Staredit Network

Staredit Network -> UMS Assistance -> level switch in bound
Report, edit, etc...Posted by PlayaR on 2005-09-12 at 21:17:49
ok heres what i got :


Trigger
Description:
Start Level 1
Players:
¤ Player 1
Conditions:
¤ Bring Player 1 Atleast 1 Zergling to Red Start 1
Actions:
¤ Set Switch 1


then i got the bound level
now i got this trigger to end that level :


Trigger
Description:
End Level 1
Players:
¤ Player 1
Conditions:
¤ Bring Player 1 Atleast 1 Zergling to Red end 1
¤ Switch 1 is Set
Actions:
¤ Set Switch 2
¤ Clear Switch 1
¤ Kill all Zerglings At Anywhere For Player 1
¤ Creat 3 Zerglings at Red Start 1 for Player 1


then i got the trigger for level 2
now i got the trigger for end level 2 :


Trigger
Description:
End Level 2
Players:
¤ Player 1
Conditions:
¤ Bring Player 1 Atleast 1 Zergling to Red end 1
¤ Switch 2 is Set
Actions:
¤ Set Switch 3
¤ Clear Switch 2
¤ Kill all Zerglings At Anywhere For Player 1
¤ Creat 3 Zerglings at Red Start 1 for Player 1


im sure it should work but it seems to be doing both the level enders at once so my ob wont start at all ><
can any1 tell how to make it work at 2 different times plz?
Report, edit, etc...Posted by Oo.Turin.oO on 2005-09-12 at 21:49:41
Its a very simple solution. You see where it says players? All you have to do is make each bound on a different player. That simple. Trust me i have had the same problem
Report, edit, etc...Posted by DT_Battlekruser on 2005-09-13 at 01:05:44
Much simpler solution. Make the level finish triggers go in reverse order. I think that the next trigger somehow fires in the middle...
Report, edit, etc...Posted by Staredit.Net Essence on 2005-09-13 at 01:43:55
Do these triggers

Trigger A
Title
Start Bound
Players
Bounders
Condition
Always
Actions
Set Switch 1

Trigger B
Title
End Level 1
Players
Bounders
Condition
Current player brings at least 1 ling to end 1
Switch 1 set
Actions
Remove all ling for Current player @ Level 1
Clear switch 1
Set Switch 2
Create 1 ling for current player at start 2

Now repeat trigger b for every level
This will work for you
Report, edit, etc...Posted by www.com.au on 2005-09-13 at 04:23:49
erm.. in the last trigger, the location is set for 'red end 1'..

shouldnt it be red end 2??
Report, edit, etc...Posted by PlayaR on 2005-09-13 at 07:41:50
QUOTE(www.com.au @ Sep 13 2005, 04:23 AM)
erm.. in the last trigger, the location is set for 'red end 1'..

shouldnt it be red end 2??
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no, the bound is more like lvl up bound

and would it work somehow if i jus put wait locations in the end lvl trigger? if so where should i put it? cuz this is rly annoying me rite now
Report, edit, etc...Posted by Vindexus on 2005-09-13 at 10:35:56
Waits for what? To give people time in between levels? If you want there to be a break in between levels, put the wait afer "Clear Switch 1" in Trigger B.
Report, edit, etc...Posted by PlayaR on 2005-09-13 at 15:12:31
QUOTE(Vindexus @ Sep 13 2005, 10:35 AM)
Waits for what? To give people time in between levels? If you want there to be a break in between levels, put the wait afer "Clear Switch 1" in Trigger B.
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eh thx alot that seems to be working now smile.gif
Report, edit, etc...Posted by (U)Bolt_Head on 2005-09-14 at 01:51:33
I would change kill to remove. But i would rather see the map.
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