3mplaR @ Sep 14 2005, 06:24 AM)
Isnt there a trigger downloadthat lets you make triggers for players 9-12?
http://www.staredit.net/index.php?download=452 <--Thats it.
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No there isn't, its not possable to make triggers for players above 8
QUOTE((U)Bolt_Head @ Sep 14 2005, 05:04 PM)
No there isn't, its not possable to make triggers for players above 8
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The reference was towards a .trg file each for P9, P10, P11, and P12 included in the parameters for various conditions and actions that vanilla SE and SCXE cannot create. They are mainly used by people not used to Starforge's trigger interface but still wish to use P9, P10, P11, or P12 in their triggers.
QUOTE((U)Bolt_Head @ Sep 14 2005, 01:04 PM)
No there isn't, its not possable to make triggers for players above 8
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I do it all the time though...Do you mean in STAREDIT or not at all. Cuz i make triggers for players 9-12 all the time and they work.
QUOTE(Veritaserum @ Sep 15 2005, 06:46 PM)
I do it all the time though...Do you mean in STAREDIT or not at all. Cuz i make triggers for players 9-12 all the time and they work.
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You cannot make triggers OWNED by players 9-12 work. Triggers that referance those players have been around for years and work fine but they have to be owned by players 1-8.
Heres a new problem
I have a death timer.
triggers...
stage X is set
-
add 1 death to timer
---
timer death is 60
-
do something
The do something triggers isint working
QUOTE((U)Bolt_Head @ Sep 16 2005, 06:56 AM)
You cannot make triggers OWNED by players 9-12 work. Triggers that referance those players have been around for years and work fine but they have to be owned by players 1-8.
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oh i see what you meant yeah you gotta have them for players 1-8
ADDITION:
QUOTE(r[s]t @ Sep 17 2005, 08:14 AM)
Heres a new problem
I have a death timer.
triggers...
stage X is set
-
add 1 death to timer
---
timer death is 60
-
do something
The do something triggers isint working
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uh...WTF. Dude...what the hell is a death timer? A clock with deaths? that doesn't make any sense. do you mean a death COUNTER? be more specific
Yes be more specific to list the triggers as there shown in staredit. Maybe even attach the map. Also if you list what the conditions are and what the actions are and space out your triggers it will be much easyer to read. Try using the BB Trigger code.
It looks like your problem is that you left out the preserve trigger. If thats not your problem then your problem is the lack of ablity inform us of what the situation is.
Theres also alot of unknown parts. You never have said anything about the switch. So by looking at what you have posted then clearly the problem is you never set switch X, even before the preserve trigger problem.
Deaths(P8, Exactly, 2, Stage);
-
SetDeaths(P8, Add, 1, Timer);
PreserveTrigger();
Comment("Stage 2");
Deaths(P8, Exactly, 2, Stage);
Bring(P8, AtLeast, 1, Gui Montag Firebat, Screen);
-
SetInvincibility(Disable, Gui Montag Firebat, P8, Anywhere);
Order(Gui Montag Firebat, P8, Anywhere, Attack, c5);
PreserveTrigger();
Comment("Stage 2");
Deaths(P8, Exactly, 2, Stage);
Bring(P8, AtLeast, 1, Gui Montag Firebat, Screen);
Deaths(P8, Exactly, 10, Timer);
-
GiveUnits(1, Gui Montag Firebat, P7, Screen, P8);
Comment("Stage 2");
p8 isnt getting any firebats.